Files
OpenRA/OpenRA.Mods.RA/ProducesHelicopters.cs
2010-07-01 18:57:10 +12:00

71 lines
2.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class ProducesHelicoptersInfo : ProductionInfo
{
public override object Create(ActorInitializer init) { return new ProducesHelicopters(); }
}
class ProducesHelicopters : Production
{
// Hack around visibility bullshit in Production
public override bool Produce( Actor self, ActorInfo producee )
{
var location = CreationLocation( self, producee );
if( location == null || self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt( location.Value ).Any() )
return false;
var newUnit = self.World.CreateActor( producee.Name, location.Value, self.Owner );
newUnit.traits.Get<Unit>().Facing = CreationFacing( self, newUnit ); ;
var pi = self.Info.Traits.Get<ProductionInfo>();
var rp = self.traits.GetOrDefault<RallyPoint>();
if( rp != null || pi.ExitOffset != null)
{
if( newUnit.traits.Contains<Helicopter>() )
{
if (pi.ExitOffset != null)
newUnit.QueueActivity(new Activities.HeliFly(Util.CenterOfCell(ExitLocation( self, producee ).Value)));
if (rp != null)
newUnit.QueueActivity( new Activities.HeliFly( Util.CenterOfCell(rp.rallyPoint)) );
}
}
if (pi != null && pi.SpawnOffset != null)
newUnit.CenterLocation = self.CenterLocation
+ new float2(pi.SpawnOffset[0], pi.SpawnOffset[1]);
foreach (var t in self.traits.WithInterface<INotifyProduction>())
t.UnitProduced(self, newUnit);
Log.Write("debug", "{0} #{1} produced by {2} #{3}", newUnit.Info.Name, newUnit.ActorID, self.Info.Name, self.ActorID);
return true;
}
}
}