Files
OpenRA/OpenRA.Mods.Common/UtilityCommands/UpgradeModCommand.cs
2015-01-04 15:38:54 +01:00

91 lines
2.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace OpenRA.Mods.Common.UtilityCommands
{
class UpgradeModCommand : IUtilityCommand
{
public string Name { get { return "--upgrade-mod"; } }
[Desc("CURRENTENGINE", "Upgrade mod rules to the latest engine version.")]
public void Run(ModData modData, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
Game.ModData.MapCache.LoadMaps();
var engineDate = Exts.ParseIntegerInvariant(args[1]);
Console.WriteLine("Processing Rules:");
foreach (var filename in Game.ModData.Manifest.Rules)
{
Console.WriteLine("\t" + filename);
var yaml = MiniYaml.FromFile(filename);
UpgradeRules.UpgradeActorRules(engineDate, ref yaml, null, 0);
using (var file = new StreamWriter(filename))
file.WriteLine(yaml.WriteToString());
}
Console.WriteLine("Processing Weapons:");
foreach (var filename in Game.ModData.Manifest.Weapons)
{
Console.WriteLine("\t" + filename);
var yaml = MiniYaml.FromFile(filename);
UpgradeRules.UpgradeWeaponRules(engineDate, ref yaml, null, 0);
using (var file = new StreamWriter(filename))
file.WriteLine(yaml.WriteToString());
}
Console.WriteLine("Processing Tilesets:");
foreach (var filename in Game.ModData.Manifest.TileSets)
{
Console.WriteLine("\t" + filename);
var yaml = MiniYaml.FromFile(filename);
UpgradeRules.UpgradeTileset(engineDate, ref yaml, null, 0);
using (var file = new StreamWriter(filename))
file.WriteLine(yaml.WriteToString());
}
Console.WriteLine("Processing Cursors:");
foreach (var filename in Game.ModData.Manifest.Cursors)
{
Console.WriteLine("\t" + filename);
var yaml = MiniYaml.FromFile(filename);
UpgradeRules.UpgradeCursors(engineDate, ref yaml, null, 0);
using (var file = new StreamWriter(filename))
file.WriteLine(yaml.WriteToString());
}
Console.WriteLine("Processing Maps:");
var maps = Game.ModData.MapCache
.Where(m => m.Status == MapStatus.Available)
.Select(m => m.Map);
foreach (var map in maps)
{
Console.WriteLine("\t" + map.Path);
UpgradeRules.UpgradeActorRules(engineDate, ref map.RuleDefinitions, null, 0);
UpgradeRules.UpgradeWeaponRules(engineDate, ref map.WeaponDefinitions, null, 0);
map.Save(map.Path);
}
}
}
}