Files
OpenRA/OpenRA.Mods.Common/Scripting/Properties/ParatroopersProperties.cs
Paul Chote c0587cc568 Introduce ActivateParatroopers Lua API.
SendParatroopers and SendParatroopersFrom are now deprecated.
The paratrooper actors themselves can be accessed using the
Trigger.OnPassengerExited trigger.
2020-02-29 16:07:24 +01:00

57 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptPropertyGroup("Support Powers")]
public class ParatroopersProperties : ScriptActorProperties, Requires<ParatroopersPowerInfo>
{
readonly ParatroopersPower pp;
public ParatroopersProperties(ScriptContext context, Actor self)
: base(context, self)
{
pp = self.TraitsImplementing<ParatroopersPower>().First();
}
[Desc("Activate the actor's Paratroopers Power. Returns the aircraft that will drop the reinforcements.")]
public Actor[] ActivateParatroopers(WPos target, int facing = -1)
{
var actors = pp.SendParatroopers(Self, target, facing);
return actors.First;
}
[Desc("Activate the actor's Paratroopers Power. Returns the dropped units. DEPRECATED! Will be removed.")]
public Actor[] SendParatroopers(WPos target, bool randomize = true, int facing = 0)
{
Game.Debug("SendParatroopers is deprecated. Use ActivateParatroopers instead.");
var actors = pp.SendParatroopers(Self, target, randomize ? -1 : facing);
return actors.Second;
}
[Desc("Activate the actor's Paratroopers Power. Returns the dropped units. DEPRECATED! Will be removed.")]
public Actor[] SendParatroopersFrom(CPos from, CPos to)
{
Game.Debug("SendParatroopersFrom is deprecated. Use ActivateParatroopers instead.");
var i = Self.World.Map.CenterOfCell(from);
var j = Self.World.Map.CenterOfCell(to);
var actors = pp.SendParatroopers(Self, j, (i - j).Yaw.Facing);
return actors.Second;
}
}
}