Files
OpenRA/glsl/color.vert
2015-12-26 12:50:33 +00:00

14 lines
259 B
GLSL

uniform vec2 Scroll;
uniform vec2 r1, r2;
attribute vec4 aVertexPosition;
attribute vec4 aVertexTexCoord;
varying vec4 vColor;
void main()
{
vec2 p = (aVertexPosition.xy - Scroll.xy)*r1 + r2;
gl_Position = vec4(p.x,p.y,0,1);
vColor = aVertexTexCoord;
}