57 lines
2.2 KiB
C#
Executable File
57 lines
2.2 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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namespace OpenRA
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{
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public static class Rules
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{
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public static Dictionary<string, ActorInfo> Info;
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public static Dictionary<string, WeaponInfo> Weapons;
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public static Dictionary<string, SoundInfo> Voices;
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public static Dictionary<string, SoundInfo> Notifications;
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public static Dictionary<string, MusicInfo> Music;
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public static Dictionary<string, string> Movies;
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public static Dictionary<string, TileSet> TileSets;
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public static void LoadRules(Manifest m, Map map)
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{
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// Added support to extend the list of rules (add it to m.LocalRules)
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Info = LoadYamlRules(m.Rules, map.Rules, (k, y) => new ActorInfo(k.Key.ToLowerInvariant(), k.Value, y));
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Weapons = LoadYamlRules(m.Weapons, map.Weapons, (k, _) => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
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Voices = LoadYamlRules(m.Voices, map.Voices, (k, _) => new SoundInfo(k.Value));
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Notifications = LoadYamlRules(m.Notifications, map.Notifications, (k, _) => new SoundInfo(k.Value));
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Music = LoadYamlRules(m.Music, new List<MiniYamlNode>(), (k, _) => new MusicInfo(k.Key, k.Value));
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Movies = LoadYamlRules(m.Movies, new List<MiniYamlNode>(), (k, v) => k.Value.Value);
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TileSets = new Dictionary<string, TileSet>();
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foreach (var file in m.TileSets)
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{
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var t = new TileSet(file);
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TileSets.Add(t.Id,t);
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}
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}
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static Dictionary<string, T> LoadYamlRules<T>(string[] files, List<MiniYamlNode> dict, Func<MiniYamlNode, Dictionary<string, MiniYaml>, T> f)
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{
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var y = files.Select(a => MiniYaml.FromFile(a)).Aggregate(dict, MiniYaml.MergeLiberal);
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var yy = y.ToDictionary( x => x.Key, x => x.Value );
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return y.ToDictionary(kv => kv.Key.ToLowerInvariant(), kv => f(kv, yy));
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}
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public static IEnumerable<KeyValuePair<string,MusicInfo>> InstalledMusic { get { return Music.Where( m => m.Value.Exists ); } }
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}
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}
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