Files
OpenRA/mods/ts/maps/sunstroke/rules.yaml
penev92 0b61954e39 Reimported some TS maps
Could not find the source for most of the maps, so reimported only those that were part of the original game's "official map pool" + 3 custom ones.
2023-04-14 20:50:08 +03:00

96 lines
1.5 KiB
YAML

World:
ElevatedBridgeLayer:
ElevatedBridgePlaceholder@1:
Location: 69, -19
Height: 5
Orientation: Y
Length: 8
ElevatedBridgePlaceholder@2:
Location: 148, -3
Height: 5
Orientation: Y
Length: 19
LuaScript:
Scripts: sunstroke.lua
^BaseWorld:
TerrainLighting:
RedTint: 1.6
GreenTint: 1.2
BlueTint: 0.9
Intensity: 0.3
HeightStep: 0.002
GAOLDCC2:
CaptureManager:
Capturable:
Types: building
ProvidesPrerequisite@BuildingName:
GAOLDCC3:
CaptureManager:
Capturable:
Types: building
ProvidesPrerequisite@BuildingName:
4TNK:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 70
Prerequisites: ~gaoldcc3
Description: Heavy tank\nwith double barreled gun.
SLAV:
Tooltip:
Name: Black Hand Rifleman
Buildable:
Queue: Infantry
BuildPaletteOrder: 70
Prerequisites: ~gaoldcc2
Description: Religious loyalist\narmed with sniper rifle.
AttackFrontal:
Voice: Attack
FacingTolerance: 0
Armament:
Weapon: Sniper
GRENLAMP:
TerrainLightSource:
RedTint: -0.15
BlueTint: 0
GreenTint: 0.2
Intensity: 0.1
Range: 10c760
INYELWLAMP:
TerrainLightSource:
RedTint: 0.1
BlueTint: 0
GreenTint: 0.15
Intensity: 0.1
Range: 19c544
INGRNLMP:
TerrainLightSource:
RedTint: -0.1
BlueTint: 0
GreenTint: 0.25
Intensity: 0.15
Range: 15c640
INREDLMP:
TerrainLightSource:
RedTint: 0.25
BlueTint: -0.1
GreenTint: 0.1
Intensity: 0.2
Range: 15c640
INBLULMP:
TerrainLightSource:
RedTint: -0.25
BlueTint: 0.1
GreenTint: 0.1
Intensity: -0.1
Range: 11c736