Files
OpenRA/OpenRA.Game/Traits/World/ScreenShaker.cs
2011-10-18 15:10:17 +13:00

61 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Traits
{
class ScreenShakerInfo : TraitInfo<ScreenShaker> {}
public class ScreenShaker : ITick
{
int ticks = 0;
List<ShakeEffect> shakeEffects = new List<ShakeEffect>();
public void Tick (Actor self)
{
if(shakeEffects.Any())
{
Game.viewport.Scroll(GetScrollOffset(), true);
shakeEffects.RemoveAll(t => t.ExpiryTime == ticks);
}
ticks++;
}
public void AddEffect(int time, float2 position, int intensity)
{
shakeEffects.Add(new ShakeEffect { ExpiryTime = ticks + time, Position = position, Intensity = intensity });
}
float2 GetScrollOffset()
{
int xFreq = 4;
int yFreq = 5;
return GetIntensity() * new float2(
(float) Math.Sin((ticks*2*Math.PI)/xFreq) ,
(float) Math.Cos((ticks*2*Math.PI)/yFreq));
}
float GetIntensity()
{
var cp = Game.viewport.CenterLocation;
var intensity = Game.CellSize * Game.CellSize * 100 * shakeEffects.Sum(
e => e.Intensity / (e.Position - cp).LengthSquared);
return Math.Min(intensity, 10);
}
}
class ShakeEffect { public int ExpiryTime; public float2 Position; public int Intensity; }
}