Files
OpenRA/OpenRA.Game/Graphics/Minimap.cs

206 lines
6.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Graphics
{
class Minimap
{
readonly World world;
Sheet sheet;
SpriteRenderer rgbaRenderer;
LineRenderer lineRenderer;
Sprite sprite;
Bitmap terrain, oreLayer;
Rectangle bounds;
Sprite ownedSpawnPoint;
Sprite unownedSpawnPoint;
const int alpha = 230;
public Minimap(World world, Renderer r)
{
this.world = world;
sheet = new Sheet(r, new Size(world.Map.MapSize.X, world.Map.MapSize.Y));
lineRenderer = new LineRenderer(r);
rgbaRenderer = r.RgbaSpriteRenderer;
var size = Math.Max(world.Map.Width, world.Map.Height);
var dw = (size - world.Map.Width) / 2;
var dh = (size - world.Map.Height) / 2;
bounds = new Rectangle(world.Map.TopLeft.X - dw, world.Map.TopLeft.Y - dh, size, size);
sprite = new Sprite(sheet, bounds, TextureChannel.Alpha);
shroudColor = Color.FromArgb(alpha, Color.Black);
ownedSpawnPoint = ChromeProvider.GetImage(r, "spawnpoints", "owned");
unownedSpawnPoint = ChromeProvider.GetImage(r, "spawnpoints", "unowned");
}
public static Rectangle MakeMinimapBounds(Map m)
{
var size = Math.Max(m.Width, m.Height);
var dw = (size - m.Width) / 2;
var dh = (size - m.Height) / 2;
return new Rectangle(m.TopLeft.X - dw, m.TopLeft.Y - dh, size, size);
}
static Color shroudColor;
public void InvalidateOre() { oreLayer = null; }
public static Bitmap RenderTerrainBitmap(Map map, TileSet tileset)
{
var terrain = new Bitmap(map.MapSize.X, map.MapSize.Y);
for (var x = 0; x < map.MapSize.X; x++)
for (var y = 0; y < map.MapSize.Y; y++)
{
var type = tileset.GetTerrainType(map.MapTiles[x, y]);
terrain.SetPixel(x, y, map.IsInMap(x, y)
? Color.FromArgb(alpha, tileset.Terrain[type].Color)
: shroudColor);
}
return terrain;
}
public void Update()
{
if (terrain == null)
terrain = RenderTerrainBitmap(world.Map, world.TileSet);
if (oreLayer == null)
{
var res = world.WorldActor.traits.Get<ResourceLayer>();
// This is an ugly hack
Color oreColor = world.TileSet.Terrain["Ore"].Color;
oreLayer = new Bitmap(terrain);
for (var x = world.Map.TopLeft.X; x < world.Map.BottomRight.X; x++)
for (var y = world.Map.TopLeft.Y; y < world.Map.BottomRight.Y; y++)
if (res.GetResource(new int2(x,y)) != null)
oreLayer.SetPixel(x, y, Color.FromArgb(alpha, oreColor));
}
if (!world.GameHasStarted || !world.Queries.OwnedBy[world.LocalPlayer].WithTrait<ProvidesRadar>().Any())
return;
var bitmap = new Bitmap(oreLayer);
var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
unsafe
{
int* c = (int*)bitmapData.Scan0;
foreach (var a in world.Queries.WithTrait<Unit>().Where(a => a.Actor.Owner != null && a.Actor.IsVisible()))
*(c + (a.Actor.Location.Y * bitmapData.Stride >> 2) + a.Actor.Location.X) =
Color.FromArgb(alpha, a.Actor.Owner.Color).ToArgb();
for (var x = world.Map.TopLeft.X; x < world.Map.BottomRight.X; x++)
for (var y = world.Map.TopLeft.Y; y < world.Map.BottomRight.Y; y++)
{
if (!world.LocalPlayer.Shroud.DisplayOnRadar(x, y))
{
*(c + (y * bitmapData.Stride >> 2) + x) = shroudColor.ToArgb();
continue;
}
var b = world.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(new int2(x, y));
// This is an even worse hack than the ore!
var treeColor = world.TileSet.Terrain["tree"].Color;
if (b != null)
*(c + (y * bitmapData.Stride >> 2) + x) =
(b.Owner != null ? Color.FromArgb(alpha, b.Owner.Color) : Color.FromArgb(alpha, treeColor)).ToArgb();
}
}
bitmap.UnlockBits(bitmapData);
sheet.Texture.SetData(bitmap);
}
public void Draw(RectangleF rect)
{
rgbaRenderer.DrawSprite(sprite,
new float2(rect.X, rect.Y), "chrome", new float2(rect.Width, rect.Height));
rgbaRenderer.Flush();
}
int2 CellToMinimapPixel(RectangleF viewRect, int2 p)
{
var fx = (float)(p.X - bounds.X) / bounds.Width;
var fy = (float)(p.Y - bounds.Y) / bounds.Height;
return new int2(
(int)(viewRect.Width * fx + viewRect.Left),
(int)(viewRect.Height * fy + viewRect.Top));
}
public int2 MinimapPixelToCell(RectangleF viewRect, int2 p)
{
var fx = (float)(p.X - viewRect.Left) / viewRect.Width;
var fy = (float)(p.Y - viewRect.Top) / viewRect.Height;
return new int2(
(int)(bounds.Width * fx + bounds.Left),
(int)(bounds.Height * fy + bounds.Top));
}
public void DrawSpawnPoints(RectangleF rect)
{
var points = world.Map.SpawnPoints
.Select( (sp,i) => Pair.New(sp, Game.LobbyInfo.Clients.FirstOrDefault(
c => c.SpawnPoint == i + 1 ) ))
.ToList();
foreach (var p in points)
{
var pos = CellToMinimapPixel(rect, p.First) - new int2(8, 8);
if (p.Second == null)
rgbaRenderer.DrawSprite(unownedSpawnPoint, pos, "chrome");
else
{
lineRenderer.FillRect(new RectangleF(
Game.viewport.Location.X + pos.X + 2,
Game.viewport.Location.Y + pos.Y + 2,
12, 12), Game.world.PlayerColors()[p.Second.PaletteIndex % Game.world.PlayerColors().Count()].Color);
rgbaRenderer.DrawSprite(ownedSpawnPoint, pos, "chrome");
}
}
lineRenderer.Flush();
rgbaRenderer.Flush();
}
}
}