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OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20200503
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Pavel Penev 8c394a4cb5 Created FlashPaletteEffectWarhead and removed the hardcoded flashing from NukeLaunch
Not actually hardcoded, but there was a hard dependency in NukeLaunch on FlashPaletteEffect and explicit flashing checks.
2020-07-10 13:22:54 +02:00
..
AddPipDecorationTraits.cs
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ConvertSupportPowerRangesToFootprint.cs
Move stray update rules into the correct subfolder
2020-05-21 14:08:14 +02:00
CreateFlashPaletteEffectWarhead.cs
Created FlashPaletteEffectWarhead and removed the hardcoded flashing from NukeLaunch
2020-07-10 13:22:54 +02:00
ModernizeDecorationTraits.cs
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MoveClassicFacingFudge.cs
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RemoveConditionManager.cs
Move stray update rules into the correct subfolder
2020-05-21 14:08:14 +02:00
RenameHealCrateAction.cs
Add an update rule for the RenameHealCrateAction rename
2020-05-21 14:08:14 +02:00
RenameInfiltrationNotifications.cs
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RenameWithNukeLaunch.cs
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SpawnActorPowerDefaultEffect.cs
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UpdateMapInits.cs
Update map inits in RA/TD/D2k.
2020-07-08 20:38:30 +02:00
UpdateTilesetColors.cs
Rewrite TS minimap rendering:
2020-07-07 22:12:22 +02:00
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