Files
OpenRA/OpenRA.Game/Traits/World/ScreenShaker.cs
2010-05-11 17:34:58 +12:00

73 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
namespace OpenRA.Traits
{
class ScreenShakerInfo : ITraitInfo
{
public object Create( Actor self ) { return new ScreenShaker(); }
}
public class ScreenShaker : ITick
{
int ticks = 0;
List<OpenRA.FileFormats.Tuple<int, float2, int>> shakeEffects = new List<OpenRA.FileFormats.Tuple<int, float2, int>>();
public void Tick (Actor self)
{
Game.viewport.Scroll(getScrollOffset());
shakeEffects.RemoveAll(t => t.a == ticks);
ticks++;
}
public void AddEffect(int time, float2 position, int intensity)
{
shakeEffects.Add(OpenRA.FileFormats.Tuple.New(ticks + time, position, intensity));
}
public float2 getScrollOffset()
{
int xFreq = 4;
int yFreq = 5;
return GetIntensity() * new float2(
(float) Math.Sin((ticks*2*Math.PI)/xFreq) ,
(float) Math.Cos((ticks*2*Math.PI)/yFreq));
}
public float GetIntensity()
{
var cp = Game.viewport.Location
+ .5f * new float2(Game.viewport.Width, Game.viewport.Height);
var intensity = 24 * 24 * 100 * shakeEffects.Sum(
e => e.c / (e.b - cp).LengthSquared);
return Math.Min(intensity, 10);
}
}
}