Files
OpenRA/OpenRA.Mods.Common/Activities/CaptureActor.cs

79 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class CaptureActor : Enter
{
readonly Actor actor;
readonly Building building;
readonly Capturable capturable;
readonly CapturesInfo capturesInfo;
readonly Health health;
public CaptureActor(Actor self, Actor target)
: base(self, target)
{
actor = target;
building = actor.TraitOrDefault<Building>();
capturesInfo = self.Info.TraitInfo<CapturesInfo>();
capturable = target.Trait<Capturable>();
health = actor.Trait<Health>();
}
protected override bool CanReserve(Actor self)
{
return !capturable.BeingCaptured && capturable.Info.CanBeTargetedBy(self, actor.Owner);
}
protected override void OnInside(Actor self)
{
if (actor.IsDead || capturable.BeingCaptured)
return;
if (building != null && !building.Lock())
return;
self.World.AddFrameEndTask(w =>
{
if (building != null && building.Locked)
building.Unlock();
if (actor.IsDead || capturable.BeingCaptured)
return;
var lowEnoughHealth = health.HP <= capturable.Info.CaptureThreshold * health.MaxHP;
if (!capturesInfo.Sabotage || lowEnoughHealth || actor.Owner.NonCombatant)
{
var oldOwner = actor.Owner;
actor.ChangeOwner(self.Owner);
foreach (var t in actor.TraitsImplementing<INotifyCapture>())
t.OnCapture(actor, self, oldOwner, self.Owner);
if (building != null && building.Locked)
building.Unlock();
}
else
{
var damage = (int)(health.MaxHP * capturesInfo.SabotageHPRemoval);
actor.InflictDamage(self, damage, null);
}
self.Dispose();
});
}
}
}