206 lines
6.4 KiB
C#
206 lines
6.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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class Minimap
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{
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readonly World world;
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Sheet sheet;
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SpriteRenderer rgbaRenderer;
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LineRenderer lineRenderer;
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Sprite sprite;
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Bitmap terrain, oreLayer;
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Rectangle bounds;
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Sprite ownedSpawnPoint;
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Sprite unownedSpawnPoint;
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const int alpha = 230;
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public Minimap(World world, Renderer r)
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{
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this.world = world;
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sheet = new Sheet(r, new Size(world.Map.MapSize.X, world.Map.MapSize.Y));
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lineRenderer = new LineRenderer(r);
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rgbaRenderer = r.RgbaSpriteRenderer;
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var size = Math.Max(world.Map.Width, world.Map.Height);
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var dw = (size - world.Map.Width) / 2;
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var dh = (size - world.Map.Height) / 2;
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bounds = new Rectangle(world.Map.TopLeft.X - dw, world.Map.TopLeft.Y - dh, size, size);
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sprite = new Sprite(sheet, bounds, TextureChannel.Alpha);
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shroudColor = Color.FromArgb(alpha, Color.Black);
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ownedSpawnPoint = ChromeProvider.GetImage(r, "spawnpoints", "owned");
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unownedSpawnPoint = ChromeProvider.GetImage(r, "spawnpoints", "unowned");
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}
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public static Rectangle MakeMinimapBounds(Map m)
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{
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var size = Math.Max(m.Width, m.Height);
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var dw = (size - m.Width) / 2;
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var dh = (size - m.Height) / 2;
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return new Rectangle(m.TopLeft.X - dw, m.TopLeft.Y - dh, size, size);
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}
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static Color shroudColor;
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public void InvalidateOre() { oreLayer = null; }
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public static Bitmap RenderTerrainBitmap(Map map, TileSet tileset)
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{
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var terrain = new Bitmap(map.MapSize.X, map.MapSize.Y);
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for (var x = 0; x < map.MapSize.X; x++)
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for (var y = 0; y < map.MapSize.Y; y++)
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{
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var type = tileset.GetTerrainType(map.MapTiles[x, y]);
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terrain.SetPixel(x, y, map.IsInMap(x, y)
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? Color.FromArgb(alpha, tileset.Terrain[type].Color)
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: shroudColor);
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}
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return terrain;
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}
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public void Update()
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{
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if (terrain == null)
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terrain = RenderTerrainBitmap(world.Map, world.TileSet);
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if (oreLayer == null)
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{
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var res = world.WorldActor.traits.Get<ResourceLayer>();
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// This is an ugly hack
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Color oreColor = world.TileSet.Terrain["Ore"].Color;
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oreLayer = new Bitmap(terrain);
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for (var x = world.Map.TopLeft.X; x < world.Map.BottomRight.X; x++)
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for (var y = world.Map.TopLeft.Y; y < world.Map.BottomRight.Y; y++)
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if (res.GetResource(new int2(x,y)) != null)
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oreLayer.SetPixel(x, y, Color.FromArgb(alpha, oreColor));
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}
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if (!world.GameHasStarted || !world.Queries.OwnedBy[world.LocalPlayer].WithTrait<ProvidesRadar>().Any())
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return;
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var bitmap = new Bitmap(oreLayer);
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var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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unsafe
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{
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int* c = (int*)bitmapData.Scan0;
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foreach (var a in world.Queries.WithTrait<Unit>().Where(a => a.Actor.Owner != null && a.Actor.IsVisible()))
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*(c + (a.Actor.Location.Y * bitmapData.Stride >> 2) + a.Actor.Location.X) =
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Color.FromArgb(alpha, a.Actor.Owner.Color).ToArgb();
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for (var x = world.Map.TopLeft.X; x < world.Map.BottomRight.X; x++)
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for (var y = world.Map.TopLeft.Y; y < world.Map.BottomRight.Y; y++)
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{
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if (!world.LocalPlayer.Shroud.DisplayOnRadar(x, y))
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{
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*(c + (y * bitmapData.Stride >> 2) + x) = shroudColor.ToArgb();
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continue;
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}
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var b = world.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(new int2(x, y));
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// This is an even worse hack than the ore!
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var treeColor = world.TileSet.Terrain["tree"].Color;
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if (b != null)
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*(c + (y * bitmapData.Stride >> 2) + x) =
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(b.Owner != null ? Color.FromArgb(alpha, b.Owner.Color) : Color.FromArgb(alpha, treeColor)).ToArgb();
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}
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}
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bitmap.UnlockBits(bitmapData);
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sheet.Texture.SetData(bitmap);
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}
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public void Draw(RectangleF rect)
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{
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rgbaRenderer.DrawSprite(sprite,
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new float2(rect.X, rect.Y), "chrome", new float2(rect.Width, rect.Height));
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rgbaRenderer.Flush();
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}
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int2 CellToMinimapPixel(RectangleF viewRect, int2 p)
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{
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var fx = (float)(p.X - bounds.X) / bounds.Width;
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var fy = (float)(p.Y - bounds.Y) / bounds.Height;
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return new int2(
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(int)(viewRect.Width * fx + viewRect.Left),
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(int)(viewRect.Height * fy + viewRect.Top));
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}
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public int2 MinimapPixelToCell(RectangleF viewRect, int2 p)
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{
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var fx = (float)(p.X - viewRect.Left) / viewRect.Width;
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var fy = (float)(p.Y - viewRect.Top) / viewRect.Height;
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return new int2(
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(int)(bounds.Width * fx + bounds.Left),
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(int)(bounds.Height * fy + bounds.Top));
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}
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public void DrawSpawnPoints(RectangleF rect)
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{
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var points = world.Map.SpawnPoints
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.Select( (sp,i) => Pair.New(sp, Game.LobbyInfo.Clients.FirstOrDefault(
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c => c.SpawnPoint == i + 1 ) ))
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.ToList();
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foreach (var p in points)
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{
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var pos = CellToMinimapPixel(rect, p.First) - new int2(8, 8);
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if (p.Second == null)
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rgbaRenderer.DrawSprite(unownedSpawnPoint, pos, "chrome");
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else
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{
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lineRenderer.FillRect(new RectangleF(
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Game.viewport.Location.X + pos.X + 2,
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Game.viewport.Location.Y + pos.Y + 2,
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12, 12), Game.world.PlayerColors()[p.Second.PaletteIndex % Game.world.PlayerColors().Count()].Color);
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rgbaRenderer.DrawSprite(ownedSpawnPoint, pos, "chrome");
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}
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}
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lineRenderer.Flush();
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rgbaRenderer.Flush();
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}
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}
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}
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