Files
OpenRA/OpenRa.Game/Traits/Activities/Attack.cs
Chris Forbes bf2a87f73e #25 fixed
2009-11-09 23:46:45 +13:00

59 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits.Activities
{
/* non-turreted attack */
class Attack : IActivity
{
Actor Target;
int Range;
public Attack(Actor target, int range)
{
Target = target;
Range = range;
}
public IActivity NextActivity { get; set; }
public void Tick(Actor self, Mobile mobile)
{
if (Target.IsDead)
{
mobile.InternalSetActivity(NextActivity);
return;
}
if ((Target.Location - self.Location).LengthSquared >= Range * Range)
{
mobile.InternalSetActivity(new Move(Target, Range));
mobile.QueueActivity(this);
return;
}
var desiredFacing = Util.GetFacing((Target.Location - self.Location).ToFloat2(), 0);
var renderUnit = self.traits.WithInterface<RenderUnit>().First();
if (Util.QuantizeFacing(mobile.facing, renderUnit.anim.CurrentSequence.Length)
!= Util.QuantizeFacing(desiredFacing, renderUnit.anim.CurrentSequence.Length))
{
mobile.InternalSetActivity(new Turn(desiredFacing));
mobile.QueueActivity(this);
return;
}
var attack = self.traits.WithInterface<AttackBase>().First();
attack.target = Target;
attack.DoAttack(self);
}
public void Cancel(Actor self, Mobile mobile)
{
mobile.InternalSetActivity(null);
}
}
}