Files
OpenRA/OpenRA.Mods.Common/Traits/Player/PlayerStatistics.cs

130 lines
3.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Attach this to the player actor to collect observer stats.")]
public class PlayerStatisticsInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new PlayerStatistics(init.Self); }
}
public class PlayerStatistics : ITick, IResolveOrder
{
World world;
Player player;
public int OrderCount;
public int EarnedThisMinute
{
get
{
return player.PlayerActor.Trait<PlayerResources>().Earned - earnedAtBeginningOfMinute;
}
}
public Queue<int> EarnedSamples = new Queue<int>(100);
int earnedAtBeginningOfMinute;
public int KillsCost;
public int DeathsCost;
public int UnitsKilled;
public int UnitsDead;
public int BuildingsKilled;
public int BuildingsDead;
public PlayerStatistics(Actor self)
{
world = self.World;
player = self.Owner;
}
void UpdateEarnedThisMinute()
{
EarnedSamples.Enqueue(EarnedThisMinute);
earnedAtBeginningOfMinute = player.PlayerActor.Trait<PlayerResources>().Earned;
if (EarnedSamples.Count > 100)
EarnedSamples.Dequeue();
}
public void Tick(Actor self)
{
if (world.WorldTick % 1500 == 1)
UpdateEarnedThisMinute();
}
public void ResolveOrder(Actor self, Order order)
{
switch (order.OrderString)
{
case "Chat":
case "TeamChat":
case "HandshakeResponse":
case "PauseGame":
case "StartGame":
case "Disconnected":
case "ServerError":
case "AuthenticationError":
case "SyncLobbyInfo":
case "SyncClientInfo":
case "SyncLobbySlots":
case "SyncLobbyGlobalSettings":
case "SyncClientPing":
case "Ping":
case "Pong":
return;
}
if (order.OrderString.StartsWith("Dev"))
return;
OrderCount++;
}
}
[Desc("Attach this to a unit to update observer stats.")]
public class UpdatesPlayerStatisticsInfo : TraitInfo<UpdatesPlayerStatistics> { }
public class UpdatesPlayerStatistics : INotifyKilled
{
public void Killed(Actor self, AttackInfo e)
{
if (self.Owner.WinState != WinState.Undefined)
return;
var attackerStats = e.Attacker.Owner.PlayerActor.Trait<PlayerStatistics>();
var defenderStats = self.Owner.PlayerActor.Trait<PlayerStatistics>();
if (self.Info.HasTraitInfo<BuildingInfo>())
{
attackerStats.BuildingsKilled++;
defenderStats.BuildingsDead++;
}
else if (self.Info.HasTraitInfo<IPositionableInfo>())
{
attackerStats.UnitsKilled++;
defenderStats.UnitsDead++;
}
if (self.Info.HasTraitInfo<ValuedInfo>())
{
var cost = self.Info.TraitInfo<ValuedInfo>().Cost;
attackerStats.KillsCost += cost;
defenderStats.DeathsCost += cost;
}
}
}
}