- Replaces WithSiloAnimation with WithResourceLevelSpriteBody. PlayFetchIndex on a With*Animation trait conflicts with the animation concept, as it's bound to conflict with pretty much all 'normal' animation traits and blocks progress on the animation priority system. We also already have multiple similar SpriteBody traits, like WithGateSpriteBody and WithWallSpriteBody. - Rename WithResources to WithResourceLevelOverlay Make name more accurate and consistent with sprite body equivalent. Also fix TS silo yaml setup (bleed setup stems from times before WithResources was introduced).
988 lines
57 KiB
XML
988 lines
57 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
<ProjectGuid>{FE6C8CC0-2F07-442A-B29F-17617B3B7FC6}</ProjectGuid>
|
|
<OutputType>Library</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<RootNamespace>OpenRA.Mods.Common</RootNamespace>
|
|
<AssemblyName>OpenRA.Mods.Common</AssemblyName>
|
|
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
|
<FileAlignment>512</FileAlignment>
|
|
<TargetFrameworkProfile />
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DebugType>full</DebugType>
|
|
<Optimize>false</Optimize>
|
|
<OutputPath>bin\Debug\</OutputPath>
|
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
<PlatformTarget>x86</PlatformTarget>
|
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
<LangVersion>5</LangVersion>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<OutputPath>bin\Release\</OutputPath>
|
|
<DefineConstants>TRACE</DefineConstants>
|
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
<DebugType>pdbonly</DebugType>
|
|
<PlatformTarget>x86</PlatformTarget>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<Optimize>true</Optimize>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Reference Include="FuzzyLogicLibrary">
|
|
<HintPath>..\thirdparty\download\FuzzyLogicLibrary.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="rix0rrr.BeaconLib">
|
|
<HintPath>..\thirdparty\download\rix0rrr.BeaconLib.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System" />
|
|
<Reference Include="System.Core" />
|
|
<Reference Include="System.Drawing" />
|
|
<Reference Include="System.Data.DataSetExtensions" />
|
|
<Reference Include="System.Data" />
|
|
<Reference Include="System.Xml" />
|
|
<Reference Include="Eluant">
|
|
<HintPath>..\thirdparty\download\Eluant.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="ICSharpCode.SharpZipLib">
|
|
<HintPath>..\thirdparty\download\ICSharpCode.SharpZipLib.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
|
|
<Project>{0dfb103f-2962-400f-8c6d-e2c28ccba633}</Project>
|
|
<Name>OpenRA.Game</Name>
|
|
<Private>False</Private>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Compile Include="Activities\Air\AllowYieldingReservation.cs" />
|
|
<Compile Include="Activities\Air\FallToEarth.cs" />
|
|
<Compile Include="Activities\Air\Fly.cs" />
|
|
<Compile Include="Activities\Air\FlyAttack.cs" />
|
|
<Compile Include="Activities\Air\FlyCircle.cs" />
|
|
<Compile Include="Activities\Air\FlyFollow.cs" />
|
|
<Compile Include="Activities\Air\FlyOffMap.cs" />
|
|
<Compile Include="Activities\Air\FlyTimed.cs" />
|
|
<Compile Include="Activities\Air\HeliAttack.cs" />
|
|
<Compile Include="Activities\Air\HeliFly.cs" />
|
|
<Compile Include="Activities\Air\HeliFlyCircle.cs" />
|
|
<Compile Include="Activities\Air\HeliLand.cs" />
|
|
<Compile Include="Activities\Air\HeliReturnToBase.cs" />
|
|
<Compile Include="Activities\Air\Land.cs" />
|
|
<Compile Include="Activities\Air\ResupplyAircraft.cs" />
|
|
<Compile Include="Activities\Air\ReturnToBase.cs" />
|
|
<Compile Include="Activities\Air\TakeOff.cs" />
|
|
<Compile Include="Activities\Attack.cs" />
|
|
<Compile Include="Activities\CaptureActor.cs" />
|
|
<Compile Include="Activities\DeliverResources.cs" />
|
|
<Compile Include="Activities\Demolish.cs" />
|
|
<Compile Include="Activities\DeployForGrantedCondition.cs" />
|
|
<Compile Include="Activities\DonateCash.cs" />
|
|
<Compile Include="Activities\DonateExperience.cs" />
|
|
<Compile Include="Activities\Enter.cs" />
|
|
<Compile Include="Activities\EnterTransport.cs" />
|
|
<Compile Include="Activities\FindResources.cs" />
|
|
<Compile Include="Activities\HarvestResource.cs" />
|
|
<Compile Include="Activities\HarvesterDockSequence.cs" />
|
|
<Compile Include="Activities\Hunt.cs" />
|
|
<Compile Include="Activities\Move\AttackMoveActivity.cs" />
|
|
<Compile Include="Activities\Move\Drag.cs" />
|
|
<Compile Include="Activities\Move\Follow.cs" />
|
|
<Compile Include="Activities\Move\Move.cs" />
|
|
<Compile Include="Activities\Move\MoveAdjacentTo.cs" />
|
|
<Compile Include="Activities\Move\MoveWithinRange.cs" />
|
|
<Compile Include="Activities\Parachute.cs" />
|
|
<Compile Include="Activities\Rearm.cs" />
|
|
<Compile Include="Activities\RemoveSelf.cs" />
|
|
<Compile Include="Activities\Repair.cs" />
|
|
<Compile Include="Activities\RepairBridge.cs" />
|
|
<Compile Include="Activities\RepairBuilding.cs" />
|
|
<Compile Include="Activities\Sell.cs" />
|
|
<Compile Include="Activities\SimpleTeleport.cs" />
|
|
<Compile Include="Activities\SpriteHarvesterDockSequence.cs" />
|
|
<Compile Include="Activities\Transform.cs" />
|
|
<Compile Include="Activities\Turn.cs" />
|
|
<Compile Include="Activities\UndeployForGrantedCondition.cs" />
|
|
<Compile Include="Activities\UnloadCargo.cs" />
|
|
<Compile Include="Activities\Wait.cs" />
|
|
<Compile Include="Activities\WaitForTransport.cs" />
|
|
<Compile Include="Activities\WaitForTurretAlignment.cs" />
|
|
<Compile Include="ActorExts.cs" />
|
|
<Compile Include="AI\AIUtils.cs" />
|
|
<Compile Include="AI\AttackOrFleeFuzzy.cs" />
|
|
<Compile Include="Traits\BotModules\BotModuleLogic\BaseBuilderQueueManager.cs" />
|
|
<Compile Include="AI\HackyAI.cs" />
|
|
<Compile Include="Traits\BotModules\HarvesterBotModule.cs" />
|
|
<Compile Include="Traits\BotModules\SupportPowerBotModule.cs" />
|
|
<Compile Include="Traits\BotModules\BaseBuilderBotModule.cs" />
|
|
<Compile Include="Traits\BotModules\BuildingRepairBotModule.cs" />
|
|
<Compile Include="Traits\BotModules\CaptureManagerBotModule.cs" />
|
|
<Compile Include="AI\Squad.cs" />
|
|
<Compile Include="AI\StateMachine.cs" />
|
|
<Compile Include="AI\States\AirStates.cs" />
|
|
<Compile Include="AI\States\GroundStates.cs" />
|
|
<Compile Include="AI\States\NavyStates.cs" />
|
|
<Compile Include="AI\States\ProtectionStates.cs" />
|
|
<Compile Include="AI\States\StateBase.cs" />
|
|
<Compile Include="Traits\BotModules\BotModuleLogic\SupportPowerDecision.cs" />
|
|
<Compile Include="AudioLoaders\AudLoader.cs" />
|
|
<Compile Include="AudioLoaders\VocLoader.cs" />
|
|
<Compile Include="AudioLoaders\WavLoader.cs" />
|
|
<Compile Include="Effects\Beacon.cs" />
|
|
<Compile Include="Effects\ContrailFader.cs" />
|
|
<Compile Include="Effects\RevealShroudEffect.cs" />
|
|
<Compile Include="Effects\FlashTarget.cs" />
|
|
<Compile Include="Effects\FloatingText.cs" />
|
|
<Compile Include="Effects\MapNotificationEffect.cs" />
|
|
<Compile Include="Effects\RallyPointIndicator.cs" />
|
|
<Compile Include="Effects\SpriteEffect.cs" />
|
|
<Compile Include="FileFormats\Png.cs" />
|
|
<Compile Include="Graphics\RailgunRenderable.cs" />
|
|
<Compile Include="Lint\CheckNotifications.cs" />
|
|
<Compile Include="Projectiles\AreaBeam.cs" />
|
|
<Compile Include="Projectiles\Bullet.cs" />
|
|
<Compile Include="Projectiles\InstantHit.cs" />
|
|
<Compile Include="Projectiles\GravityBomb.cs" />
|
|
<Compile Include="Projectiles\LaserZap.cs" />
|
|
<Compile Include="Projectiles\Missile.cs" />
|
|
<Compile Include="Projectiles\NukeLaunch.cs" />
|
|
<Compile Include="Commands\ChatCommands.cs" />
|
|
<Compile Include="Commands\DevCommands.cs" />
|
|
<Compile Include="Commands\HelpCommand.cs" />
|
|
<Compile Include="Commands\PlayerCommands.cs" />
|
|
<Compile Include="Commands\DebugVisualizationCommands.cs" />
|
|
<Compile Include="Graphics\ActorPreview.cs" />
|
|
<Compile Include="Graphics\BeamRenderable.cs" />
|
|
<Compile Include="Graphics\ContrailRenderable.cs" />
|
|
<Compile Include="Graphics\RangeCircleRenderable.cs" />
|
|
<Compile Include="Graphics\SelectionBarsRenderable.cs" />
|
|
<Compile Include="Graphics\SelectionBoxRenderable.cs" />
|
|
<Compile Include="Graphics\SpriteActorPreview.cs" />
|
|
<Compile Include="Graphics\TextRenderable.cs" />
|
|
<Compile Include="Graphics\ModelActorPreview.cs" />
|
|
<Compile Include="Graphics\ModelRenderable.cs" />
|
|
<Compile Include="HitShapes\IHitShape.cs" />
|
|
<Compile Include="HitShapes\Rectangle.cs" />
|
|
<Compile Include="HitShapes\Capsule.cs" />
|
|
<Compile Include="HitShapes\Circle.cs" />
|
|
<Compile Include="HitShapes\Polygon.cs" />
|
|
<Compile Include="Lint\CheckAngle.cs" />
|
|
<Compile Include="Lint\CheckSequences.cs" />
|
|
<Compile Include="Lint\CheckPalettes.cs" />
|
|
<Compile Include="Lint\CheckPlayers.cs" />
|
|
<Compile Include="Lint\CheckActors.cs" />
|
|
<Compile Include="Lint\CheckMapCordon.cs" />
|
|
<Compile Include="Lint\CheckActorReferences.cs" />
|
|
<Compile Include="Lint\CheckSyncAnnotations.cs" />
|
|
<Compile Include="Lint\CheckTraitPrerequisites.cs" />
|
|
<Compile Include="Lint\CheckTooltips.cs" />
|
|
<Compile Include="Lint\CheckRangeLimit.cs" />
|
|
<Compile Include="Lint\CheckVoiceReferences.cs" />
|
|
<Compile Include="Lint\CheckConditions.cs" />
|
|
<Compile Include="Lint\CheckDefaultVisibility.cs" />
|
|
<Compile Include="Lint\CheckRevealFootprint.cs" />
|
|
<Compile Include="Lint\CheckHitShapes.cs" />
|
|
<Compile Include="Lint\CheckChromeLogic.cs" />
|
|
<Compile Include="Lint\CheckMapMetadata.cs" />
|
|
<Compile Include="Lint\CheckChromeHotkeys.cs" />
|
|
<Compile Include="Lint\CheckConflictingMouseBounds.cs" />
|
|
<Compile Include="Lint\CheckLocomotorReferences.cs" />
|
|
<Compile Include="Lint\CheckSpriteBodies.cs" />
|
|
<Compile Include="Lint\LintBuildablePrerequisites.cs" />
|
|
<Compile Include="Lint\LintExts.cs" />
|
|
<Compile Include="LoadScreens\ModContentLoadScreen.cs" />
|
|
<Compile Include="ActorInitializer.cs" />
|
|
<Compile Include="Projectiles\Railgun.cs" />
|
|
<Compile Include="Scripting\Properties\AmmoPoolProperties.cs" />
|
|
<Compile Include="ShroudExts.cs" />
|
|
<Compile Include="Orders\BeaconOrderGenerator.cs" />
|
|
<Compile Include="Orders\DeployOrderTargeter.cs" />
|
|
<Compile Include="Orders\EnterAlliedActorTargeter.cs" />
|
|
<Compile Include="Orders\EnterTransportTargeter.cs" />
|
|
<Compile Include="Orders\EnterTransportsTargeter.cs" />
|
|
<Compile Include="Orders\RepairOrderGenerator.cs" />
|
|
<Compile Include="Orders\GlobalButtonOrderGenerator.cs" />
|
|
<Compile Include="Orders\PlaceBuildingOrderGenerator.cs" />
|
|
<Compile Include="Orders\AircraftMoveOrderTargeter.cs" />
|
|
<Compile Include="Orders\UnitOrderTargeter.cs" />
|
|
<Compile Include="Pathfinder\CellInfo.cs" />
|
|
<Compile Include="PlayerExtensions.cs" />
|
|
<Compile Include="Scripting\Properties\AircraftProperties.cs" />
|
|
<Compile Include="Scripting\Properties\CaptureProperties.cs" />
|
|
<Compile Include="ServerTraits\LobbyCommands.cs" />
|
|
<Compile Include="ServerTraits\LobbySettingsNotification.cs" />
|
|
<Compile Include="ServerTraits\MasterServerPinger.cs" />
|
|
<Compile Include="ServerTraits\PlayerPinger.cs" />
|
|
<Compile Include="Scripting\CallLuaFunc.cs" />
|
|
<Compile Include="Scripting\LuaScript.cs" />
|
|
<Compile Include="Scripting\Media.cs" />
|
|
<Compile Include="Scripting\ScriptTriggers.cs" />
|
|
<Compile Include="Scripting\Global\ActorGlobal.cs" />
|
|
<Compile Include="Scripting\Global\BeaconGlobal.cs" />
|
|
<Compile Include="Scripting\Global\CameraGlobal.cs" />
|
|
<Compile Include="Scripting\Global\CoordinateGlobals.cs" />
|
|
<Compile Include="Scripting\Global\DateTimeGlobal.cs" />
|
|
<Compile Include="Scripting\Global\FacingGlobal.cs" />
|
|
<Compile Include="Scripting\Global\HSLColorGlobal.cs" />
|
|
<Compile Include="Scripting\Global\MapGlobal.cs" />
|
|
<Compile Include="Scripting\Global\MediaGlobal.cs" />
|
|
<Compile Include="Scripting\Global\PlayerGlobal.cs" />
|
|
<Compile Include="Scripting\Global\RadarGlobal.cs" />
|
|
<Compile Include="Scripting\Global\ReinforcementsGlobal.cs" />
|
|
<Compile Include="Scripting\Global\TriggerGlobal.cs" />
|
|
<Compile Include="Scripting\Global\UserInterfaceGlobal.cs" />
|
|
<Compile Include="Scripting\Global\UtilsGlobal.cs" />
|
|
<Compile Include="Scripting\Properties\AirstrikeProperties.cs" />
|
|
<Compile Include="Scripting\Properties\CombatProperties.cs" />
|
|
<Compile Include="Scripting\Properties\DiplomacyProperties.cs" />
|
|
<Compile Include="Scripting\Properties\HarvesterProperties.cs" />
|
|
<Compile Include="Scripting\Properties\HealthProperties.cs" />
|
|
<Compile Include="Scripting\Properties\GeneralProperties.cs" />
|
|
<Compile Include="Scripting\Properties\GuardProperties.cs" />
|
|
<Compile Include="Scripting\Properties\MissionObjectiveProperties.cs" />
|
|
<Compile Include="Scripting\Properties\MobileProperties.cs" />
|
|
<Compile Include="Scripting\Properties\DeliveryProperties.cs" />
|
|
<Compile Include="Scripting\Properties\DemolitionProperties.cs" />
|
|
<Compile Include="Scripting\Properties\PlayerExperienceProperties.cs" />
|
|
<Compile Include="Scripting\Properties\PlayerProperties.cs" />
|
|
<Compile Include="Scripting\Properties\PlayerStatsProperties.cs" />
|
|
<Compile Include="Scripting\Properties\PowerProperties.cs" />
|
|
<Compile Include="Scripting\Properties\ProductionProperties.cs" />
|
|
<Compile Include="Scripting\Properties\RepairableBuildingProperties.cs" />
|
|
<Compile Include="Scripting\Properties\ResourceProperties.cs" />
|
|
<Compile Include="Scripting\Properties\SellableProperties.cs" />
|
|
<Compile Include="Scripting\Properties\TransformProperties.cs" />
|
|
<Compile Include="Scripting\Properties\TransportProperties.cs" />
|
|
<Compile Include="Scripting\Properties\ConditionProperties.cs" />
|
|
<Compile Include="Scripting\Properties\ParadropProperties.cs" />
|
|
<Compile Include="Scripting\Properties\ParatroopersProperties.cs" />
|
|
<Compile Include="Scripting\Properties\NukeProperties.cs" />
|
|
<Compile Include="TraitsInterfaces.cs" />
|
|
<Compile Include="Traits\AcceptsDeliveredCash.cs" />
|
|
<Compile Include="Traits\AcceptsDeliveredExperience.cs" />
|
|
<Compile Include="Traits\Air\Aircraft.cs" />
|
|
<Compile Include="Traits\Air\AttackBomber.cs" />
|
|
<Compile Include="Traits\Air\AttackAircraft.cs" />
|
|
<Compile Include="Traits\Air\FlyAwayOnIdle.cs" />
|
|
<Compile Include="Traits\Air\FallsToEarth.cs" />
|
|
<Compile Include="Traits\Air\ReturnOnIdle.cs" />
|
|
<Compile Include="Traits\Armament.cs" />
|
|
<Compile Include="Traits\Armor.cs" />
|
|
<Compile Include="Traits\AttackMove.cs" />
|
|
<Compile Include="Traits\Attack\AttackBase.cs" />
|
|
<Compile Include="Traits\Attack\AttackFollow.cs" />
|
|
<Compile Include="Traits\Attack\AttackFrontal.cs" />
|
|
<Compile Include="Traits\Attack\AttackGarrisoned.cs" />
|
|
<Compile Include="Traits\Attack\AttackOmni.cs" />
|
|
<Compile Include="Traits\Attack\AttackSuicides.cs" />
|
|
<Compile Include="Traits\Attack\AttackTurreted.cs" />
|
|
<Compile Include="Traits\AttackWander.cs" />
|
|
<Compile Include="Traits\AutoTarget.cs" />
|
|
<Compile Include="Traits\BlocksProjectiles.cs" />
|
|
<Compile Include="Traits\Buildable.cs" />
|
|
<Compile Include="Traits\Buildings\BaseBuilding.cs" />
|
|
<Compile Include="Traits\Buildings\BaseProvider.cs" />
|
|
<Compile Include="Traits\Buildings\Bridge.cs" />
|
|
<Compile Include="Traits\Buildings\LegacyBridgeHut.cs" />
|
|
<Compile Include="Traits\Buildings\Building.cs" />
|
|
<Compile Include="Traits\Buildings\BuildingInfluence.cs" />
|
|
<Compile Include="Traits\Buildings\BuildingUtils.cs" />
|
|
<Compile Include="Traits\Buildings\Exit.cs" />
|
|
<Compile Include="Traits\Buildings\FreeActor.cs" />
|
|
<Compile Include="Traits\Buildings\Gate.cs" />
|
|
<Compile Include="Traits\Buildings\GivesBuildableArea.cs" />
|
|
<Compile Include="Traits\Buildings\LineBuild.cs" />
|
|
<Compile Include="Traits\Buildings\LineBuildNode.cs" />
|
|
<Compile Include="Traits\Buildings\PrimaryBuilding.cs" />
|
|
<Compile Include="Traits\Buildings\RallyPoint.cs" />
|
|
<Compile Include="Traits\Buildings\Refinery.cs" />
|
|
<Compile Include="Traits\Buildings\RepairableBuilding.cs" />
|
|
<Compile Include="Traits\Buildings\RequiresBuildableArea.cs" />
|
|
<Compile Include="Traits\Buildings\Reservable.cs" />
|
|
<Compile Include="Traits\CapturableProgressBar.cs" />
|
|
<Compile Include="Traits\CaptureProgressBar.cs" />
|
|
<Compile Include="Traits\CaptureProgressBlink.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnPlayerResources.cs" />
|
|
<Compile Include="Traits\GrantExternalConditionToProduced.cs" />
|
|
<Compile Include="Traits\Multipliers\CreatesShroudMultiplier.cs" />
|
|
<Compile Include="Traits\Multipliers\RevealsShroudMultiplier.cs" />
|
|
<Compile Include="Traits\RepairsUnits.cs" />
|
|
<Compile Include="Traits\Rearmable.cs" />
|
|
<Compile Include="Traits\Burns.cs" />
|
|
<Compile Include="Traits\CarryableHarvester.cs" />
|
|
<Compile Include="Traits\ChangesTerrain.cs" />
|
|
<Compile Include="Traits\CommandBarBlacklist.cs" />
|
|
<Compile Include="Traits\Conditions\GrantExternalConditionToCrusher.cs" />
|
|
<Compile Include="Traits\Conditions\GrantRandomCondition.cs" />
|
|
<Compile Include="Traits\Contrail.cs" />
|
|
<Compile Include="Traits\TemporaryOwnerManager.cs" />
|
|
<Compile Include="Traits\TooltipDescription.cs" />
|
|
<Compile Include="Traits\Health.cs" />
|
|
<Compile Include="Traits\HitShape.cs" />
|
|
<Compile Include="Traits\Player\DeveloperMode.cs" />
|
|
<Compile Include="Traits\PowerTooltip.cs" />
|
|
<Compile Include="Traits\Render\VeteranProductionIconOverlay.cs" />
|
|
<Compile Include="Traits\Capturable.cs" />
|
|
<Compile Include="Traits\Captures.cs" />
|
|
<Compile Include="Traits\Cargo.cs" />
|
|
<Compile Include="Traits\CashTrickler.cs" />
|
|
<Compile Include="Traits\Cloak.cs" />
|
|
<Compile Include="Traits\CombatDebugOverlay.cs" />
|
|
<Compile Include="Traits\Crates\Crate.cs" />
|
|
<Compile Include="Traits\Crates\CrateAction.cs" />
|
|
<Compile Include="Traits\Crates\DuplicateUnitCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\ExplodeCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\GiveCashCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\GiveMcvCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\GiveUnitCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\GrantExternalConditionCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\HealUnitsCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\HideMapCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\LevelUpCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\RevealMapCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\SupportPowerCrateAction.cs" />
|
|
<Compile Include="Traits\Crushable.cs" />
|
|
<Compile Include="Traits\OwnerLostAction.cs" />
|
|
<Compile Include="Traits\CustomSellValue.cs" />
|
|
<Compile Include="Traits\DamagedByTerrain.cs" />
|
|
<Compile Include="Traits\DeliversCash.cs" />
|
|
<Compile Include="Traits\DeliversExperience.cs" />
|
|
<Compile Include="Traits\Demolishable.cs" />
|
|
<Compile Include="Traits\Demolition.cs" />
|
|
<Compile Include="Traits\DetectCloaked.cs" />
|
|
<Compile Include="Traits\MapEditorData.cs" />
|
|
<Compile Include="Traits\EjectOnDeath.cs" />
|
|
<Compile Include="Traits\SpawnActorsOnSell.cs" />
|
|
<Compile Include="Traits\EngineerRepair.cs" />
|
|
<Compile Include="Traits\Explodes.cs" />
|
|
<Compile Include="Traits\ExplosionOnDamageTransition.cs" />
|
|
<Compile Include="Traits\GainsExperience.cs" />
|
|
<Compile Include="Traits\GivesCashOnCapture.cs" />
|
|
<Compile Include="Traits\GivesBounty.cs" />
|
|
<Compile Include="Traits\GivesExperience.cs" />
|
|
<Compile Include="Traits\Guard.cs" />
|
|
<Compile Include="Traits\Guardable.cs" />
|
|
<Compile Include="Traits\Harvester.cs" />
|
|
<Compile Include="Traits\Husk.cs" />
|
|
<Compile Include="Traits\Huntable.cs" />
|
|
<Compile Include="Traits\IgnoresCloak.cs" />
|
|
<Compile Include="Traits\IgnoresDisguise.cs" />
|
|
<Compile Include="Traits\Immobile.cs" />
|
|
<Compile Include="Traits\Infantry\ScaredyCat.cs" />
|
|
<Compile Include="Traits\Infantry\TakeCover.cs" />
|
|
<Compile Include="Traits\Infantry\TerrainModifiesDamage.cs" />
|
|
<Compile Include="Traits\JamsMissiles.cs" />
|
|
<Compile Include="Traits\KillsSelf.cs" />
|
|
<Compile Include="Traits\AmmoPool.cs" />
|
|
<Compile Include="Traits\ReloadAmmoPool.cs" />
|
|
<Compile Include="Traits\Mobile.cs" />
|
|
<Compile Include="Traits\Modifiers\FrozenUnderFog.cs" />
|
|
<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
|
|
<Compile Include="Traits\Modifiers\WithColoredOverlay.cs" />
|
|
<Compile Include="Traits\MustBeDestroyed.cs" />
|
|
<Compile Include="Traits\Parachutable.cs" />
|
|
<Compile Include="Traits\ParaDrop.cs" />
|
|
<Compile Include="Traits\Passenger.cs" />
|
|
<Compile Include="Traits\Multipliers\DamageMultiplier.cs" />
|
|
<Compile Include="Traits\Multipliers\FirepowerMultiplier.cs" />
|
|
<Compile Include="Traits\Multipliers\GainsExperienceMultiplier.cs" />
|
|
<Compile Include="Traits\Multipliers\GivesExperienceMultiplier.cs" />
|
|
<Compile Include="Traits\Multipliers\InaccuracyMultiplier.cs" />
|
|
<Compile Include="Traits\Multipliers\ReloadDelayMultiplier.cs" />
|
|
<Compile Include="Traits\Multipliers\SpeedMultiplier.cs" />
|
|
<Compile Include="Traits\Multipliers\PowerMultiplier.cs" />
|
|
<Compile Include="Traits\Multipliers\RangeMultiplier.cs" />
|
|
<Compile Include="Traits\PaletteEffects\CloakPaletteEffect.cs" />
|
|
<Compile Include="Traits\PaletteEffects\GlobalLightingPaletteEffect.cs" />
|
|
<Compile Include="Traits\PaletteEffects\FlashPaletteEffect.cs" />
|
|
<Compile Include="Traits\PaletteEffects\MenuPaletteEffect.cs" />
|
|
<Compile Include="Traits\PaletteEffects\RotationPaletteEffect.cs" />
|
|
<Compile Include="Traits\Player\AllyRepair.cs" />
|
|
<Compile Include="Traits\Player\BaseAttackNotifier.cs" />
|
|
<Compile Include="Traits\Player\ClassicProductionQueue.cs" />
|
|
<Compile Include="Traits\Player\ConquestVictoryConditions.cs" />
|
|
<Compile Include="Traits\Player\EnemyWatcher.cs" />
|
|
<Compile Include="Traits\Player\GrantConditionOnPrerequisiteManager.cs" />
|
|
<Compile Include="Traits\Player\HarvesterAttackNotifier.cs" />
|
|
<Compile Include="Traits\Player\MissionObjectives.cs" />
|
|
<Compile Include="Traits\Player\ParallelProductionQueue.cs" />
|
|
<Compile Include="Traits\Player\PlaceBeacon.cs" />
|
|
<Compile Include="Traits\Player\PlaceBuilding.cs" />
|
|
<Compile Include="Traits\Player\PlayerExperience.cs" />
|
|
<Compile Include="Traits\Player\PlayerStatistics.cs" />
|
|
<Compile Include="Traits\Player\ProductionQueue.cs" />
|
|
<Compile Include="Traits\Player\ProvidesPrerequisite.cs" />
|
|
<Compile Include="Traits\Player\ProvidesTechPrerequisite.cs" />
|
|
<Compile Include="Traits\Player\ResourceStorageWarning.cs" />
|
|
<Compile Include="Traits\Player\StrategicVictoryConditions.cs" />
|
|
<Compile Include="Traits\Player\TechTree.cs" />
|
|
<Compile Include="Traits\Power\AffectedByPowerOutage.cs" />
|
|
<Compile Include="Traits\Power\Player\PowerManager.cs" />
|
|
<Compile Include="Traits\Power\Power.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnPowerState.cs" />
|
|
<Compile Include="Traits\Power\ScalePowerWithHealth.cs" />
|
|
<Compile Include="Traits\Production.cs" />
|
|
<Compile Include="Traits\ProductionFromMapEdge.cs" />
|
|
<Compile Include="Traits\ProductionParadrop.cs" />
|
|
<Compile Include="Traits\ProductionQueueFromSelection.cs" />
|
|
<Compile Include="Traits\ProximityCaptor.cs" />
|
|
<Compile Include="Traits\ProximityCapturable.cs" />
|
|
<Compile Include="Traits\BodyOrientation.cs" />
|
|
<Compile Include="Traits\QuantizeFacingsFromSequence.cs" />
|
|
<Compile Include="Traits\Render\CashTricklerBar.cs" />
|
|
<Compile Include="Traits\Render\CustomTerrainDebugOverlay.cs" />
|
|
<Compile Include="Traits\Render\Hovers.cs" />
|
|
<Compile Include="Traits\Render\LeavesTrails.cs" />
|
|
<Compile Include="Traits\Render\RenderSpritesEditorOnly.cs" />
|
|
<Compile Include="Traits\Render\WithTurretAttackAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithAcceptDeliveredCashAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithTurretAimAnimation.cs" />
|
|
<Compile Include="Traits\Render\RenderUtils.cs" />
|
|
<Compile Include="Traits\Render\RenderDebugState.cs" />
|
|
<Compile Include="Traits\Render\RenderNameTag.cs" />
|
|
<Compile Include="Traits\Render\RenderSprites.cs" />
|
|
<Compile Include="Traits\Render\WithWallSpriteBody.cs" />
|
|
<Compile Include="Traits\Render\RenderDetectionCircle.cs" />
|
|
<Compile Include="Traits\Render\RenderRangeCircle.cs" />
|
|
<Compile Include="Traits\Render\RenderVoxels.cs" />
|
|
<Compile Include="Traits\Render\ProductionBar.cs" />
|
|
<Compile Include="Traits\Render\SupportPowerChargeBar.cs" />
|
|
<Compile Include="Traits\Render\TimedConditionBar.cs" />
|
|
<Compile Include="Traits\Render\WithSpriteBarrel.cs" />
|
|
<Compile Include="Traits\Render\WithAttackAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithAimAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithAttackOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithMoveAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithResourceLevelSpriteBody.cs" />
|
|
<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithMakeAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithCrateBody.cs" />
|
|
<Compile Include="Traits\Render\WithDamageOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithDeathAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithDecoration.cs" />
|
|
<Compile Include="Traits\Render\WithTextDecoration.cs" />
|
|
<Compile Include="Traits\Render\WithDockingAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithDockedOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithHarvestAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithHarvestOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithIdleOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithMuzzleOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithNukeLaunchAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithNukeLaunchOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithParachute.cs" />
|
|
<Compile Include="Traits\Render\WithRangeCircle.cs" />
|
|
<Compile Include="Traits\Render\WithResupplyAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithRepairOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithResourceLevelOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithShadow.cs" />
|
|
<Compile Include="Traits\Render\WithSpriteBody.cs" />
|
|
<Compile Include="Traits\Render\WithSpriteTurret.cs" />
|
|
<Compile Include="Traits\Render\WithFacingSpriteBody.cs" />
|
|
<Compile Include="Traits\Render\WithBuildingPlacedOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithProductionDoorOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithProductionOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithVoxelBarrel.cs" />
|
|
<Compile Include="Traits\Render\WithVoxelBody.cs" />
|
|
<Compile Include="Traits\Render\WithVoxelTurret.cs" />
|
|
<Compile Include="Traits\Render\DrawLineToTarget.cs" />
|
|
<Compile Include="Traits\RejectsOrders.cs" />
|
|
<Compile Include="Traits\Repairable.cs" />
|
|
<Compile Include="Traits\RepairableNear.cs" />
|
|
<Compile Include="Traits\RepairsBridges.cs" />
|
|
<Compile Include="Traits\Replaceable.cs" />
|
|
<Compile Include="Traits\Replacement.cs" />
|
|
<Compile Include="Traits\RequiresSpecificOwners.cs" />
|
|
<Compile Include="Traits\SeedsResource.cs" />
|
|
<Compile Include="Traits\StoresResources.cs" />
|
|
<Compile Include="Traits\Render\SelectionDecorations.cs" />
|
|
<Compile Include="Traits\Render\WithSpriteControlGroupDecoration.cs" />
|
|
<Compile Include="Traits\Render\WithTextControlGroupDecoration.cs" />
|
|
<Compile Include="Traits\SelfHealing.cs" />
|
|
<Compile Include="Traits\Sellable.cs" />
|
|
<Compile Include="Traits\ShakeOnDeath.cs" />
|
|
<Compile Include="Traits\SmokeTrailWhenDamaged.cs" />
|
|
<Compile Include="Traits\Sound\ActorLostNotification.cs" />
|
|
<Compile Include="Traits\Sound\AmbientSound.cs" />
|
|
<Compile Include="Traits\Sound\VoiceAnnouncement.cs" />
|
|
<Compile Include="Traits\Sound\AnnounceOnKill.cs" />
|
|
<Compile Include="Traits\Sound\AnnounceOnSeen.cs" />
|
|
<Compile Include="Traits\Sound\CaptureNotification.cs" />
|
|
<Compile Include="Traits\Sound\DeathSounds.cs" />
|
|
<Compile Include="Traits\Sound\SoundOnDamageTransition.cs" />
|
|
<Compile Include="Traits\Sound\AttackSounds.cs" />
|
|
<Compile Include="Traits\SupportPowers\AirstrikePower.cs" />
|
|
<Compile Include="Traits\SupportPowers\GrantExternalConditionPower.cs" />
|
|
<Compile Include="Traits\SupportPowers\NukePower.cs" />
|
|
<Compile Include="Traits\SupportPowers\ParatroopersPower.cs" />
|
|
<Compile Include="Traits\SupportPowers\SupportPower.cs" />
|
|
<Compile Include="Traits\SupportPowers\SupportPowerManager.cs" />
|
|
<Compile Include="Traits\SupportPowers\SpawnActorPower.cs" />
|
|
<Compile Include="Traits\Targetable.cs" />
|
|
<Compile Include="Traits\ThrowsParticle.cs" />
|
|
<Compile Include="Traits\Tooltip.cs" />
|
|
<Compile Include="Traits\TransformOnCapture.cs" />
|
|
<Compile Include="Traits\TransformCrusherOnCrush.cs" />
|
|
<Compile Include="Traits\Transforms.cs" />
|
|
<Compile Include="Traits\Turreted.cs" />
|
|
<Compile Include="Traits\ProducibleWithLevel.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnDeploy.cs" />
|
|
<Compile Include="Traits\Conditions\ConditionalTrait.cs" />
|
|
<Compile Include="Traits\Conditions\PausableConditionalTrait.cs" />
|
|
<Compile Include="Traits\Conditions\ProximityExternalCondition.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnAttack.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnDamageState.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnFaction.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnTerrain.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnLayer.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnTunnelLayer.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnJumpjetLayer.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnSubterraneanLayer.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnMovement.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnPrerequisite.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnProduction.cs" />
|
|
<Compile Include="Traits\Conditions\ConditionManager.cs" />
|
|
<Compile Include="Traits\Valued.cs" />
|
|
<Compile Include="Traits\Voiced.cs" />
|
|
<Compile Include="Traits\Wanders.cs" />
|
|
<Compile Include="Traits\World\LegacyBridgeLayer.cs" />
|
|
<Compile Include="Traits\World\CrateSpawner.cs" />
|
|
<Compile Include="Traits\World\CreateMPPlayers.cs" />
|
|
<Compile Include="Traits\World\DomainIndex.cs" />
|
|
<Compile Include="Traits\World\Locomotor.cs" />
|
|
<Compile Include="Traits\World\JumpjetLocomotor.cs" />
|
|
<Compile Include="Traits\World\PaletteFromEmbeddedSpritePalette.cs" />
|
|
<Compile Include="Traits\World\SubterraneanLocomotor.cs" />
|
|
<Compile Include="Traits\World\LoadWidgetAtGameStart.cs" />
|
|
<Compile Include="Traits\World\MPStartLocations.cs" />
|
|
<Compile Include="Traits\World\MPStartUnits.cs" />
|
|
<Compile Include="Traits\World\PaletteFromFile.cs" />
|
|
<Compile Include="Traits\World\PaletteFromGimpOrJascFile.cs" />
|
|
<Compile Include="Traits\World\PaletteFromPng.cs" />
|
|
<Compile Include="Traits\World\PaletteFromRGBA.cs" />
|
|
<Compile Include="Traits\World\TerrainRenderer.cs" />
|
|
<Compile Include="Traits\World\ValidateOrder.cs" />
|
|
<Compile Include="Pathfinder\CellInfoLayerPool.cs" />
|
|
<Compile Include="Pathfinder\Constants.cs" />
|
|
<Compile Include="Pathfinder\PathGraph.cs" />
|
|
<Compile Include="Pathfinder\PathFinderUnitPathCacheDecorator.cs" />
|
|
<Compile Include="Pathfinder\PathCacheStorage.cs" />
|
|
<Compile Include="Traits\World\PathFinder.cs" />
|
|
<Compile Include="Pathfinder\PathSearch.cs" />
|
|
<Compile Include="Pathfinder\BasePathSearch.cs" />
|
|
<Compile Include="Traits\World\RadarPings.cs" />
|
|
<Compile Include="Traits\World\ResourceClaimLayer.cs" />
|
|
<Compile Include="Traits\World\ResourceLayer.cs" />
|
|
<Compile Include="Traits\World\ShroudPalette.cs" />
|
|
<Compile Include="Traits\World\ShroudRenderer.cs" />
|
|
<Compile Include="Traits\World\SmudgeLayer.cs" />
|
|
<Compile Include="Traits\World\SpawnMapActors.cs" />
|
|
<Compile Include="Traits\World\SpawnMPUnits.cs" />
|
|
<Compile Include="Traits\World\StartGameNotification.cs" />
|
|
<Compile Include="Traits\World\TerrainGeometryOverlay.cs" />
|
|
<Compile Include="Traits\World\WarheadDebugOverlay.cs" />
|
|
<Compile Include="Traits\World\WeatherOverlay.cs" />
|
|
<Compile Include="Traits\World\ActorSpawnManager.cs" />
|
|
<Compile Include="Traits\ActorSpawner.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\RemoveAttackIgnoresVisibility.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\RemovedDemolishLocking.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\RemoveNegativeDamageFullHealthCheck.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\RemoveResourceExplodeModifier.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\RenameCrateActionNotification.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\CloakRequiresConditionToPause.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\MergeCaptureTraits.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\RemovedNotifyBuildComplete.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\ChangeTakeOffSoundAndLandingSound.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\AddCarryableHarvester.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\RequireProductionType.cs" />
|
|
<Compile Include="UtilityCommands\CheckYaml.cs" />
|
|
<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
|
|
<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
|
|
<Compile Include="UtilityCommands\CreateManPage.cs" />
|
|
<Compile Include="UtilityCommands\Extensions.cs" />
|
|
<Compile Include="UtilityCommands\ExtractFilesCommand.cs" />
|
|
<Compile Include="UtilityCommands\ExtractLanguageStringsCommand.cs" />
|
|
<Compile Include="UtilityCommands\ExtractLuaDocsCommand.cs" />
|
|
<Compile Include="UtilityCommands\ExtractSettingsDocsCommand.cs" />
|
|
<Compile Include="UtilityCommands\ExtractZeroBraneStudioLuaAPI.cs" />
|
|
<Compile Include="UtilityCommands\ExtractTraitDocsCommand.cs" />
|
|
<Compile Include="UtilityCommands\ExtractWeaponDocsCommand.cs" />
|
|
<Compile Include="Warheads\ChangeOwnerWarhead.cs" />
|
|
<Compile Include="UtilityCommands\PngSheetExportMetadataCommand.cs" />
|
|
<Compile Include="UtilityCommands\PngSheetImportMetadataCommand.cs" />
|
|
<Compile Include="Widgets\Logic\Editor\ActorEditLogic.cs" />
|
|
<Compile Include="Widgets\ExponentialSliderWidget.cs" />
|
|
<Compile Include="Widgets\Logic\MusicHotkeyLogic.cs" />
|
|
<Compile Include="WorldExtensions.cs" />
|
|
<Compile Include="UtilityCommands\GetMapHashCommand.cs" />
|
|
<Compile Include="UtilityCommands\Glob.cs" />
|
|
<Compile Include="UtilityCommands\ImportLegacyMapCommand.cs" />
|
|
<Compile Include="UtilityCommands\RemapShpCommand.cs" />
|
|
<Compile Include="UtilityCommands\ReplayMetadataCommand.cs" />
|
|
<Compile Include="UtilityCommands\Rgba2Hex.cs" />
|
|
<Compile Include="Warheads\CreateEffectWarhead.cs" />
|
|
<Compile Include="Warheads\CreateResourceWarhead.cs" />
|
|
<Compile Include="Warheads\DamageWarhead.cs" />
|
|
<Compile Include="Warheads\DestroyResourceWarhead.cs" />
|
|
<Compile Include="Warheads\GrantExternalConditionWarhead.cs" />
|
|
<Compile Include="Warheads\HealthPercentageDamageWarhead.cs" />
|
|
<Compile Include="Warheads\LeaveSmudgeWarhead.cs" />
|
|
<Compile Include="Warheads\SpreadDamageWarhead.cs" />
|
|
<Compile Include="Warheads\TargetDamageWarhead.cs" />
|
|
<Compile Include="Warheads\Warhead.cs" />
|
|
<Compile Include="Widgets\ActorPreviewWidget.cs" />
|
|
<Compile Include="Widgets\ColorMixerWidget.cs" />
|
|
<Compile Include="Widgets\ColorPreviewManagerWidget.cs" />
|
|
<Compile Include="Widgets\ConfirmationDialogs.cs" />
|
|
<Compile Include="Widgets\HueSliderWidget.cs" />
|
|
<Compile Include="Widgets\LabelWithTooltipWidget.cs" />
|
|
<Compile Include="Widgets\LogicKeyListenerWidget.cs" />
|
|
<Compile Include="Widgets\LogicTickerWidget.cs" />
|
|
<Compile Include="Widgets\Logic\AssetBrowserLogic.cs" />
|
|
<Compile Include="Widgets\Logic\ButtonTooltipLogic.cs" />
|
|
<Compile Include="Widgets\Logic\ColorPickerLogic.cs" />
|
|
<Compile Include="Widgets\Logic\ConnectionLogic.cs" />
|
|
<Compile Include="Widgets\Logic\CreditsLogic.cs" />
|
|
<Compile Include="Widgets\Logic\DisconnectWatcherLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\AddFactionSuffixLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\ClassicProductionLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\ControlGroupLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\DebugMenuLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\GameInfoBriefingLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\GameInfoLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\GameInfoObjectivesLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\GameInfoStatsLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\GameTimerLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\IngameChatLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\IngameCashCounterLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\IngameMenuLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\IngamePowerBarLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\IngamePowerCounterLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\IngameSiloBarLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\IngameRadarDisplayLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\LoadIngamePlayerOrObserverUILogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\LoadMapEditorLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\ObserverShroudSelectorLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\ObserverStatsLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\OrderButtonsChromeLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\ProductionTooltipLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\ProductionTabsLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\ReplayControlBarLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\SupportPowerBinLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\SupportPowerTooltipLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\WorldTooltipLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Lobby\LatencyTooltipLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Lobby\KickClientLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Lobby\KickSpectatorsLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Lobby\LobbyLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Lobby\MapPreviewLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Lobby\LobbyUtils.cs" />
|
|
<Compile Include="Widgets\Logic\Lobby\SpawnSelectorTooltipLogic.cs" />
|
|
<Compile Include="Widgets\Logic\MainMenuLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Editor\ActorSelectorLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Editor\LayerSelectorLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Editor\MapEditorLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Editor\MapEditorTabsLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Editor\NewMapLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Editor\SaveMapLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Editor\TileSelectorLogic.cs" />
|
|
<Compile Include="Widgets\Logic\MapChooserLogic.cs" />
|
|
<Compile Include="Widgets\Logic\MissionBrowserLogic.cs" />
|
|
<Compile Include="Widgets\Logic\MusicPlayerLogic.cs" />
|
|
<Compile Include="Widgets\Logic\PerfDebugLogic.cs" />
|
|
<Compile Include="Widgets\Logic\ReplayBrowserLogic.cs" />
|
|
<Compile Include="Widgets\Logic\ServerCreationLogic.cs" />
|
|
<Compile Include="Widgets\Logic\SettingsLogic.cs" />
|
|
<Compile Include="Widgets\Logic\SimpleTooltipLogic.cs" />
|
|
<Compile Include="Widgets\Logic\TabCompletionLogic.cs" />
|
|
<Compile Include="Widgets\MenuButtonWidget.cs" />
|
|
<Compile Include="Widgets\ObserverProductionIconsWidget.cs" />
|
|
<Compile Include="Widgets\ObserverSupportPowerIconsWidget.cs" />
|
|
<Compile Include="Widgets\ProductionPaletteWidget.cs" />
|
|
<Compile Include="Widgets\ProductionTabsWidget.cs" />
|
|
<Compile Include="Widgets\ProductionTypeButtonWidget.cs" />
|
|
<Compile Include="Widgets\RadarWidget.cs" />
|
|
<Compile Include="Widgets\ResourceBarWidget.cs" />
|
|
<Compile Include="Widgets\StrategicProgressWidget.cs" />
|
|
<Compile Include="Widgets\SupportPowersWidget.cs" />
|
|
<Compile Include="Widgets\SupportPowerTimerWidget.cs" />
|
|
<Compile Include="Widgets\TerrainTemplatePreviewWidget.cs" />
|
|
<Compile Include="Widgets\WorldInteractionControllerWidget.cs" />
|
|
<Compile Include="SpriteLoaders\ShpTDLoader.cs" />
|
|
<Compile Include="SpriteLoaders\ShpTSLoader.cs" />
|
|
<Compile Include="SpriteLoaders\TmpRALoader.cs" />
|
|
<Compile Include="SpriteLoaders\TmpTDLoader.cs" />
|
|
<Compile Include="SpriteLoaders\ShpD2Loader.cs" />
|
|
<Compile Include="SpriteLoaders\PngSheetLoader.cs" />
|
|
<Compile Include="LoadScreens\LogoStripeLoadScreen.cs" />
|
|
<Compile Include="LoadScreens\BlankLoadScreen.cs" />
|
|
<Compile Include="Widgets\Logic\ReplayUtils.cs" />
|
|
<Compile Include="Graphics\DefaultSpriteSequence.cs" />
|
|
<Compile Include="Widgets\BackgroundWidget.cs" />
|
|
<Compile Include="Widgets\ButtonWidget.cs" />
|
|
<Compile Include="Widgets\ChatDisplayWidget.cs" />
|
|
<Compile Include="Widgets\CheckboxWidget.cs" />
|
|
<Compile Include="Widgets\ClientTooltipRegionWidget.cs" />
|
|
<Compile Include="Widgets\ColorBlockWidget.cs" />
|
|
<Compile Include="Widgets\DropDownButtonWidget.cs" />
|
|
<Compile Include="Widgets\GridLayout.cs" />
|
|
<Compile Include="Widgets\HotkeyEntryWidget.cs" />
|
|
<Compile Include="Widgets\ImageWidget.cs" />
|
|
<Compile Include="Widgets\LabelWidget.cs" />
|
|
<Compile Include="Widgets\LineGraphWidget.cs" />
|
|
<Compile Include="Widgets\ListLayout.cs" />
|
|
<Compile Include="Widgets\MapPreviewWidget.cs" />
|
|
<Compile Include="Widgets\PasswordFieldWidget.cs" />
|
|
<Compile Include="Widgets\PerfGraphWidget.cs" />
|
|
<Compile Include="Widgets\ProgressBarWidget.cs" />
|
|
<Compile Include="Widgets\RGBASpriteWidget.cs" />
|
|
<Compile Include="Widgets\ScrollItemWidget.cs" />
|
|
<Compile Include="Widgets\ScrollPanelWidget.cs" />
|
|
<Compile Include="Widgets\SliderWidget.cs" />
|
|
<Compile Include="Widgets\SpriteWidget.cs" />
|
|
<Compile Include="Widgets\TextFieldWidget.cs" />
|
|
<Compile Include="Widgets\TooltipContainerWidget.cs" />
|
|
<Compile Include="Widgets\ViewportControllerWidget.cs" />
|
|
<Compile Include="Widgets\VqaPlayerWidget.cs" />
|
|
<Compile Include="Traits\Render\WithInfantryBody.cs" />
|
|
<Compile Include="UtilityCommands\CheckSequenceSprites.cs" />
|
|
<Compile Include="Graphics\TilesetSpecificSpriteSequence.cs" />
|
|
<Compile Include="Traits\Pluggable.cs" />
|
|
<Compile Include="Traits\Plug.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\MenuButtonsChromeLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\LoadIngamePerfLogic.cs" />
|
|
<Compile Include="Traits\World\EditorActorLayer.cs" />
|
|
<Compile Include="EditorBrushes\EditorActorBrush.cs" />
|
|
<Compile Include="EditorBrushes\EditorTileBrush.cs" />
|
|
<Compile Include="EditorBrushes\EditorResourceBrush.cs" />
|
|
<Compile Include="EditorBrushes\EditorDefaultBrush.cs" />
|
|
<Compile Include="Traits\World\EditorActorPreview.cs" />
|
|
<Compile Include="Traits\World\EditorResourceLayer.cs" />
|
|
<Compile Include="Widgets\EditorViewportControllerWidget.cs" />
|
|
<Compile Include="Traits\World\PaletteFromPaletteWithAlpha.cs" />
|
|
<Compile Include="Traits\World\PaletteFromPlayerPaletteWithAlpha.cs" />
|
|
<Compile Include="Traits\Modifiers\HiddenUnderShroud.cs" />
|
|
<Compile Include="Traits\Modifiers\AlwaysVisible.cs" />
|
|
<Compile Include="Traits\AffectsShroud.cs" />
|
|
<Compile Include="Traits\CreatesShroud.cs" />
|
|
<Compile Include="Traits\RevealsShroud.cs" />
|
|
<Compile Include="Traits\ThrowsShrapnel.cs" />
|
|
<Compile Include="Traits\World\MusicPlaylist.cs" />
|
|
<Compile Include="Traits\SpawnActorOnDeath.cs" />
|
|
<Compile Include="Scripting\Global\LightingGlobal.cs" />
|
|
<Compile Include="Traits\SupportPowers\ProduceActorPower.cs" />
|
|
<Compile Include="Widgets\Logic\MultiplayerLogic.cs" />
|
|
<Compile Include="EditorBrushes\EditorCopyPasteBrush.cs" />
|
|
<Compile Include="Traits\World\EditorSelectionLayer.cs" />
|
|
<Compile Include="Graphics\DetectionCircleRenderable.cs" />
|
|
<Compile Include="Traits\Render\WithIdleAnimation.cs" />
|
|
<Compile Include="FileFormats\AudReader.cs" />
|
|
<Compile Include="FileFormats\ImaAdpcmReader.cs" />
|
|
<Compile Include="FileFormats\WavReader.cs" />
|
|
<Compile Include="FileFormats\VqaReader.cs" />
|
|
<Compile Include="FileFormats\LCWCompression.cs" />
|
|
<Compile Include="FileFormats\XORDeltaCompression.cs" />
|
|
<Compile Include="FileFormats\RLEZerosCompression.cs" />
|
|
<Compile Include="FileFormats\IniFile.cs" />
|
|
<Compile Include="Orders\GuardOrderGenerator.cs" />
|
|
<Compile Include="UtilityCommands\CheckExplicitInterfacesCommand.cs" />
|
|
<Compile Include="FileFormats\LZOCompression.cs" />
|
|
<Compile Include="Util.cs" />
|
|
<Compile Include="Traits\Render\WithGateSpriteBody.cs" />
|
|
<Compile Include="ColorValidator.cs" />
|
|
<Compile Include="UtilityCommands\ResizeMapCommand.cs" />
|
|
<Compile Include="Traits\World\MapCreeps.cs" />
|
|
<Compile Include="Traits\World\MapBuildRadius.cs" />
|
|
<Compile Include="Traits\World\MapOptions.cs" />
|
|
<Compile Include="Traits\World\MissionData.cs" />
|
|
<Compile Include="UtilityCommands\ExtractMapRules.cs" />
|
|
<Compile Include="Traits\ScriptTags.cs" />
|
|
<Compile Include="Traits\Radar\AppearsOnRadar.cs" />
|
|
<Compile Include="Traits\Radar\ProvidesRadar.cs" />
|
|
<Compile Include="Traits\Radar\RadarColorFromTerrain.cs" />
|
|
<Compile Include="AI\DummyAI.cs" />
|
|
<Compile Include="UtilityCommands\ListInstallShieldContentsCommand.cs" />
|
|
<Compile Include="Widgets\Logic\Installation\ModContentLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Installation\DownloadPackageLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Installation\ModContentDiscTooltipLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Installation\InstallFromDiscLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Installation\ModContentPromptLogic.cs" />
|
|
<Compile Include="UtilityCommands\ListMSCabContentsCommand.cs" />
|
|
<Compile Include="FileFormats\MSCabCompression.cs" />
|
|
<Compile Include="Traits\World\ScriptLobbyDropdown.cs" />
|
|
<Compile Include="Activities\DeliverUnit.cs" />
|
|
<Compile Include="Activities\PickupUnit.cs" />
|
|
<Compile Include="Traits\Carryable.cs" />
|
|
<Compile Include="Traits\Carryall.cs" />
|
|
<Compile Include="Traits\Buildings\FreeActorWithDelivery.cs" />
|
|
<Compile Include="Traits\ExitsDebugOverlay.cs" />
|
|
<Compile Include="Traits\World\ExitsDebugOverlayManager.cs" />
|
|
<Compile Include="UtilityCommands\ListInstallShieldCabContentsCommand.cs" />
|
|
<Compile Include="FileFormats\InstallShieldCABCompression.cs" />
|
|
<Compile Include="ModContent.cs" />
|
|
<Compile Include="Traits\AutoCarryable.cs" />
|
|
<Compile Include="Traits\AutoCarryall.cs" />
|
|
<Compile Include="Traits\World\CliffBackImpassabilityLayer.cs" />
|
|
<Compile Include="Traits\Conditions\GrantCondition.cs" />
|
|
<Compile Include="Traits\Conditions\ExternalCondition.cs" />
|
|
<Compile Include="Traits\Buildings\BridgeHut.cs" />
|
|
<Compile Include="Traits\Buildings\BridgePlaceholder.cs" />
|
|
<Compile Include="Traits\Buildings\GroundLevelBridge.cs" />
|
|
<Compile Include="Traits\World\BridgeLayer.cs" />
|
|
<Compile Include="Traits\Render\WithBridgeSpriteBody.cs" />
|
|
<Compile Include="Traits\Render\WithDeadBridgeSpriteBody.cs" />
|
|
<Compile Include="UtilityCommands\OutputResolvedRulesCommand.cs" />
|
|
<Compile Include="UtilityCommands\Utilities.cs" />
|
|
<Compile Include="UtilityCommands\OutputResolvedSequencesCommand.cs" />
|
|
<Compile Include="UtilityCommands\OutputResolvedWeaponsCommand.cs" />
|
|
<Compile Include="Traits\RevealOnDeath.cs" />
|
|
<Compile Include="Traits\RevealOnFire.cs" />
|
|
<Compile Include="Traits\World\ActorMap.cs" />
|
|
<Compile Include="Traits\World\TerrainTunnelLayer.cs" />
|
|
<Compile Include="Traits\World\TerrainTunnel.cs" />
|
|
<Compile Include="Traits\World\SubterraneanActorLayer.cs" />
|
|
<Compile Include="Traits\World\JumpjetActorLayer.cs" />
|
|
<Compile Include="Traits\World\ElevatedBridgeLayer.cs" />
|
|
<Compile Include="Traits\World\ElevatedBridgePlaceholder.cs" />
|
|
<Compile Include="Traits\Attack\AttackCharges.cs" />
|
|
<Compile Include="Traits\Render\WithChargeSpriteBody.cs" />
|
|
<Compile Include="Traits\Render\WithChargeOverlay.cs" />
|
|
<Compile Include="WebServices.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnLineBuildDirection.cs" />
|
|
<Compile Include="Traits\Conditions\LineBuildSegmentExternalCondition.cs" />
|
|
<Compile Include="Traits\EntersTunnels.cs" />
|
|
<Compile Include="Traits\TunnelEntrance.cs" />
|
|
<Compile Include="FileSystem\InstallShieldPackage.cs" />
|
|
<Compile Include="FileFormats\Blast.cs" />
|
|
<Compile Include="Orders\ForceModifiersOrderGenerator.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\CommandBarLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\StanceSelectorLogic.cs" />
|
|
<Compile Include="Widgets\Logic\ButtonTooltipWithDescHighlightLogic.cs" />
|
|
<Compile Include="Traits\AutoTargetPriority.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnBotOwner.cs" />
|
|
<Compile Include="Traits\Render\ReloadArmamentsBar.cs" />
|
|
<Compile Include="UtilityCommands\LintInterfaces.cs" />
|
|
<Compile Include="Widgets\Logic\SingleHotkeyBaseLogic.cs" />
|
|
<Compile Include="Widgets\Logic\ScreenshotHotkeyLogic.cs" />
|
|
<Compile Include="Widgets\Logic\MuteHotkeyLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleBasesHotkeyLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleProductionActorsHotkeyLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\Hotkeys\JumpToLastEventHotkeyLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\Hotkeys\JumpToSelectedActorsHotkeyLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\Hotkeys\TogglePixelDoubleHotkeyLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\Hotkeys\TogglePlayerStanceColorHotkeyLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\Hotkeys\PauseHotkeyLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleStatusBarsHotkeyLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Lobby\LobbyOptionsLogic.cs" />
|
|
<Compile Include="Traits\World\LobbyPrerequisiteCheckbox.cs" />
|
|
<Compile Include="Widgets\Logic\DirectConnectLogic.cs" />
|
|
<Compile Include="Traits\Conditions\ToggleConditionOnOrder.cs" />
|
|
<Compile Include="Widgets\Logic\ServerListLogic.cs" />
|
|
<Compile Include="UtilityCommands\UpdateModCommand.cs" />
|
|
<Compile Include="UtilityCommands\UpdateMapCommand.cs" />
|
|
<Compile Include="UpdateRules\UpdateRule.cs" />
|
|
<Compile Include="UpdateRules\UpdatePath.cs" />
|
|
<Compile Include="UpdateRules\UpdateUtils.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\LegacyBetaWarning.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\RemoveMobileOnRails.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\AircraftCanHoverGeneralization.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\AddNukeLaunchAnimation.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\RenameWithTurreted.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\RemovePlayerPaletteTileset.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\CapturableChanges.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\DecoupleSelfReloading.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\RemoveOutOfAmmo.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\ChangeCanPowerDown.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\ReplaceRequiresPower.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\DropPauseAnimationWhenDisabled.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\ChangeBuildableArea.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\MoveVisualBounds.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\ScaleModHealth.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\ScaleModHealthBy10.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\ScaleModHealthBy100.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\ScaleDefaultModHealth.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\ReworkCheckboxes.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\SplitGateFromBuilding.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\RemoveIDisable.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\ReplaceCanPowerDown.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\ScaleSupportPowerSecondsToTicks.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\WarnAboutInfiltrateForTypes.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\RenameBurstDelay.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\RemoveTerrainTypeIsWaterFlag.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\RemoveWeaponScanRadius.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\DefineSoundDefaults.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\DefineSquadExcludeHarvester.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\SplitAimAnimations.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\RenameWormSpawner.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\RemoveWithReloadingSpriteTurret.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\RemovePaletteFromCurrentTileset.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\DefineLocomotors.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\DefineGroundCorpseDefault.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\DefineOwnerLostAction.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\RenameEmitInfantryOnSell.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\SplitRepairDecoration.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\MoveHackyAISupportPowerDecisions.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\ChangeIntensityToDuration.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\AddShakeToBridge.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\IgnoreAbstractActors.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\RemoveCanUndeployFromGrantConditionOnDeploy.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\DefineNotificationDefaults.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\RenameEditorTilesetFilter.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\MergeRearmAndRepairAnimation.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\LowPowerSlowdownToModifier.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\RemoveHealthPercentageRing.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\RemoveRepairBuildingsFromAircraft.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\AddRearmable.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\MergeAttackPlaneAndHeli.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\ExtractHackyAIModules.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\DefineLevelUpImageDefault.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\RemovedAutoCarryallCircleTurnSpeed.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\ReplacedWithChargeAnimation.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\RefactorResourceLevelAnimating.cs" />
|
|
<Compile Include="Traits\Player\PlayerResources.cs" />
|
|
<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
|
|
<Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" />
|
|
<Compile Include="ModCredits.cs" />
|
|
<Compile Include="Lint\CheckUnknownTraitFields.cs" />
|
|
<Compile Include="Lint\CheckUnknownWeaponFields.cs" />
|
|
<Compile Include="Widgets\Logic\PlayerProfileLogic.cs" />
|
|
<Compile Include="Traits\CaptureManager.cs" />
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<Target Name="AfterBuild">
|
|
<MakeDir Directories="$(SolutionDir)mods/common/"/>
|
|
<Copy
|
|
SourceFiles="$(TargetPath)"
|
|
DestinationFolder="$(SolutionDir)mods/common/"/>
|
|
<!--
|
|
csc generates .pdb symbol files (not `.dll.pdb`).
|
|
mcs generates .dll.mdb symbol files.
|
|
-->
|
|
<Copy
|
|
SourceFiles="$(TargetDir)$(TargetName).pdb"
|
|
DestinationFolder="$(SolutionDir)mods/common/"
|
|
Condition="Exists('$(TargetDir)$(TargetName).pdb')"/>
|
|
<Copy
|
|
SourceFiles="$(TargetPath).mdb"
|
|
DestinationFolder="$(SolutionDir)mods/common/"
|
|
Condition="Exists('$(TargetPath).mdb')"/>
|
|
<!-- Uncomment these lines when debugging or adding to this target
|
|
<Message Text="DEBUG OS: $(OS)"/>
|
|
<Message Text="DEBUG SolutionDir: $(SolutionDir)"/>
|
|
<Message Text="DEBUG TargetPath: $(TargetPath)"/>
|
|
<Message Text="DEBUG TargetDir: $(TargetDir)"/>
|
|
<Message Text="DEBUG TargetName: $(TargetName)"/>
|
|
-->
|
|
</Target>
|
|
</Project> |