111 lines
4.0 KiB
C#
111 lines
4.0 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Server;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Lint
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{
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public class CheckActorReferences : ILintRulesPass, ILintServerMapPass
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{
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void ILintRulesPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules)
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{
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foreach (var actorInfo in rules.Actors)
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foreach (var traitInfo in actorInfo.Value.TraitInfos<TraitInfo>())
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CheckTrait(emitError, actorInfo.Value, traitInfo, rules);
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}
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void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
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{
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foreach (var actorInfo in mapRules.Actors)
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foreach (var traitInfo in actorInfo.Value.TraitInfos<TraitInfo>())
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CheckTrait(emitError, actorInfo.Value, traitInfo, mapRules);
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}
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void CheckTrait(Action<string> emitError, ActorInfo actorInfo, TraitInfo traitInfo, Ruleset rules)
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{
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var actualType = traitInfo.GetType();
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foreach (var field in actualType.GetFields())
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{
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if (field.HasAttribute<ActorReferenceAttribute>())
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CheckActorReference(emitError, actorInfo, traitInfo, field, rules.Actors,
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field.GetCustomAttributes<ActorReferenceAttribute>(true)[0]);
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if (field.HasAttribute<WeaponReferenceAttribute>())
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CheckWeaponReference(emitError, actorInfo, traitInfo, field, rules.Weapons);
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if (field.HasAttribute<VoiceSetReferenceAttribute>())
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CheckVoiceReference(emitError, actorInfo, traitInfo, field, rules.Voices);
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}
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}
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void CheckActorReference(Action<string> emitError, ActorInfo actorInfo, TraitInfo traitInfo,
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FieldInfo fieldInfo, IReadOnlyDictionary<string, ActorInfo> dict, ActorReferenceAttribute attribute)
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{
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var values = LintExts.GetFieldValues(traitInfo, fieldInfo, attribute.DictionaryReference);
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foreach (var value in values)
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{
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if (value == null)
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continue;
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// NOTE: Once https://github.com/OpenRA/OpenRA/issues/4124 is resolved we won't
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// have to .ToLower* anything here.
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var v = value.ToLowerInvariant();
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if (!dict.ContainsKey(v))
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{
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emitError($"{actorInfo.Name}.{traitInfo.GetType().Name}.{fieldInfo.Name}: Missing actor `{value}`.");
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continue;
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}
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foreach (var requiredTrait in attribute.RequiredTraits)
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if (!dict[v].TraitsInConstructOrder().Any(t => t.GetType() == requiredTrait || t.GetType().IsSubclassOf(requiredTrait)))
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emitError($"Actor type {value} does not have trait {requiredTrait.Name} which is required by {traitInfo.GetType().Name}.{fieldInfo.Name}.");
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}
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}
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void CheckWeaponReference(Action<string> emitError, ActorInfo actorInfo, TraitInfo traitInfo,
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FieldInfo fieldInfo, IReadOnlyDictionary<string, WeaponInfo> dict)
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{
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var values = LintExts.GetFieldValues(traitInfo, fieldInfo);
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foreach (var value in values)
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{
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if (value == null)
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continue;
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if (!dict.ContainsKey(value.ToLowerInvariant()))
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emitError($"{actorInfo.Name}.{traitInfo.GetType().Name}.{fieldInfo.Name}: Missing weapon `{value}`.");
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}
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}
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void CheckVoiceReference(Action<string> emitError, ActorInfo actorInfo, TraitInfo traitInfo,
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FieldInfo fieldInfo, IReadOnlyDictionary<string, SoundInfo> dict)
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{
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var values = LintExts.GetFieldValues(traitInfo, fieldInfo);
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foreach (var value in values)
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{
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if (value == null)
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continue;
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if (!dict.ContainsKey(value.ToLowerInvariant()))
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emitError($"{actorInfo.Name}.{traitInfo.GetType().Name}.{fieldInfo.Name}: Missing voice `{value}`.");
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}
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}
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}
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}
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