Files
OpenRA/OpenRA.Mods.RA/Effects/RepairIndicator.cs
2011-09-10 16:41:40 -06:00

55 lines
1.3 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Effects
{
class RepairIndicator : IEffect
{
Actor building;
Player player;
Animation anim = new Animation("allyrepair");
public RepairIndicator(Actor building, Player player)
{
this.building = building;
this.player = player;
anim.PlayRepeating("repair");
}
public void Tick(World world)
{
if (!building.IsInWorld ||
building.IsDead() ||
building.Trait<RepairableBuilding>().Repairer == null ||
building.Trait<RepairableBuilding>().Repairer != player)
world.AddFrameEndTask(w => w.Remove(this));
anim.Tick();
}
public IEnumerable<Renderable> Render()
{
if (!building.Destroyed)
{
var palette = building.Trait<RenderSimple>().Palette(player);
yield return new Renderable(anim.Image,
building.CenterLocation - .5f * anim.Image.size, palette, (int)building.CenterLocation.Y);
}
}
}
}