101 lines
2.7 KiB
C#
101 lines
2.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Network;
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using OpenRA.Traits;
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namespace OpenRA
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{
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public enum PowerState { Normal, Low, Critical };
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public enum WinState { Won, Lost, Undefined };
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public class Player
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{
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public Actor PlayerActor;
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public int Kills;
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public int Deaths;
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public WinState WinState = WinState.Undefined;
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public readonly ColorRamp ColorRamp;
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public readonly string PlayerName;
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public readonly string InternalName;
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public readonly CountryInfo Country;
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public readonly bool NonCombatant = false;
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public readonly int ClientIndex;
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public readonly PlayerReference PlayerReference;
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public bool IsBot;
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public Shroud Shroud { get { return World.LocalShroud; } }
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public World World { get; private set; }
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static CountryInfo ChooseCountry(World world, string name)
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{
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var selectableCountries = Rules.Info["world"].Traits
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.WithInterface<CountryInfo>().Where( c => c.Selectable )
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.ToArray();
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return selectableCountries.FirstOrDefault(c => c.Race == name)
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?? selectableCountries.Random(world.SharedRandom);
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}
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public Player(World world, Session.Client client, Session.Slot slot, PlayerReference pr)
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{
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World = world;
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InternalName = pr.Name;
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PlayerReference = pr;
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string botType = null;
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// Real player or host-created bot
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if (client != null)
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{
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ClientIndex = client.Index;
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ColorRamp = client.ColorRamp;
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PlayerName = client.Name;
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botType = client.Bot;
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Country = ChooseCountry(world, client.Country);
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}
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else
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{
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// Map player
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ClientIndex = 0; // Owned by the host (todo: fix this)
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ColorRamp = pr.ColorRamp;
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PlayerName = pr.Name;
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NonCombatant = pr.NonCombatant;
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botType = pr.Bot;
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Country = ChooseCountry(world, pr.Race);
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}
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PlayerActor = world.CreateActor("Player", new TypeDictionary { new OwnerInit(this) });
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// Enable the bot logic on the host
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IsBot = botType != null;
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if (IsBot && Game.IsHost)
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{
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var logic = PlayerActor.TraitsImplementing<IBot>()
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.FirstOrDefault(b => b.Info.Name == botType);
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if (logic == null)
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Log.Write("debug", "Invalid bot type: {0}", botType);
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else
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logic.Activate(this);
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}
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}
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public void GiveAdvice(string advice)
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{
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Sound.PlayToPlayer(this, advice);
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}
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public Dictionary<Player, Stance> Stances = new Dictionary<Player, Stance>();
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}
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}
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