506 lines
15 KiB
C#
506 lines
15 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets
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{
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public sealed class RadarWidget : Widget, IDisposable
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{
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public readonly int ColorFog = Color.FromArgb(128, Color.Black).ToArgb();
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public readonly int ColorShroud = Color.Black.ToArgb();
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public string WorldInteractionController = null;
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public int AnimationLength = 5;
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public string RadarOnlineSound = null;
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public string RadarOfflineSound = null;
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public Func<bool> IsEnabled = () => true;
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public Action AfterOpen = () => { };
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public Action AfterClose = () => { };
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public Action<float> Animating = _ => { };
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readonly World world;
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readonly WorldRenderer worldRenderer;
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readonly RadarPings radarPings;
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readonly IRadarTerrainLayer[] radarTerrainLayers;
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readonly bool isRectangularIsometric;
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readonly int cellWidth;
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readonly int previewWidth;
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readonly int previewHeight;
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readonly string worldDefaultCursor = ChromeMetrics.Get<string>("WorldDefaultCursor");
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float radarMinimapHeight;
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int frame;
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bool hasRadar;
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bool cachedEnabled;
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float previewScale = 0;
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int2 previewOrigin = int2.Zero;
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Rectangle mapRect = Rectangle.Empty;
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Sheet radarSheet;
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byte[] radarData;
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Sprite terrainSprite;
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Sprite actorSprite;
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Sprite shroudSprite;
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Shroud shroud;
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PlayerRadarTerrain playerRadarTerrain;
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Player currentPlayer;
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public string SoundUp { get; private set; }
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public string SoundDown { get; private set; }
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[ObjectCreator.UseCtor]
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public RadarWidget(World world, WorldRenderer worldRenderer)
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{
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this.world = world;
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this.worldRenderer = worldRenderer;
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radarPings = world.WorldActor.TraitOrDefault<RadarPings>();
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radarTerrainLayers = world.WorldActor.TraitsImplementing<IRadarTerrainLayer>().ToArray();
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isRectangularIsometric = world.Map.Grid.Type == MapGridType.RectangularIsometric;
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cellWidth = isRectangularIsometric ? 2 : 1;
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previewWidth = world.Map.MapSize.X;
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previewHeight = world.Map.MapSize.Y;
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if (isRectangularIsometric)
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previewWidth = 2 * previewWidth - 1;
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}
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void CellTerrainColorChanged(MPos uv)
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{
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UpdateTerrainColor(uv);
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}
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void CellTerrainColorChanged(CPos cell)
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{
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UpdateTerrainColor(cell.ToMPos(world.Map));
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}
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public override void Initialize(WidgetArgs args)
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{
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base.Initialize(args);
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// The four layers are stored in a 2x2 grid within a single texture
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radarSheet = new Sheet(SheetType.BGRA, new Size(2 * previewWidth, 2 * previewHeight).NextPowerOf2());
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radarSheet.CreateBuffer();
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radarData = radarSheet.GetData();
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MapBoundsChanged();
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var player = world.Type == WorldType.Regular ? world.LocalPlayer ?? world.RenderPlayer : null;
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SetPlayer(player, true);
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if (player == null)
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{
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// Set initial terrain data
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foreach (var uv in world.Map.AllCells.MapCoords)
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UpdateTerrainColor(uv);
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}
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world.RenderPlayerChanged += WorldOnRenderPlayerChanged;
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}
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void WorldOnRenderPlayerChanged(Player player)
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{
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SetPlayer(player);
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// Set initial terrain data
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foreach (var uv in world.Map.AllCells.MapCoords)
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UpdateTerrainColor(uv);
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}
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void SetPlayer(Player player, bool forceUpdate = false)
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{
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currentPlayer = player;
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var newShroud = player?.Shroud;
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if (newShroud != shroud)
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{
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if (shroud != null)
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shroud.OnShroudChanged -= UpdateShroudCell;
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if (newShroud != null)
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{
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newShroud.OnShroudChanged += UpdateShroudCell;
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foreach (var puv in world.Map.ProjectedCells)
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UpdateShroudCell(puv);
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}
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shroud = newShroud;
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}
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var newPlayerRadarTerrain = currentPlayer?.PlayerActor.TraitOrDefault<PlayerRadarTerrain>();
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if (forceUpdate || newPlayerRadarTerrain != playerRadarTerrain)
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{
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if (playerRadarTerrain != null)
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playerRadarTerrain.CellTerrainColorChanged -= CellTerrainColorChanged;
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else
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{
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world.Map.Tiles.CellEntryChanged -= CellTerrainColorChanged;
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foreach (var rtl in radarTerrainLayers)
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rtl.CellEntryChanged -= CellTerrainColorChanged;
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}
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if (newPlayerRadarTerrain != null)
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newPlayerRadarTerrain.CellTerrainColorChanged += CellTerrainColorChanged;
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else
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{
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world.Map.Tiles.CellEntryChanged += CellTerrainColorChanged;
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foreach (var rtl in radarTerrainLayers)
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rtl.CellEntryChanged += CellTerrainColorChanged;
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}
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playerRadarTerrain = newPlayerRadarTerrain;
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}
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}
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void MapBoundsChanged()
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{
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var map = world.Map;
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// The minimap is drawn in cell space, so we need to
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// unproject the bounds to find the extent of the map.
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// TODO: This attempt to find the map bounds accounting for projected cell heights is bogus.
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// When a map with height is involved, the bounds may not be optimal, this needs fixing.
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var projectedLeft = map.Bounds.Left;
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var projectedRight = map.Bounds.Right;
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var projectedTop = map.Bounds.Top;
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var projectedBottom = map.Bounds.Bottom;
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var top = int.MaxValue;
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var bottom = int.MinValue;
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var left = projectedLeft * cellWidth;
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var right = projectedRight * cellWidth;
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for (var x = projectedLeft; x < projectedRight; x++)
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{
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// Unprojects check can fail and return an empty list.
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// This happens when the map tile is outside the map projected space,
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// e.g. if a tile on the bottom edge has a height > 0.
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// Guard against this by using the map bounds as a fallback.
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var allTop = map.Unproject(new PPos(x, projectedTop));
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var allBottom = map.Unproject(new PPos(x, projectedBottom));
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if (allTop.Count > 0)
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top = Math.Min(top, allTop.MinBy(uv => uv.V).V);
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else
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top = map.Bounds.Top;
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if (allBottom.Count > 0)
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bottom = Math.Max(bottom, allBottom.MaxBy(uv => uv.V).V);
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else
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bottom = map.Bounds.Bottom;
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}
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var b = Rectangle.FromLTRB(left, top, right, bottom);
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var rb = RenderBounds;
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previewScale = Math.Min(rb.Width * 1f / b.Width, rb.Height * 1f / b.Height);
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previewOrigin = new int2((int)((rb.Width - previewScale * b.Width) / 2), (int)((rb.Height - previewScale * b.Height) / 2));
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mapRect = new Rectangle(previewOrigin.X, previewOrigin.Y, (int)(previewScale * b.Width), (int)(previewScale * b.Height));
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terrainSprite = new Sprite(radarSheet, b, TextureChannel.RGBA);
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shroudSprite = new Sprite(radarSheet, new Rectangle(b.Location + new Size(previewWidth, 0), b.Size), TextureChannel.RGBA);
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actorSprite = new Sprite(radarSheet, new Rectangle(b.Location + new Size(0, previewHeight), b.Size), TextureChannel.RGBA);
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}
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void UpdateTerrainColor(MPos uv)
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{
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var (leftColor, rightColor) = playerRadarTerrain != null && playerRadarTerrain.IsInitialized ?
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playerRadarTerrain[uv] : PlayerRadarTerrain.GetColor(world.Map, radarTerrainLayers, uv);
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var stride = radarSheet.Size.Width;
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unsafe
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{
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fixed (byte* colorBytes = &radarData[0])
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{
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var colors = (int*)colorBytes;
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if (isRectangularIsometric)
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{
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// Odd rows are shifted right by 1px
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var dx = uv.V & 1;
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if (uv.U + dx > 0)
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colors[uv.V * stride + 2 * uv.U + dx - 1] = leftColor;
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if (2 * uv.U + dx < stride)
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colors[uv.V * stride + 2 * uv.U + dx] = rightColor;
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}
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else
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colors[uv.V * stride + uv.U] = leftColor;
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}
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}
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}
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void UpdateShroudCell(PPos puv)
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{
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var color = 0;
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var cv = currentPlayer.Shroud.GetVisibility(puv);
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if (!cv.HasFlag(Shroud.CellVisibility.Explored))
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color = ColorShroud;
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else if (!cv.HasFlag(Shroud.CellVisibility.Visible))
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color = ColorFog;
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var stride = radarSheet.Size.Width;
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unsafe
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{
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fixed (byte* colorBytes = &radarData[0])
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{
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var colors = (int*)colorBytes;
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foreach (var iuv in world.Map.Unproject(puv))
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{
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if (isRectangularIsometric)
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{
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// Odd rows are shifted right by 1px
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var dx = iuv.V & 1;
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if (iuv.U + dx > 0)
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colors[iuv.V * stride + 2 * iuv.U + dx - 1 + previewWidth] = color;
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if (2 * iuv.U + dx < stride)
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colors[iuv.V * stride + 2 * iuv.U + dx + previewWidth] = color;
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}
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else
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colors[iuv.V * stride + iuv.U + previewWidth] = color;
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}
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}
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}
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}
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public override string GetCursor(int2 pos)
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{
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if (world == null || !hasRadar)
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return null;
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var cell = MinimapPixelToCell(pos);
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var worldPixel = worldRenderer.ScreenPxPosition(world.Map.CenterOfCell(cell));
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var location = worldRenderer.Viewport.WorldToViewPx(worldPixel);
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var mi = new MouseInput
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{
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Location = location,
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Button = Game.Settings.Game.MouseButtonPreference.Action,
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Modifiers = Game.GetModifierKeys()
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};
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var cursor = world.OrderGenerator.GetCursor(world, cell, worldPixel, mi);
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if (cursor == null)
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return worldDefaultCursor;
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return Game.ModData.CursorProvider.HasCursorSequence(cursor + "-minimap") ? cursor + "-minimap" : cursor;
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}
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public override bool HandleMouseInput(MouseInput mi)
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{
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if (!mapRect.Contains(mi.Location))
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return false;
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if (!hasRadar)
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return true;
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var cell = MinimapPixelToCell(mi.Location);
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var pos = world.Map.CenterOfCell(cell);
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if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move)
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&& mi.Button == Game.Settings.Game.MouseButtonPreference.Cancel)
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{
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worldRenderer.Viewport.Center(pos);
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}
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if (mi.Event == MouseInputEvent.Down && mi.Button == Game.Settings.Game.MouseButtonPreference.Action)
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{
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// fake a mousedown/mouseup here
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var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(pos));
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var fakemi = new MouseInput
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{
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Event = MouseInputEvent.Down,
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Button = Game.Settings.Game.MouseButtonPreference.Action,
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Modifiers = mi.Modifiers,
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Location = location
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};
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if (WorldInteractionController != null)
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{
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var controller = Ui.Root.Get<WorldInteractionControllerWidget>(WorldInteractionController);
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controller.HandleMouseInput(fakemi);
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fakemi.Event = MouseInputEvent.Up;
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controller.HandleMouseInput(fakemi);
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}
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}
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return true;
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}
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public override void Draw()
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{
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if (world == null)
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return;
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radarSheet.CommitBufferedData();
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var o = new float2(mapRect.Location.X, mapRect.Location.Y + world.Map.Bounds.Height * previewScale * (1 - radarMinimapHeight) / 2);
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var s = new float2(mapRect.Size.Width, mapRect.Size.Height * radarMinimapHeight);
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WidgetUtils.DrawSprite(terrainSprite, o, s);
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WidgetUtils.DrawSprite(actorSprite, o, s);
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if (shroud != null)
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WidgetUtils.DrawSprite(shroudSprite, o, s);
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// Draw viewport rect
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if (hasRadar)
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{
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var tl = CellToMinimapPixel(world.Map.CellContaining(worldRenderer.ProjectedPosition(worldRenderer.Viewport.TopLeft)));
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var br = CellToMinimapPixel(world.Map.CellContaining(worldRenderer.ProjectedPosition(worldRenderer.Viewport.BottomRight)));
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Game.Renderer.EnableScissor(mapRect);
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DrawRadarPings();
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Game.Renderer.RgbaColorRenderer.DrawRect(tl, br, 1, Color.White);
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Game.Renderer.DisableScissor();
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}
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}
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void DrawRadarPings()
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{
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if (radarPings == null)
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return;
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foreach (var radarPing in radarPings.Pings.Where(e => e.IsVisible()))
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{
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var c = radarPing.Color;
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var pingCell = world.Map.CellContaining(radarPing.Position);
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var points = radarPing.Points(CellToMinimapPixel(pingCell)).ToArray();
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Game.Renderer.RgbaColorRenderer.DrawPolygon(points, 2, c);
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}
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}
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public override void Tick()
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{
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// Enable/Disable the radar
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var enabled = IsEnabled();
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if (enabled != cachedEnabled)
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Game.Sound.Play(SoundType.UI, enabled ? RadarOnlineSound : RadarOfflineSound);
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cachedEnabled = enabled;
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if (enabled)
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{
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// The actor layer is updated every tick
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var stride = radarSheet.Size.Width;
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Array.Clear(radarData, 4 * actorSprite.Bounds.Top * stride, 4 * actorSprite.Bounds.Height * stride);
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var cells = new List<(CPos Cell, Color Color)>();
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unsafe
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{
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fixed (byte* colorBytes = &radarData[0])
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{
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var colors = (int*)colorBytes;
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foreach (var t in world.ActorsWithTrait<IRadarSignature>())
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{
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if (!t.Actor.IsInWorld || world.FogObscures(t.Actor))
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continue;
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cells.Clear();
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t.Trait.PopulateRadarSignatureCells(t.Actor, cells);
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foreach (var cell in cells)
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{
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if (!world.Map.Contains(cell.Cell))
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continue;
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var uv = cell.Cell.ToMPos(world.Map.Grid.Type);
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var color = cell.Color.ToArgb();
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if (isRectangularIsometric)
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{
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// Odd rows are shifted right by 1px
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var dx = uv.V & 1;
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if (uv.U + dx > 0)
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colors[(uv.V + previewHeight) * stride + 2 * uv.U + dx - 1] = color;
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if (2 * uv.U + dx < stride)
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colors[(uv.V + previewHeight) * stride + 2 * uv.U + dx] = color;
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}
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else
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colors[(uv.V + previewHeight) * stride + uv.U] = color;
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}
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}
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}
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}
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}
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var targetFrame = enabled ? AnimationLength : 0;
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hasRadar = enabled && frame == AnimationLength;
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if (frame == targetFrame)
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return;
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frame += enabled ? 1 : -1;
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radarMinimapHeight = float2.Lerp(0, 1, (float)frame / AnimationLength);
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Animating(frame * 1f / AnimationLength);
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// Update map rectangle for event handling
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var ro = RenderOrigin;
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mapRect = new Rectangle(previewOrigin.X + ro.X, previewOrigin.Y + ro.Y, mapRect.Width, mapRect.Height);
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// Animation is complete
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if (frame == targetFrame)
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{
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if (enabled)
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AfterOpen();
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else
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AfterClose();
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}
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}
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int2 CellToMinimapPixel(CPos p)
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{
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var uv = p.ToMPos(world.Map);
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var dx = (int)(previewScale * cellWidth * (uv.U - world.Map.Bounds.Left));
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var dy = (int)(previewScale * (uv.V - world.Map.Bounds.Top));
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// Odd rows are shifted right by 1px
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if (isRectangularIsometric && (uv.V & 1) == 1)
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dx += 1;
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return new int2(mapRect.X + dx, mapRect.Y + dy);
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}
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CPos MinimapPixelToCell(int2 p)
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{
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var u = (int)((p.X - mapRect.X) / (previewScale * cellWidth)) + world.Map.Bounds.Left;
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var v = (int)((p.Y - mapRect.Y) / previewScale) + world.Map.Bounds.Top;
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return new MPos(u, v).ToCPos(world.Map);
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}
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public override void Removed()
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{
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base.Removed();
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if (playerRadarTerrain != null)
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playerRadarTerrain.CellTerrainColorChanged -= CellTerrainColorChanged;
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world.RenderPlayerChanged -= WorldOnRenderPlayerChanged;
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Dispose();
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}
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public void Dispose()
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{
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radarSheet.Dispose();
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}
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}
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}
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