51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using System.Linq;
|
|
using OpenRa.Game.Traits;
|
|
|
|
namespace OpenRa.Game
|
|
{
|
|
sealed class Order
|
|
{
|
|
public readonly Player Player;
|
|
public readonly string OrderString;
|
|
public readonly Actor Subject;
|
|
public readonly Actor TargetActor;
|
|
public readonly int2 TargetLocation;
|
|
public readonly string TargetString;
|
|
|
|
private Order( Player player, string orderString, Actor subject, Actor targetActor, int2 targetLocation, string targetString )
|
|
{
|
|
this.Player = player;
|
|
this.OrderString = orderString;
|
|
this.Subject = subject;
|
|
this.TargetActor = targetActor;
|
|
this.TargetLocation = targetLocation;
|
|
this.TargetString = targetString;
|
|
}
|
|
|
|
// TODO: serialize / deserialize
|
|
|
|
public static Order Attack( Actor subject, Actor target )
|
|
{
|
|
return new Order( subject.Owner, "Attack", subject, target, int2.Zero, null );
|
|
}
|
|
|
|
public static Order Move( Actor subject, int2 target )
|
|
{
|
|
return new Order( subject.Owner, "Move", subject, null, target, null );
|
|
}
|
|
|
|
public static Order DeployMcv( Actor subject )
|
|
{
|
|
return new Order( subject.Owner, "DeployMcv", subject, null, int2.Zero, null );
|
|
}
|
|
|
|
public static Order PlaceBuilding( Player subject, int2 target, string buildingName )
|
|
{
|
|
return new Order( subject, "PlaceBuilding", null, null, target, buildingName );
|
|
}
|
|
}
|
|
}
|