Files
OpenRA/OpenRa.Game/Traits/Activities/Follow.cs
2009-12-17 09:21:34 +13:00

37 lines
698 B
C#

namespace OpenRa.Game.Traits.Activities
{
class Follow : IActivity
{
Actor Target;
int Range;
public Follow(Actor target, int range)
{
Target = target;
Range = range;
}
public IActivity NextActivity { get; set; }
public IActivity Tick( Actor self )
{
if (Target == null || Target.IsDead)
return NextActivity;
var canMove = !self.traits.Contains<Building>();
var inRange = ( Target.Location - self.Location ).LengthSquared < Range * Range;
if( canMove && !inRange )
return new Move( Target, Range ) { NextActivity = this };
return null;
}
public void Cancel(Actor self)
{
Target = null;
}
}
}