Files
OpenRA/OpenRA.Mods.RA/Widgets/Logic/SettingsMenuLogic.cs
2011-10-21 18:16:07 +13:00

160 lines
5.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats.Graphics;
using OpenRA.GameRules;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Logic
{
public class SettingsMenuLogic
{
Widget bg;
public SettingsMenuLogic()
{
bg = Widget.RootWidget.GetWidget<BackgroundWidget>("SETTINGS_MENU");
var tabs = bg.GetWidget<ContainerWidget>("TAB_CONTAINER");
//Tabs
tabs.GetWidget<ButtonWidget>("GENERAL").OnClick = () => FlipToTab("GENERAL_PANE");
tabs.GetWidget<ButtonWidget>("AUDIO").OnClick = () => FlipToTab("AUDIO_PANE");
tabs.GetWidget<ButtonWidget>("DISPLAY").OnClick = () => FlipToTab("DISPLAY_PANE");
tabs.GetWidget<ButtonWidget>("DEBUG").OnClick = () => FlipToTab("DEBUG_PANE");
FlipToTab("GENERAL_PANE");
//General
var general = bg.GetWidget("GENERAL_PANE");
var name = general.GetWidget<TextFieldWidget>("NAME");
name.Text = Game.Settings.Player.Name;
name.OnLoseFocus = () =>
{
name.Text = name.Text.Trim();
if (name.Text.Length == 0)
name.Text = Game.Settings.Player.Name;
else
Game.Settings.Player.Name = name.Text;
};
name.OnEnterKey = () => { name.LoseFocus(); return true; };
var edgescrollCheckbox = general.GetWidget<CheckboxWidget>("EDGE_SCROLL");
edgescrollCheckbox.IsChecked = () => Game.Settings.Game.ViewportEdgeScroll;
edgescrollCheckbox.OnClick = () => Game.Settings.Game.ViewportEdgeScroll ^= true;
var edgeScrollSlider = general.GetWidget<SliderWidget>("EDGE_SCROLL_AMOUNT");
edgeScrollSlider.Value = Game.Settings.Game.ViewportEdgeScrollStep;
edgeScrollSlider.OnChange += x => Game.Settings.Game.ViewportEdgeScrollStep = x;
var inversescroll = general.GetWidget<CheckboxWidget>("INVERSE_SCROLL");
inversescroll.IsChecked = () => Game.Settings.Game.MouseScroll == MouseScrollType.Inverted;
inversescroll.OnClick = () => Game.Settings.Game.MouseScroll = (Game.Settings.Game.MouseScroll == MouseScrollType.Inverted) ? MouseScrollType.Standard : MouseScrollType.Inverted;
var teamchatCheckbox = general.GetWidget<CheckboxWidget>("TEAMCHAT_TOGGLE");
teamchatCheckbox.IsChecked = () => Game.Settings.Game.TeamChatToggle;
teamchatCheckbox.OnClick = () => Game.Settings.Game.TeamChatToggle ^= true;
// Audio
var audio = bg.GetWidget("AUDIO_PANE");
var soundslider = audio.GetWidget<SliderWidget>("SOUND_VOLUME");
soundslider.OnChange += x => Sound.SoundVolume = x;
soundslider.Value = Sound.SoundVolume;
var musicslider = audio.GetWidget<SliderWidget>("MUSIC_VOLUME");
musicslider.OnChange += x => Sound.MusicVolume = x;
musicslider.Value = Sound.MusicVolume;
// Display
var display = bg.GetWidget("DISPLAY_PANE");
var gs = Game.Settings.Graphics;
var windowModeDropdown = display.GetWidget<DropDownButtonWidget>("MODE_DROPDOWN");
windowModeDropdown.OnMouseDown = _ => ShowWindowModeDropdown(windowModeDropdown, gs);
windowModeDropdown.GetText = () => gs.Mode == WindowMode.Windowed ?
"Windowed" : gs.Mode == WindowMode.Fullscreen ? "Fullscreen" : "Pseudo-Fullscreen";
display.GetWidget("WINDOW_RESOLUTION").IsVisible = () => gs.Mode == WindowMode.Windowed;
var windowWidth = display.GetWidget<TextFieldWidget>("WINDOW_WIDTH");
windowWidth.Text = gs.WindowedSize.X.ToString();
var windowHeight = display.GetWidget<TextFieldWidget>("WINDOW_HEIGHT");
windowHeight.Text = gs.WindowedSize.Y.ToString();
var pixelDoubleCheckbox = display.GetWidget<CheckboxWidget>("PIXELDOUBLE_CHECKBOX");
pixelDoubleCheckbox.IsChecked = () => gs.PixelDouble;
pixelDoubleCheckbox.OnClick = () =>
{
gs.PixelDouble ^= true;
Game.viewport.Zoom = gs.PixelDouble ? 2 : 1;
};
// Debug
var debug = bg.GetWidget("DEBUG_PANE");
var perfgraphCheckbox = debug.GetWidget<CheckboxWidget>("PERFDEBUG_CHECKBOX");
perfgraphCheckbox.IsChecked = () => Game.Settings.Debug.PerfGraph;
perfgraphCheckbox.OnClick = () => Game.Settings.Debug.PerfGraph ^= true;
var checkunsyncedCheckbox = debug.GetWidget<CheckboxWidget>("CHECKUNSYNCED_CHECKBOX");
checkunsyncedCheckbox.IsChecked = () => Game.Settings.Debug.SanityCheckUnsyncedCode;
checkunsyncedCheckbox.OnClick = () => Game.Settings.Debug.SanityCheckUnsyncedCode ^= true;
bg.GetWidget<ButtonWidget>("BUTTON_CLOSE").OnClick = () =>
{
int x, y;
int.TryParse(windowWidth.Text, out x);
int.TryParse(windowHeight.Text, out y);
gs.WindowedSize = new int2(x,y);
Game.Settings.Save();
Widget.CloseWindow();
};
}
string open = null;
bool FlipToTab(string id)
{
if (open != null)
bg.GetWidget(open).Visible = false;
open = id;
bg.GetWidget(open).Visible = true;
return true;
}
public static bool ShowWindowModeDropdown(DropDownButtonWidget dropdown, GraphicSettings s)
{
var options = new Dictionary<string, WindowMode>()
{
{ "Pseudo-Fullscreen", WindowMode.PseudoFullscreen },
{ "Fullscreen", WindowMode.Fullscreen },
{ "Windowed", WindowMode.Windowed },
};
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => s.Mode == options[o],
() => s.Mode = options[o]);
item.GetWidget<LabelWidget>("LABEL").GetText = () => o;
return item;
};
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys.ToList(), setupItem);
return true;
}
}
}