202 lines
6.0 KiB
C#
202 lines
6.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using IjwFramework.Collections;
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using IjwFramework.Types;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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namespace OpenRa.Game
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{
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class Controller : IHandleInput
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{
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public IOrderGenerator orderGenerator;
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readonly Func<Modifiers> GetModifierKeys;
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public Controller(Func<Modifiers> getModifierKeys)
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{
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GetModifierKeys = getModifierKeys;
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}
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List<Order> recentOrders = new List<Order>();
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void ApplyOrders(float2 xy, MouseInput mi)
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{
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if (orderGenerator == null) return;
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var orders = orderGenerator.Order(xy.ToInt2(), mi).ToArray();
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recentOrders.AddRange( orders );
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var voicedActor = orders.Select(o => o.Subject)
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.FirstOrDefault(a => a.Owner == Game.LocalPlayer && a.traits.Contains<Unit>());
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var isMove = orders.Any(o => o.OrderString == "Move");
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var isAttack = orders.Any( o => o.OrderString == "Attack" );
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if (voicedActor != null)
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{
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Sound.PlayVoice(isAttack ? "Attack" : "Move", voicedActor);
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if (isMove)
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Game.world.Add(new Effects.MoveFlash(Game.CellSize * xy));
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}
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}
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public void AddOrder(Order o) { recentOrders.Add(o); }
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public List<Order> GetRecentOrders( bool imm )
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{
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Func<Order, bool> p = o => o.IsImmediate ^ !imm;
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var result = recentOrders.Where(p).ToList();
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recentOrders.RemoveAll(o => p(o)); // ffs.
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return result;
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}
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float2 dragStart, dragEnd;
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public bool HandleInput(MouseInput mi)
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{
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var xy = Game.viewport.ViewToWorld(mi);
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down)
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{
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if (!(orderGenerator is PlaceBuilding))
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dragStart = dragEnd = xy;
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ApplyOrders(xy, mi);
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}
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move)
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dragEnd = xy;
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up)
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{
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if (!(orderGenerator is PlaceBuilding))
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{
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var newSelection = Game.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy);
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CombineSelection(newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy);
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}
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dragStart = dragEnd = xy;
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}
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if (mi.Button == MouseButton.None && mi.Event == MouseInputEvent.Move)
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dragStart = dragEnd = xy;
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if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down)
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ApplyOrders(xy, mi);
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return true;
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}
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void CombineSelection(IEnumerable<Actor> newSelection, bool isCombine, bool isClick)
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{
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var oldSelection = (orderGenerator is UnitOrderGenerator)
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? (orderGenerator as UnitOrderGenerator).selection : new Actor[] { }.AsEnumerable();
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if (isClick)
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orderGenerator = new UnitOrderGenerator(isCombine
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? oldSelection.SymmetricDifference(newSelection) : newSelection);
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else
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orderGenerator = new UnitOrderGenerator(isCombine
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? oldSelection.Union(newSelection) : newSelection);
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var voicedUnit = ((UnitOrderGenerator)orderGenerator).selection
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.Where(a => a.traits.Contains<Unit>()
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&& a.Owner == Game.LocalPlayer)
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.FirstOrDefault();
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Sound.PlayVoice("Select", voicedUnit);
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}
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public Pair<float2, float2>? SelectionBox
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{
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get
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{
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if (dragStart == dragEnd) return null;
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return Pair.New(Game.CellSize * dragStart, Game.CellSize * dragEnd);
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}
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}
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public float2 MousePosition { get { return dragEnd; } }
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public Cursor ChooseCursor()
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{
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var mods = GetModifierKeys();
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var c = (orderGenerator is UnitOrderGenerator) ? orderGenerator.Order(dragEnd.ToInt2(),
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new MouseInput { Location = (Game.CellSize * dragEnd - Game.viewport.Location).ToInt2(), Button = MouseButton.Right, Modifiers = mods })
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.Where(o => o.Validate())
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.Select(o => CursorForOrderString(o.OrderString, o.Subject, o.TargetLocation))
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.FirstOrDefault(a => a != null) : null;
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return c ?? (Game.SelectActorsInBox(Game.CellSize * dragEnd, Game.CellSize * dragEnd).Any() ? Cursor.Select : Cursor.Default);
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}
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Cursor CursorForOrderString( string s, Actor a, int2 location )
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{
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var movement = a.traits.WithInterface<IMovement>().FirstOrDefault();
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switch( s )
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{
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case "Attack": return Cursor.Attack;
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case "Move":
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if (movement.CanEnterCell(location))
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return Cursor.Move;
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else
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return Cursor.MoveBlocked;
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case "DeployMcv":
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var factBuildingInfo = (BuildingInfo)Rules.UnitInfo[ "fact" ];
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if( Game.CanPlaceBuilding( factBuildingInfo, a.Location - new int2( 1, 1 ), a, false ) )
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return Cursor.Deploy;
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else
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return Cursor.DeployBlocked;
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case "ActivatePortableChronoshift": return Cursor.Deploy;
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case "UsePortableChronoshift":
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if (movement.CanEnterCell(location))
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return Cursor.Chronoshift;
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else
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return Cursor.MoveBlocked;
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case "Enter": return Cursor.Enter;
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case "Harvest": return Cursor.Attack; // TODO: special harvest cursor?
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default:
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return null;
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}
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}
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Cache<int, List<Actor>> controlGroups = new Cache<int, List<Actor>>(_ => new List<Actor>());
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public void DoControlGroup(int group, Modifiers mods)
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{
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var uog = orderGenerator as UnitOrderGenerator;
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if (mods.HasModifier(Modifiers.Ctrl))
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{
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if (uog == null || !uog.selection.Any())
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return;
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controlGroups[group].Clear();
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for (var i = 0; i < 10; i++) /* all control groups */
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controlGroups[i].RemoveAll(a => uog.selection.Contains(a));
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controlGroups[group].AddRange(uog.selection);
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return;
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}
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if (mods.HasModifier(Modifiers.Alt))
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{
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Game.viewport.Center(controlGroups[group]);
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return;
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}
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if (uog == null) return;
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CombineSelection(controlGroups[group], mods.HasModifier(Modifiers.Shift), false);
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}
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public int? GetControlGroupForActor(Actor a)
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{
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return controlGroups.Where(g => g.Value.Contains(a))
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.Select(g => (int?)g.Key)
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.FirstOrDefault();
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}
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}
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}
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