Files
OpenRA/OpenRA.Mods.Cnc/Widgets/CncWorldInteractionControllerWidget.cs
2011-10-18 15:10:17 +13:00

212 lines
7.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Cnc.Widgets
{
public class CncWorldInteractionControllerWidget : WorldInteractionControllerWidget
{
public readonly string TooltipTemplate = "WORLD_TOOLTIP";
public readonly string TooltipContainer;
Lazy<TooltipContainerWidget> tooltipContainer;
public enum WorldTooltipType { None, Unexplored, Actor }
public WorldTooltipType TooltipType { get; private set; }
public IToolTip ActorTooltip { get; private set; }
public int EdgeScrollThreshold = 15;
ScrollDirection Keyboard;
ScrollDirection Edge;
[ObjectCreator.UseCtor]
public CncWorldInteractionControllerWidget([ObjectCreator.Param] World world,
[ObjectCreator.Param] WorldRenderer worldRenderer)
: base(world, worldRenderer)
{
tooltipContainer = new Lazy<TooltipContainerWidget>(() =>
Widget.RootWidget.GetWidget<TooltipContainerWidget>(TooltipContainer));
}
public override void MouseEntered()
{
if (TooltipContainer == null) return;
tooltipContainer.Value.SetTooltip(TooltipTemplate, new WidgetArgs() {{ "world", world }, { "wic", this }});
}
public override void MouseExited()
{
if (TooltipContainer == null) return;
tooltipContainer.Value.RemoveTooltip();
}
public override void Draw()
{
UpdateMouseover();
base.Draw();
}
public void UpdateMouseover()
{
TooltipType = WorldTooltipType.None;
var cell = Game.viewport.ViewToWorld(Viewport.LastMousePos).ToInt2();
if (!world.Map.IsInMap(cell))
return;
if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.IsExplored(cell))
{
TooltipType = WorldTooltipType.Unexplored;
return;
}
var actor = world.FindUnitsAtMouse(Viewport.LastMousePos).FirstOrDefault();
if (actor == null)
return;
ActorTooltip = actor.TraitsImplementing<IToolTip>().FirstOrDefault();
if (ActorTooltip != null)
TooltipType = WorldTooltipType.Actor;
}
public override bool HandleMouseInput(MouseInput mi)
{
var scrolltype = Game.Settings.Game.MouseScroll;
if (scrolltype != OpenRA.GameRules.MouseScrollType.Disabled && mi.Event == MouseInputEvent.Move &&
(mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right)))
{
var d = scrolltype == OpenRA.GameRules.MouseScrollType.Inverted ? -1 : 1;
Game.viewport.Scroll((Viewport.LastMousePos - mi.Location) * d);
}
return base.HandleMouseInput(mi);
}
public override string GetCursor(int2 pos)
{
if (!Game.Settings.Game.ViewportEdgeScroll || Widget.MouseOverWidget != this)
return base.GetCursor(pos);
if (Edge.Includes(ScrollDirection.Up) && Edge.Includes(ScrollDirection.Left)){
ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
if(BlockedDirections.Includes(ScrollDirection.Up) && BlockedDirections.Includes(ScrollDirection.Left))
return "scroll-tl-blocked";
else
return "scroll-tl";
}
if (Edge.Includes(ScrollDirection.Up) && Edge.Includes(ScrollDirection.Right)){
ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
if (BlockedDirections.Includes(ScrollDirection.Up) && BlockedDirections.Includes(ScrollDirection.Right))
return "scroll-tr-blocked";
else
return "scroll-tr";
}
if (Edge.Includes(ScrollDirection.Down) && Edge.Includes(ScrollDirection.Left)){
ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
if (BlockedDirections.Includes(ScrollDirection.Down) && BlockedDirections.Includes(ScrollDirection.Left))
return "scroll-bl-blocked";
else
return "scroll-bl";
}
if (Edge.Includes(ScrollDirection.Down) && Edge.Includes(ScrollDirection.Right)){
ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections();
if (BlockedDirections.Includes(ScrollDirection.Down) && BlockedDirections.Includes(ScrollDirection.Right))
return "scroll-br-blocked";
else
return "scroll-br";
}
if (Edge.Includes(ScrollDirection.Up))
if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Up))
return "scroll-t-blocked";
else
return "scroll-t";
if (Edge.Includes(ScrollDirection.Down))
if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Down))
return "scroll-b-blocked";
else
return "scroll-b";
if (Edge.Includes(ScrollDirection.Left))
if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Left))
return "scroll-l-blocked";
else
return "scroll-l";
if (Edge.Includes(ScrollDirection.Right))
if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Right))
return "scroll-r-blocked";
else
return "scroll-r";
return base.GetCursor(pos);
}
public override bool LoseFocus(MouseInput mi)
{
Keyboard = ScrollDirection.None;
return base.LoseFocus(mi);
}
public override bool HandleKeyPress(KeyInput e)
{
switch (e.KeyName)
{
case "up": Keyboard = Keyboard.Set(ScrollDirection.Up, (e.Event == KeyInputEvent.Down)); return true;
case "down": Keyboard = Keyboard.Set(ScrollDirection.Down, (e.Event == KeyInputEvent.Down)); return true;
case "left": Keyboard = Keyboard.Set(ScrollDirection.Left, (e.Event == KeyInputEvent.Down)); return true;
case "right": Keyboard = Keyboard.Set(ScrollDirection.Right, (e.Event == KeyInputEvent.Down)); return true;
}
return base.HandleKeyPress(e);
}
public override void Tick()
{
Edge = ScrollDirection.None;
if (Game.Settings.Game.ViewportEdgeScroll && Game.HasInputFocus && Widget.MouseOverWidget == this)
{
// Check for edge-scroll
if (Viewport.LastMousePos.X < EdgeScrollThreshold)
Edge = Edge.Set(ScrollDirection.Left, true);
if (Viewport.LastMousePos.Y < EdgeScrollThreshold)
Edge = Edge.Set(ScrollDirection.Up, true);
if (Viewport.LastMousePos.X >= Game.viewport.Width - EdgeScrollThreshold)
Edge = Edge.Set(ScrollDirection.Right, true);
if (Viewport.LastMousePos.Y >= Game.viewport.Height - EdgeScrollThreshold)
Edge = Edge.Set(ScrollDirection.Down, true);
}
if(Keyboard != ScrollDirection.None || Edge != ScrollDirection.None)
{
var scroll = new float2(0, 0);
// Modified to use the ViewportEdgeScrollStep setting - Gecko
if (Keyboard.Includes(ScrollDirection.Up) || Edge.Includes(ScrollDirection.Up))
scroll += new float2(0, -1);
if (Keyboard.Includes(ScrollDirection.Right) || Edge.Includes(ScrollDirection.Right))
scroll += new float2(1, 0);
if (Keyboard.Includes(ScrollDirection.Down) || Edge.Includes(ScrollDirection.Down))
scroll += new float2(0, 1);
if (Keyboard.Includes(ScrollDirection.Left) || Edge.Includes(ScrollDirection.Left))
scroll += new float2(-1, 0);
float length = Math.Max(1, scroll.Length);
scroll.X = (scroll.X / length) * Game.Settings.Game.ViewportEdgeScrollStep;
scroll.Y = (scroll.Y / length) * Game.Settings.Game.ViewportEdgeScrollStep;
Game.viewport.Scroll(scroll);
}
base.Tick();
}
}
}