Files
OpenRA/OpenRa.Game/Traits/RenderSubmarine.cs
2009-12-13 13:32:19 +13:00

55 lines
1.2 KiB
C#

using System.Collections.Generic;
using OpenRa.Game.Graphics;
namespace OpenRa.Game.Traits
{
class RenderSubmarine : RenderSimple, INotifyAttack, ITick
{
int remainingSurfaceTime = 2; /* setup for initial dive */
public RenderSubmarine(Actor self)
: base(self)
{
anim.PlayFacing("idle", () => self.traits.Get<Unit>().Facing);
}
public void Attacking(Actor self)
{
if (remainingSurfaceTime <= 0)
OnSurface();
remainingSurfaceTime = (int)(Rules.General.SubmergeDelay * 60 * 25);
}
public override IEnumerable<Tuple<Sprite, float2, int>> Render(Actor self)
{
var s = Util.Centered(self, anim.Image, self.CenterLocation);
if (remainingSurfaceTime <= 0)
{
s.c = 8; /* shadow only palette */
if (self.Owner != Game.LocalPlayer)
yield break; /* can't see someone else's submerged subs */
}
yield return s;
}
public override void Tick(Actor self)
{
base.Tick(self);
if (remainingSurfaceTime > 0)
if (--remainingSurfaceTime <= 0)
OnDive();
}
void OnSurface()
{
Sound.Play("subshow1.aud");
}
void OnDive()
{
Sound.Play("subshow1.aud"); /* is this the right sound?? */
}
}
}