Files
OpenRA/OpenRA.Mods.RA/Air/Aircraft.cs
2011-05-22 19:32:53 +12:00

236 lines
6.7 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Orders;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Air
{
public class DebugAircraftFacingInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new DebugAircraftFacing(init.self); }
}
public class DebugAircraftFacing : ISync
{
readonly Actor self;
public DebugAircraftFacing(Actor self){this.self = self;}
[Sync] public int foo { get { return self.Trait<Aircraft>().Facing; } }
}
public class DebugAircraftSubPxXInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new DebugAircraftSubPxX(init.self); }
}
public class DebugAircraftSubPxX : ISync
{
readonly Actor self;
public DebugAircraftSubPxX(Actor self){this.self = self;}
[Sync] public int foo { get { return self.Trait<Aircraft>().SubPxPosition.X; } }
}
public class DebugAircraftSubPxYInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new DebugAircraftSubPxY(init.self); }
}
public class DebugAircraftSubPxY : ISync
{
readonly Actor self;
public DebugAircraftSubPxY(Actor self){this.self = self;}
[Sync] public int foo { get { return self.Trait<Aircraft>().SubPxPosition.Y; } }
}
public class DebugAircraftAltitudeInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new DebugAircraftAltitude(init.self); }
}
public class DebugAircraftAltitude : ISync
{
readonly Actor self;
public DebugAircraftAltitude(Actor self){this.self = self;}
[Sync] public int Facing { get { return self.Trait<Aircraft>().Altitude; } }
}
public class AircraftInfo : ITraitInfo
{
public readonly int CruiseAltitude = 30;
[ActorReference]
public readonly string[] RepairBuildings = { "fix" };
[ActorReference]
public readonly string[] RearmBuildings = { "hpad", "afld" };
public readonly int InitialFacing = 128;
public readonly int ROT = 255;
public readonly int Speed = 1;
public readonly string[] LandableTerrainTypes = { };
public virtual object Create( ActorInitializer init ) { return new Aircraft( init , this ); }
}
public class Aircraft : IMove, IFacing, IOccupySpace, ISync, INotifyKilled, IIssueOrder, IOrderVoice
{
public IDisposable reservation;
public void UnReserve()
{
if (reservation != null)
{
reservation.Dispose();
reservation = null;
}
}
public void Killed(Actor self, AttackInfo e)
{
UnReserve();
}
protected readonly Actor self;
[Sync]
public int Facing { get; set; }
[Sync]
public int Altitude { get; set; }
[Sync]
public int2 SubPxPosition;
public int2 PxPosition { get { return new int2( SubPxPosition.X / 1024, SubPxPosition.Y / 1024 ); } }
public int2 TopLeft { get { return Util.CellContaining( PxPosition ); } }
readonly AircraftInfo Info;
public Aircraft( ActorInitializer init , AircraftInfo info)
{
this.self = init.self;
if( init.Contains<LocationInit>() )
this.SubPxPosition = 1024 * Util.CenterOfCell( init.Get<LocationInit, int2>() );
this.Facing = init.Contains<FacingInit>() ? init.Get<FacingInit,int>() : info.InitialFacing;
this.Altitude = init.Contains<AltitudeInit>() ? init.Get<AltitudeInit,int>() : 0;
Info = info;
}
public int ROT { get { return Info.ROT; } }
public int InitialFacing { get { return Info.InitialFacing; } }
public void SetPosition(Actor self, int2 cell)
{
SetPxPosition( self, Util.CenterOfCell( cell ) );
}
public void SetPxPosition( Actor self, int2 px )
{
SubPxPosition = px * 1024;
}
public void AdjustPxPosition(Actor self, int2 px) { SetPxPosition(self, px); }
public bool AircraftCanEnter(Actor a)
{
if( self.Owner != a.Owner ) return false;
return Info.RearmBuildings.Contains( a.Info.Name )
|| Info.RepairBuildings.Contains( a.Info.Name );
}
public bool CanEnterCell(int2 location) { return true; }
public int MovementSpeed
{
get
{
decimal ret = Info.Speed;
foreach( var t in self.TraitsImplementing<ISpeedModifier>() )
ret *= t.GetSpeedModifier();
return (int)ret;
}
}
Pair<int2, SubCell>[] noCells = new Pair<int2, SubCell>[] { };
public IEnumerable<Pair<int2, SubCell>> OccupiedCells() { return noCells; }
public void TickMove( int speed, int facing )
{
var rawspeed = speed * 7 / (32 * 1024);
SubPxPosition += rawspeed * -Util.SubPxVector[facing];
}
public bool CanLand(int2 cell)
{
if (!self.World.Map.IsInMap(cell))
return false;
if (self.World.ActorMap.AnyUnitsAt(cell))
return false;
var type = self.World.GetTerrainType(cell);
return Info.LandableTerrainTypes.Contains(type);
}
public void QueueResupplyActivities(Actor a)
{
var name = a.Info.Name;
if (Info.RearmBuildings.Contains(name))
self.QueueActivity(new Rearm());
if (Info.RepairBuildings.Contains(name))
self.QueueActivity(new Repair(a));
}
public IEnumerable<IOrderTargeter> Orders
{
get
{
yield return new EnterOrderTargeter<Building>("Enter", 5, false, true,
target => AircraftCanEnter(target), target => !Reservable.IsReserved(target));
yield return new AircraftMoveOrderTargeter();
}
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID == "Enter")
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
if (order.OrderID == "Move")
return new Order(order.OrderID, self, queued) { TargetLocation = Util.CellContaining(target.CenterLocation) };
return null;
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return (order.OrderString == "Move" || order.OrderString == "Enter") ? "Move" : null;
}
}
class AircraftMoveOrderTargeter : IOrderTargeter
{
public string OrderID { get { return "Move"; } }
public int OrderPriority { get { return 4; } }
public bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
{
return false;
}
public bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
{
IsQueued = forceQueued;
cursor = self.World.Map.IsInMap(location) ? "move" : "move-blocked";
return true;
}
public bool IsQueued { get; protected set; }
}
}