Files
OpenRA/OpenRA.Mods.Common/Traits/World/PlayerPaletteFromCurrentTileset.cs
2015-01-04 15:38:54 +01:00

47 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
class PlayerPaletteFromCurrentTilesetInfo : ITraitInfo
{
[Desc("internal palette name")]
public readonly string Name = null;
[Desc("Map listed indices to shadow.")]
public readonly int[] ShadowIndex = { };
[Desc("Apply palette rotatotors or not.")]
public readonly bool AllowModifiers = true;
public object Create(ActorInitializer init) { return new PlayerPaletteFromCurrentTileset(init.World, this); }
}
class PlayerPaletteFromCurrentTileset : ILoadsPalettes
{
readonly World world;
readonly PlayerPaletteFromCurrentTilesetInfo info;
public PlayerPaletteFromCurrentTileset(World world, PlayerPaletteFromCurrentTilesetInfo info)
{
this.world = world;
this.info = info;
}
public void LoadPalettes(WorldRenderer wr)
{
var filename = world.TileSet.PlayerPalette ?? world.TileSet.Palette;
wr.AddPalette(info.Name, new ImmutablePalette(GlobalFileSystem.Open(filename), info.ShadowIndex), info.AllowModifiers);
}
}
}