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OpenRA/OpenRA.Mods.Common/Traits/SupportPowers/GrantUpgradePower.cs

149 lines
4.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
class GrantUpgradePowerInfo : SupportPowerInfo
{
[Desc("The upgrades to apply.")]
public readonly string[] Upgrades = { };
[Desc("Duration of the upgrade (in ticks). Set to 0 for a permanent upgrade.")]
public readonly int Duration = 0;
[Desc("Cells")]
public readonly int Range = 1;
public readonly string GrantUpgradeSound = "ironcur9.aud";
public override object Create(ActorInitializer init) { return new GrantUpgradePower(init.Self, this); }
}
class GrantUpgradePower : SupportPower
{
GrantUpgradePowerInfo info;
public GrantUpgradePower(Actor self, GrantUpgradePowerInfo info)
: base(self, info)
{
this.info = info;
}
public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager)
{
Sound.PlayToPlayer(manager.Self.Owner, Info.SelectTargetSound);
return new SelectTarget(Self.World, order, manager, this);
}
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
self.Trait<RenderBuilding>().PlayCustomAnim(self, "active");
Sound.Play(info.GrantUpgradeSound, self.World.Map.CenterOfCell(order.TargetLocation));
foreach (var a in UnitsInRange(order.TargetLocation))
{
var um = a.TraitOrDefault<UpgradeManager>();
if (um == null)
continue;
foreach (var u in info.Upgrades)
{
if (!um.AcceptsUpgrade(a, u))
continue;
if (info.Duration > 0)
um.GrantTimedUpgrade(a, u, info.Duration);
else
um.GrantUpgrade(a, u, this);
}
}
}
public IEnumerable<Actor> UnitsInRange(CPos xy)
{
var range = info.Range;
var tiles = Self.World.Map.FindTilesInCircle(xy, range);
var units = new List<Actor>();
foreach (var t in tiles)
units.AddRange(Self.World.ActorMap.GetUnitsAt(t));
return units.Distinct().Where(a =>
{
if (!a.Owner.IsAlliedWith(Self.Owner))
return false;
var um = a.TraitOrDefault<UpgradeManager>();
return um != null && info.Upgrades.Any(u => um.AcceptsUpgrade(a, u));
});
}
class SelectTarget : IOrderGenerator
{
readonly GrantUpgradePower power;
readonly int range;
readonly Sprite tile;
readonly SupportPowerManager manager;
readonly string order;
public SelectTarget(World world, string order, SupportPowerManager manager, GrantUpgradePower power)
{
this.manager = manager;
this.order = order;
this.power = power;
this.range = power.info.Range;
tile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
}
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
{
world.CancelInputMode();
if (mi.Button == MouseButton.Left && power.UnitsInRange(xy).Any())
yield return new Order(order, manager.Self, false) { TargetLocation = xy, SuppressVisualFeedback = true };
}
public void Tick(World world)
{
// Cancel the OG if we can't use the power
if (!manager.Powers.ContainsKey(order))
world.CancelInputMode();
}
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world)
{
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
foreach (var unit in power.UnitsInRange(xy))
yield return new SelectionBoxRenderable(unit, Color.Red);
}
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
{
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var pal = wr.Palette("terrain");
foreach (var t in world.Map.FindTilesInCircle(xy, range))
yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true);
}
public string GetCursor(World world, CPos xy, MouseInput mi)
{
return power.UnitsInRange(xy).Any() ? "ability" : "move-blocked";
}
}
}
}