Files
OpenRA/OpenRA.Game/Graphics/Theater.cs
2015-01-04 15:38:54 +01:00

111 lines
3.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileSystem;
namespace OpenRA.Graphics
{
public sealed class Theater : IDisposable
{
readonly Dictionary<ushort, Sprite[]> templates = new Dictionary<ushort, Sprite[]>();
readonly SheetBuilder sheetBuilder;
readonly Sprite missingTile;
TileSet tileset;
public Theater(TileSet tileset)
{
this.tileset = tileset;
var allocated = false;
Func<Sheet> allocate = () =>
{
if (allocated)
throw new SheetOverflowException("Terrain sheet overflow. Try increasing the tileset SheetSize parameter.");
allocated = true;
return new Sheet(new Size(tileset.SheetSize, tileset.SheetSize));
};
sheetBuilder = new SheetBuilder(SheetType.Indexed, allocate);
templates = new Dictionary<ushort, Sprite[]>();
var frameCache = new FrameCache(Game.ModData.SpriteLoaders, tileset.Extensions);
foreach (var t in tileset.Templates)
{
var allFrames = frameCache[t.Value.Image];
var frames = t.Value.Frames != null ? t.Value.Frames.Select(f => allFrames[f]).ToArray() : allFrames;
var sprites = frames.Select(f => sheetBuilder.Add(f));
// Ignore the offsets baked into R8 sprites
if (tileset.IgnoreTileSpriteOffsets)
sprites = sprites.Select(s => new Sprite(s.Sheet, s.Bounds, float2.Zero, s.Channel, s.BlendMode));
templates.Add(t.Value.Id, sprites.ToArray());
}
// 1x1px transparent tile
missingTile = sheetBuilder.Add(new byte[1], new Size(1, 1));
Sheet.ReleaseBuffer();
}
public Sprite TileSprite(TerrainTile r)
{
Sprite[] template;
if (!templates.TryGetValue(r.Type, out template))
return missingTile;
if (r.Index >= template.Length)
return missingTile;
return template[r.Index];
}
public Rectangle TemplateBounds(TerrainTemplateInfo template, Size tileSize, TileShape tileShape)
{
Rectangle? templateRect = null;
var i = 0;
for (var y = 0; y < template.Size.Y; y++)
{
for (var x = 0; x < template.Size.X; x++)
{
var tile = new TerrainTile(template.Id, (byte)(i++));
var tileInfo = tileset.GetTileInfo(tile);
// Empty tile
if (tileInfo == null)
continue;
var sprite = TileSprite(tile);
var u = tileShape == TileShape.Rectangle ? x : (x - y) / 2f;
var v = tileShape == TileShape.Rectangle ? y : (x + y) / 2f;
var tl = new float2(u * tileSize.Width, (v - 0.5f * tileInfo.Height) * tileSize.Height) - 0.5f * sprite.Size;
var rect = new Rectangle((int)(tl.X + sprite.Offset.X), (int)(tl.Y + sprite.Offset.Y), (int)sprite.Size.X, (int)sprite.Size.Y);
templateRect = templateRect.HasValue ? Rectangle.Union(templateRect.Value, rect) : rect;
}
}
return templateRect.HasValue ? templateRect.Value : Rectangle.Empty;
}
public Sheet Sheet { get { return sheetBuilder.Current; } }
public void Dispose()
{
sheetBuilder.Dispose();
}
}
}