Files
OpenRA/OpenRA.Mods.Common/Traits/AcceptsDeliveredCash.cs
2020-05-21 13:01:04 +02:00

50 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Tag trait for actors with `DeliversCash`.")]
public class AcceptsDeliveredCashInfo : TraitInfo
{
[Desc("Accepted `DeliversCash` types. Leave empty to accept all types.")]
public readonly HashSet<string> ValidTypes = new HashSet<string>();
[Desc("Stance the delivering actor needs to enter.")]
public readonly Stance ValidStances = Stance.Ally;
[Desc("Play a randomly selected sound from this list when accepting cash.")]
public readonly string[] Sounds = { };
public override object Create(ActorInitializer init) { return new AcceptsDeliveredCash(init.Self, this); }
}
public class AcceptsDeliveredCash : INotifyCashTransfer
{
AcceptsDeliveredCashInfo info;
public AcceptsDeliveredCash(Actor self, AcceptsDeliveredCashInfo info)
{
this.info = info;
}
void INotifyCashTransfer.OnAcceptingCash(Actor self, Actor donor)
{
if (info.Sounds.Length > 0)
Game.Sound.Play(SoundType.World, info.Sounds, self.World, self.CenterPosition);
}
void INotifyCashTransfer.OnDeliveringCash(Actor self, Actor acceptor) { }
}
}