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bee590a05763d249c930a893bf7297bd9a740443
OpenRA
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glsl
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Paul Chote
02dedf9acf
Introduce RgbaColorRenderer class.
2015-12-10 23:22:07 +00:00
..
color.frag
Introduce RgbaColorRenderer class.
2015-12-10 23:22:07 +00:00
color.vert
Introduce RgbaColorRenderer class.
2015-12-10 23:22:07 +00:00
rgba.frag
Remove duplication between world/chrome shaders.
2013-02-23 09:53:46 +13:00
rgba.vert
Add WorldRgbaSpriteRenderer.
2013-06-15 19:16:08 +12:00
shp.frag
Add a visualisation mode for depth sprites.
2015-10-17 22:35:47 +01:00
shp.vert
Send TS terrain depth data to the GPU.
2015-10-17 22:34:46 +01:00
vxl.frag
Use varyings for masks instead of overloading gl_TexCoord.
2015-10-17 22:28:19 +01:00
vxl.vert
Use varyings for masks instead of overloading gl_TexCoord.
2015-10-17 22:28:19 +01:00