Files
OpenRA/OpenRA.Mods.Common/Activities/RepairBuilding.cs
Huw Pascoe c95fc793e4 Moved Health trait to OpenRA.Mods.Common
In preparation for custom hitboxes.
2015-10-12 01:56:00 +01:00

42 lines
976 B
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
class RepairBuilding : Enter
{
readonly Actor target;
readonly Health health;
public RepairBuilding(Actor self, Actor target)
: base(self, target)
{
this.target = target;
health = target.Trait<Health>();
}
protected override bool CanReserve(Actor self)
{
return health.DamageState != DamageState.Undamaged;
}
protected override void OnInside(Actor self)
{
if (health.DamageState == DamageState.Undamaged)
return;
target.InflictDamage(self, -health.MaxHP, null);
self.Dispose();
}
}
}