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OpenRA/OpenRA.Game/Map
History
Paul Chote 347eb6410c Add a lint pass for map metadata.
2015-10-24 20:36:38 +01:00
..
ActorInitializer.cs
remove executable bits from source code
2015-08-06 18:05:50 +02:00
ActorReference.cs
remove executable bits from source code
2015-08-06 18:05:50 +02:00
CellLayer.cs
Add MapGrid class
2015-09-27 04:14:43 +03:00
CellRegion.cs
Extract MapCoordsRegion from CellRegion.
2015-07-27 19:34:39 +01:00
Map.cs
Add a lint pass for map metadata.
2015-10-24 20:36:38 +01:00
MapCache.cs
Always access the SheetBuilder from the main thread in MapCache.
2015-05-07 20:58:59 +01:00
MapCoordsRegion.cs
Extract MapCoordsRegion from CellRegion.
2015-07-27 19:34:39 +01:00
MapGrid.cs
Add MapGrid class
2015-09-27 04:14:43 +03:00
MapPlayers.cs
Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()
2015-09-21 15:50:57 -05:00
MapPreview.cs
dispose res properly
2015-08-29 18:47:10 +02:00
PlayerReference.cs
Rename PlayerReference.Race and LockRace to Faction and LockFaction
2015-07-05 23:08:49 +03:00
ProjectedCellRegion.cs
Add MapGrid class
2015-09-27 04:14:43 +03:00
TileReference.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
TileSet.cs
Send TS terrain depth data to the GPU.
2015-10-17 22:35:07 +01:00
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