Files
OpenRA/OpenRA.Game/Traits/World/ResourceLayer.cs
2010-03-04 08:43:33 +13:00

200 lines
5.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Graphics;
namespace OpenRA.Traits
{
class ResourceLayerInfo : ITraitInfo
{
public object Create(Actor self) { return new ResourceLayer(self); }
}
class ResourceLayer : IRenderOverlay, ILoadWorldHook
{
SpriteRenderer sr;
World w;
public ResourceTypeInfo[] resourceTypes;
CellContents[,] content = new CellContents[128, 128];
public ResourceLayer(Actor self)
{
sr = new SpriteRenderer( Game.renderer, true );
}
public void Render()
{
var shroud = Game.world.LocalPlayer.Shroud;
var map = Game.world.Map;
for (int y = map.YOffset; y < map.YOffset + map.Height; y++)
for (int x = map.XOffset; x < map.XOffset + map.Width; x++)
{
if (!shroud.IsExplored(new int2(x, y))) continue;
var c = content[x, y];
if (c.image != null)
sr.DrawSprite(c.image[c.density],
Game.CellSize * new int2(x, y),
c.type.Palette);
}
sr.Flush();
}
public void WorldLoaded(World w)
{
this.w = w;
resourceTypes = w.WorldActor.Info.Traits.WithInterface<ResourceTypeInfo>().ToArray();
foreach (var rt in resourceTypes)
rt.Sprites = rt.SpriteNames.Select(a => SpriteSheetBuilder.LoadAllSprites(a)).ToArray();
var map = w.Map;
for (int y = map.YOffset; y < map.YOffset + map.Height; y++)
for (int x = map.XOffset; x < map.XOffset + map.Width; x++)
{
content[x,y].type = resourceTypes.FirstOrDefault(
r => r.Overlays.Contains(w.Map.MapTiles[x, y].overlay));
if (content[x, y].type != null)
content[x, y].image = ChooseContent(content[x, y].type);
}
for (int y = map.YOffset; y < map.YOffset + map.Height; y++)
for (int x = map.XOffset; x < map.XOffset + map.Width; x++)
if (content[x, y].type != null)
content[x, y].density = GetIdealDensity(x, y);
}
public Sprite[] ChooseContent(ResourceTypeInfo info)
{
return info.Sprites[w.SharedRandom.Next(info.Sprites.Length)];
}
public int GetAdjacentCellsWith(ResourceTypeInfo info, int i, int j)
{
int sum = 0;
for (var u = -1; u < 2; u++)
for (var v = -1; v < 2; v++)
if (content[i+u, j+v].type == info)
++sum;
return sum;
}
public int GetIdealDensity(int x, int y)
{
return (GetAdjacentCellsWith(content[x, y].type, x, y) *
(content[x, y].image.Length - 1)) / 9;
}
public void AddResource(ResourceTypeInfo info, int i, int j, int n)
{
if (content[i, j].type == null)
{
content[i, j].type = info;
content[i, j].image = ChooseContent(info);
content[i, j].density = -1;
}
if (content[i, j].type != info)
return;
content[i, j].density = Math.Min(
content[i, j].image.Length - 1,
content[i, j].density + n);
}
public ResourceTypeInfo Harvest(int2 p)
{
var type = content[p.X,p.Y].type;
if (type == null) return null;
if (--content[p.X, p.Y].density < 0)
{
content[p.X, p.Y].type = null;
content[p.X, p.Y].image = null;
}
return type;
}
public void Destroy(int2 p)
{
content[p.X, p.Y].type = null;
content[p.X, p.Y].image = null;
content[p.X, p.Y].density = 0;
}
public void Grow(ResourceTypeInfo info)
{
var map = w.Map;
var mini = map.XOffset; var maxi = map.XOffset + map.Width;
var minj = map.YOffset; var maxj = map.YOffset + map.Height;
var newDensity = new byte[128, 128];
for (int j = minj; j < maxj; j++)
for (int i = mini; i < maxi; i++)
if (content[i, j].type == info)
newDensity[i, j] = (byte)GetIdealDensity(i, j);
for (int j = minj; j < maxj; j++)
for (int i = mini; i < maxi; i++)
if (content[i, j].type == info && content[i, j].density < newDensity[i, j])
++content[i, j].density;
}
public void Spread(ResourceTypeInfo info)
{
var map = w.Map;
var mini = map.XOffset; var maxi = map.XOffset + map.Width;
var minj = map.YOffset; var maxj = map.YOffset + map.Height;
var growMask = new bool[128, 128];
for (int j = minj; j < maxj; j++)
for (int i = mini; i < maxi; i++)
if (content[i,j].type == null
&& GetAdjacentCellsWith(info, i,j ) > 0
&& w.IsCellBuildable(new int2(i, j), UnitMovementType.Wheel))
growMask[i, j] = true;
for (int j = minj; j < maxj; j++)
for (int i = mini; i < maxi; i++)
if (growMask[i, j])
{
content[i, j].type = info;
content[i, j].image = ChooseContent(info);
content[i, j].density = 0;
}
}
public ResourceTypeInfo GetResource(int2 p) { return content[p.X, p.Y].type; }
public struct CellContents
{
public ResourceTypeInfo type;
public Sprite[] image;
public int density;
}
}
}