Files
OpenRA/OpenRA.Mods.Common/Traits/AffectsShroud.cs

175 lines
5.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public abstract class AffectsShroudInfo : ConditionalTraitInfo
{
public readonly WDist MinRange = WDist.Zero;
public readonly WDist Range = WDist.Zero;
[Desc("If >= 0, prevent cells that are this much higher than the actor from being revealed.")]
public readonly int MaxHeightDelta = -1;
[Desc("If > 0, force visibility to be recalculated if the unit moves within a cell by more than this distance.")]
public readonly WDist MoveRecalculationThreshold = new WDist(256);
[Desc("Possible values are CenterPosition (measure range from the center) and ",
"Footprint (measure range from the footprint)")]
public readonly VisibilityType Type = VisibilityType.Footprint;
}
public abstract class AffectsShroud : ConditionalTrait<AffectsShroudInfo>, ISync, INotifyAddedToWorld,
INotifyRemovedFromWorld, INotifyMoving, INotifyVisualPositionChanged, ITick
{
static readonly PPos[] NoCells = { };
readonly HashSet<PPos> footprint;
[Sync]
CPos cachedLocation;
[Sync]
WDist cachedRange;
[Sync]
protected bool CachedTraitDisabled { get; private set; }
WPos cachedPos;
protected abstract void AddCellsToPlayerShroud(Actor self, Player player, PPos[] uv);
protected abstract void RemoveCellsFromPlayerShroud(Actor self, Player player);
public AffectsShroud(Actor self, AffectsShroudInfo info)
: base(info)
{
if (Info.Type == VisibilityType.Footprint)
footprint = new HashSet<PPos>();
}
PPos[] ProjectedCells(Actor self)
{
var map = self.World.Map;
var minRange = Info.MinRange;
var maxRange = Range;
if (maxRange <= minRange)
return NoCells;
if (Info.Type == VisibilityType.Footprint)
{
// PERF: Reuse collection to avoid allocations.
footprint.UnionWith(self.OccupiesSpace.OccupiedCells()
.SelectMany(kv => Shroud.ProjectedCellsInRange(map, map.CenterOfCell(kv.First), minRange, maxRange, Info.MaxHeightDelta)));
var cells = footprint.ToArray();
footprint.Clear();
return cells;
}
var pos = self.CenterPosition;
if (Info.Type == VisibilityType.GroundPosition)
pos -= new WVec(WDist.Zero, WDist.Zero, self.World.Map.DistanceAboveTerrain(pos));
return Shroud.ProjectedCellsInRange(map, pos, minRange, maxRange, Info.MaxHeightDelta)
.ToArray();
}
void INotifyVisualPositionChanged.VisualPositionChanged(Actor self, byte oldLayer, byte newLayer)
{
if (!self.IsInWorld)
return;
var centerPosition = self.CenterPosition;
var projectedPos = centerPosition - new WVec(0, centerPosition.Z, centerPosition.Z);
var projectedLocation = self.World.Map.CellContaining(projectedPos);
var pos = self.CenterPosition;
var dirty = Info.MoveRecalculationThreshold.Length > 0 && (pos - cachedPos).LengthSquared > Info.MoveRecalculationThreshold.LengthSquared;
if (!dirty && cachedLocation == projectedLocation)
return;
cachedLocation = projectedLocation;
cachedPos = pos;
UpdateShroudCells(self);
}
void ITick.Tick(Actor self)
{
if (!self.IsInWorld)
return;
var traitDisabled = IsTraitDisabled;
var range = Range;
if (cachedRange == range && traitDisabled == CachedTraitDisabled)
return;
cachedRange = range;
CachedTraitDisabled = traitDisabled;
UpdateShroudCells(self);
}
void UpdateShroudCells(Actor self)
{
var cells = ProjectedCells(self);
foreach (var p in self.World.Players)
{
RemoveCellsFromPlayerShroud(self, p);
AddCellsToPlayerShroud(self, p, cells);
}
}
void INotifyAddedToWorld.AddedToWorld(Actor self)
{
var centerPosition = self.CenterPosition;
var projectedPos = centerPosition - new WVec(0, centerPosition.Z, centerPosition.Z);
cachedLocation = self.World.Map.CellContaining(projectedPos);
cachedPos = centerPosition;
CachedTraitDisabled = IsTraitDisabled;
var cells = ProjectedCells(self);
foreach (var p in self.World.Players)
AddCellsToPlayerShroud(self, p, cells);
}
void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
{
foreach (var p in self.World.Players)
RemoveCellsFromPlayerShroud(self, p);
}
public virtual WDist Range { get { return CachedTraitDisabled ? WDist.Zero : Info.Range; } }
void INotifyMoving.MovementTypeChanged(Actor self, MovementType type)
{
// Recalculate the visiblity at our final stop position
if (type == MovementType.None && self.IsInWorld)
{
var centerPosition = self.CenterPosition;
var projectedPos = centerPosition - new WVec(0, centerPosition.Z, centerPosition.Z);
var projectedLocation = self.World.Map.CellContaining(projectedPos);
var pos = self.CenterPosition;
cachedLocation = projectedLocation;
cachedPos = pos;
UpdateShroudCells(self);
}
}
}
}