Files
OpenRA/OpenRa.Game/Sidebar.cs

50 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using OpenRa.TechTree;
using BluntDirectX.Direct3D;
using OpenRa.FileFormats;
using System.Drawing;
namespace OpenRa.Game
{
class Sidebar
{
TechTree.TechTree techTree = new TechTree.TechTree();
Renderer renderer;
FvfVertexBuffer<Vertex> vertexBuffer;
IndexBuffer indexBuffer;
const int spritesPerBatch = 1024;
SheetRectangle<Sheet> sprite;
public Sidebar(Race race, Renderer renderer)
{
Package package = new Package("../../../hires.mix");
sprite = BeedeeSheetBuilder.LoadSprite(package, "e7icon.shp");
techTree.CurrentRace = race;
this.renderer = renderer;
vertexBuffer = new FvfVertexBuffer<Vertex>(renderer.Device, 4 * spritesPerBatch, Vertex.Format);
indexBuffer = new IndexBuffer(renderer.Device, 6 * spritesPerBatch);
}
public void Paint(PointF scrollOffset)
{
List<Vertex> vertices = new List<Vertex>();
List<ushort> indicies = new List<ushort>();
PointF location = new PointF(0 + scrollOffset.X, 0 + scrollOffset.Y);
Util.CreateQuad(vertices, indicies, location, sprite, 0);
renderer.DrawWithShader(ShaderQuality.Low, delegate
{
vertexBuffer.SetData(vertices.ToArray());
indexBuffer.SetData(indicies.ToArray());
renderer.DrawBatch(vertexBuffer, indexBuffer, new Range<int>(0, vertices.Count), new Range<int>(0, indicies.Count), sprite.sheet.Texture);
});
}
}
}