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bd74b29ea3f0aba5aacb4ce7069f3e1acc93c44d
OpenRA
/
OpenRA.Game
/
GameRules
History
Paul Chote
5fba682fe0
Fullscreen -> WindowMode; defaults to pseudofullscreen which does hax on windows, falls back to normal fullscreen for everyone else.
2010-07-07 23:13:27 +12:00
..
ActorInfo.cs
improve error message in ActorInfo.TraitsInConstructOrder
2010-05-27 22:17:15 +12:00
Footprint.cs
EmitInfantryOnSell moved to RA
2010-05-20 17:56:44 +12:00
MusicInfo.cs
Make music stop button behave as expected
2010-05-06 23:46:50 +12:00
Rules.cs
Cleaner TileSet init
2010-06-26 13:33:46 +12:00
TechTree.cs
Draw shellmap actors
2010-04-10 17:11:33 +12:00
UserSettings.cs
Fullscreen -> WindowMode; defaults to pseudofullscreen which does hax on windows, falls back to normal fullscreen for everyone else.
2010-07-07 23:13:27 +12:00
VoiceInfo.cs
move CosmeticRandom to game
2010-04-14 20:07:16 +12:00
WeaponInfo.cs
use explosion *names*, not *numbers* like RA.
2010-07-07 19:44:14 +12:00