Files
OpenRA/mods/ra/maps/soviet-09/soviet09.lua
2020-07-07 19:47:10 +02:00

110 lines
3.8 KiB
Lua

--[[
Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
TruckStops = { TruckStop1, TruckStop2, TruckStop3, TruckStop4, TruckStop5, TruckStop6, TruckStop7, TruckStop8 }
MissionStartAttackUnits = { StartAttack1tnk1, StartAttack1tnk2, StartAttackArty1, StartAttackArty2, StartAttackArty3 }
TruckEscape = { TruckEscape1, TruckEscape2, TruckEscape3, TruckEscape4, TruckEscape5, TruckEscapeWest }
BackupRoute = { TruckEscape2, TruckEscape1, TruckEscapeEast }
MissionStart = function()
Utils.Do(TruckStops, function(waypoint)
StolenTruck.Move(waypoint.Location)
end)
Trigger.AfterDelay(DateTime.Seconds(5), function()
Utils.Do(MissionStartAttackUnits, function(actor)
actor.AttackMove(DefaultCameraPosition.Location)
end)
end)
Trigger.AfterDelay(DateTime.Seconds(45), function()
Media.DisplayMessage("Commander, the truck has stopped at a nearby allied base.\nAllied radio intercepts say the truck has orders to flee the battlefield\nif any Soviet units approach the base.")
end)
Trigger.OnKilled(StolenTruck, function()
USSR.MarkCompletedObjective(DestroyTruck)
USSR.MarkCompletedObjective(DefendCommand)
end)
Trigger.OnKilled(CommandCenter, function()
USSR.MarkFailedObjective(DefendCommand)
end)
end
Trigger.OnEnteredProximityTrigger(TruckAlarm.CenterPosition, WDist.FromCells(11), function(actor, triggerflee)
if actor.Owner == USSR and actor.Type ~= "badr" and actor.Type ~= "u2" and actor.Type ~= "camera.spyplane" then
Trigger.RemoveProximityTrigger(triggerflee)
Media.DisplayMessage("The convoy truck is attempting to escape!")
EscapeCamera = Actor.Create("camera", true, { Owner = USSR, Location = TruckAlarm.Location })
Media.PlaySoundNotification(USSR, "AlertBleep")
Utils.Do(TruckEscape, function(waypoint)
StolenTruck.Move(waypoint.Location)
end)
Trigger.AfterDelay(DateTime.Seconds(5), function()
EscapeCamera.Destroy()
end)
Trigger.OnIdle(StolenTruck, function()
Utils.Do(BackupRoute, function(waypoint)
StolenTruck.Move(waypoint.Location)
end)
end)
end
end)
Trigger.OnEnteredFootprint(({ TruckEscapeWest.Location } or { TruckEscapeEast.Location }), function(actor, triggerlose)
if actor.Owner == Greece and actor.Type == "truk" then
Trigger.RemoveFootprintTrigger(triggerlose)
actor.Destroy()
USSR.MarkFailedObjective(DestroyTruck)
end
end)
Tick = function()
Greece.Cash = 50000
Germany.Cash = 50000
end
WorldLoaded = function()
USSR = Player.GetPlayer("USSR")
Germany = Player.GetPlayer("Germany")
Greece = Player.GetPlayer("Greece")
Trigger.OnObjectiveAdded(USSR, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
DestroyTruck = USSR.AddObjective("Destroy the stolen convoy truck.\nDo not let it escape.")
DefendCommand = USSR.AddObjective("Defend our forward command center.")
Trigger.OnObjectiveCompleted(USSR, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(USSR, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerLost(USSR, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(USSR, "MissionFailed")
end)
end)
Trigger.OnPlayerWon(USSR, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(USSR, "MissionAccomplished")
end)
end)
Camera.Position = DefaultCameraPosition.CenterPosition
MissionStart()
ActivateAI()
end