344 lines
7.7 KiB
C#
344 lines
7.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Eluant;
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using OpenRA.Primitives;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Scripting
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{
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public enum Trigger { OnIdle, OnDamaged, OnKilled, OnProduction, OnOtherProduction, OnPlayerWon, OnPlayerLost,
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OnObjectiveAdded, OnObjectiveCompleted, OnObjectiveFailed, OnCapture, OnInfiltrated, OnAddedToWorld, OnRemovedFromWorld }
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[Desc("Allows map scripts to attach triggers to this actor via the Triggers global.")]
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public class ScriptTriggersInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new ScriptTriggers(init.World); }
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}
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public sealed class ScriptTriggers : INotifyIdle, INotifyDamage, INotifyKilled, INotifyProduction, INotifyOtherProduction, INotifyObjectivesUpdated, INotifyCapture, INotifyInfiltrated, INotifyAddedToWorld, INotifyRemovedFromWorld, IDisposable
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{
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readonly World world;
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public event Action<Actor> OnKilledInternal = _ => { };
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public event Action<Actor> OnCapturedInternal = _ => { };
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public event Action<Actor> OnRemovedInternal = _ => { };
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public event Action<Actor, Actor> OnProducedInternal = (a, b) => { };
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public event Action<Actor, Actor> OnOtherProducedInternal = (a, b) => { };
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public Dictionary<Trigger, List<Pair<LuaFunction, ScriptContext>>> Triggers = new Dictionary<Trigger, List<Pair<LuaFunction, ScriptContext>>>();
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public ScriptTriggers(World world)
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{
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this.world = world;
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foreach (Trigger t in Enum.GetValues(typeof(Trigger)))
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Triggers.Add(t, new List<Pair<LuaFunction, ScriptContext>>());
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}
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public void RegisterCallback(Trigger trigger, LuaFunction func, ScriptContext context)
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{
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Triggers[trigger].Add(Pair.New((LuaFunction)func.CopyReference(), context));
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}
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public void TickIdle(Actor self)
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{
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foreach (var f in Triggers[Trigger.OnIdle])
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{
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try
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{
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using (var a = self.ToLuaValue(f.Second))
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f.First.Call(a).Dispose();
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}
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catch (Exception ex)
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{
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f.Second.FatalError(ex.Message);
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return;
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}
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}
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}
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public void Damaged(Actor self, AttackInfo e)
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{
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foreach (var f in Triggers[Trigger.OnDamaged])
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{
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try
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{
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using (var a = self.ToLuaValue(f.Second))
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using (var b = e.Attacker.ToLuaValue(f.Second))
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f.First.Call(a, b).Dispose();
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}
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catch (Exception ex)
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{
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f.Second.FatalError(ex.Message);
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return;
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}
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}
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}
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public void Killed(Actor self, AttackInfo e)
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{
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// Run Lua callbacks
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foreach (var f in Triggers[Trigger.OnKilled])
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{
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try
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{
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using (var a = self.ToLuaValue(f.Second))
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using (var b = e.Attacker.ToLuaValue(f.Second))
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f.First.Call(a, b).Dispose();
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}
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catch (Exception ex)
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{
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f.Second.FatalError(ex.Message);
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return;
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}
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}
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// Run any internally bound callbacks
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OnKilledInternal(self);
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}
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public void UnitProduced(Actor self, Actor other, CPos exit)
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{
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// Run Lua callbacks
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foreach (var f in Triggers[Trigger.OnProduction])
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{
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try
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{
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using (var a = self.ToLuaValue(f.Second))
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using (var b = other.ToLuaValue(f.Second))
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f.First.Call(a, b).Dispose();
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}
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catch (Exception ex)
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{
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f.Second.FatalError(ex.Message);
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return;
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}
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}
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// Run any internally bound callbacks
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OnProducedInternal(self, other);
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}
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public void OnPlayerWon(Player player)
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{
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foreach (var f in Triggers[Trigger.OnPlayerWon])
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{
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try
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{
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using (var a = player.ToLuaValue(f.Second))
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f.First.Call(a).Dispose();
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}
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catch (Exception ex)
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{
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f.Second.FatalError(ex.Message);
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return;
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}
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}
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}
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public void OnPlayerLost(Player player)
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{
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foreach (var f in Triggers[Trigger.OnPlayerLost])
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{
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try
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{
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using (var a = player.ToLuaValue(f.Second))
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f.First.Call(a).Dispose();
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}
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catch (Exception ex)
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{
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f.Second.FatalError(ex.Message);
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return;
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}
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}
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}
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public void OnObjectiveAdded(Player player, int id)
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{
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foreach (var f in Triggers[Trigger.OnObjectiveAdded])
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{
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try
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{
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using (var a = player.ToLuaValue(f.Second))
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using (var b = id.ToLuaValue(f.Second))
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f.First.Call(a, b).Dispose();
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}
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catch (Exception ex)
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{
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f.Second.FatalError(ex.Message);
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return;
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}
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}
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}
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public void OnObjectiveCompleted(Player player, int id)
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{
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foreach (var f in Triggers[Trigger.OnObjectiveCompleted])
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{
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try
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{
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using (var a = player.ToLuaValue(f.Second))
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using (var b = id.ToLuaValue(f.Second))
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f.First.Call(a, b).Dispose();
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}
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catch (Exception ex)
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{
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f.Second.FatalError(ex.Message);
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return;
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}
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}
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}
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public void OnObjectiveFailed(Player player, int id)
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{
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foreach (var f in Triggers[Trigger.OnObjectiveFailed])
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{
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try
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{
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using (var a = player.ToLuaValue(f.Second))
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using (var b = id.ToLuaValue(f.Second))
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f.First.Call(a, b).Dispose();
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}
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catch (Exception ex)
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{
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f.Second.FatalError(ex.Message);
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return;
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}
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}
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}
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public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
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{
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foreach (var f in Triggers[Trigger.OnCapture])
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{
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try
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{
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using (var a = self.ToLuaValue(f.Second))
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using (var b = captor.ToLuaValue(f.Second))
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using (var c = oldOwner.ToLuaValue(f.Second))
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using (var d = newOwner.ToLuaValue(f.Second))
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f.First.Call(a, b, c, d).Dispose();
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}
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catch (Exception ex)
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{
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f.Second.FatalError(ex.Message);
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return;
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}
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}
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// Run any internally bound callbacks
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OnCapturedInternal(self);
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}
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public void Infiltrated(Actor self, Actor infiltrator)
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{
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foreach (var f in Triggers[Trigger.OnInfiltrated])
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{
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try
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{
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using (var a = self.ToLuaValue(f.Second))
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using (var b = infiltrator.ToLuaValue(f.Second))
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f.First.Call(a, b).Dispose();
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}
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catch (Exception ex)
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{
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f.Second.FatalError(ex.Message);
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return;
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}
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}
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}
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public void AddedToWorld(Actor self)
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{
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foreach (var f in Triggers[Trigger.OnAddedToWorld])
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{
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try
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{
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using (var a = self.ToLuaValue(f.Second))
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f.First.Call(a).Dispose();
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}
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catch (Exception ex)
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{
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f.Second.FatalError(ex.Message);
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return;
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}
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}
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}
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public void RemovedFromWorld(Actor self)
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{
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// Run Lua callbacks
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foreach (var f in Triggers[Trigger.OnRemovedFromWorld])
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{
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try
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{
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using (var a = self.ToLuaValue(f.Second))
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f.First.Call(a).Dispose();
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}
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catch (Exception ex)
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{
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f.Second.FatalError(ex.Message);
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return;
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}
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}
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// Run any internally bound callbacks
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OnRemovedInternal(self);
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}
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public void UnitProducedByOther(Actor self, Actor producee, Actor produced)
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{
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// Run Lua callbacks
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foreach (var f in Triggers[Trigger.OnOtherProduction])
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{
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try
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{
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using (var a = producee.ToLuaValue(f.Second))
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using (var b = produced.ToLuaValue(f.Second))
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f.First.Call(a, b).Dispose();
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}
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catch (Exception ex)
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{
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f.Second.FatalError(ex.Message);
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return;
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}
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}
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// Run any internally bound callbacks
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OnOtherProducedInternal(producee, produced);
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}
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public void Clear(Trigger trigger)
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{
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world.AddFrameEndTask(w =>
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{
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Triggers[trigger].Select(p => p.First).Do(f => f.Dispose());
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Triggers[trigger].Clear();
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});
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}
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public void ClearAll()
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{
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foreach (Trigger t in Enum.GetValues(typeof(Trigger)))
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Clear(t);
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}
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public void Dispose()
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{
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ClearAll();
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}
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}
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}
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