Files
OpenRA/OpenRa.Game/Graphics/CursorSequence.cs
2009-11-19 15:18:13 +13:00

46 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
namespace OpenRa.Game.Graphics
{
class CursorSequence
{
readonly int start, length;
public int Start { get { return start; } }
public int End { get { return start + length; } }
public int Length { get { return length; } }
public readonly int2 Hotspot;
Sprite[] sprites;
public CursorSequence(string cursorSrc, XmlElement e)
{
sprites = CursorSheetBuilder.LoadAllSprites(cursorSrc, ".shp");
start = int.Parse(e.GetAttribute("start"));
if (e.GetAttribute("length") == "*" || e.GetAttribute("end") == "*")
length = sprites.Length - start;
else if (e.HasAttribute("length"))
length = int.Parse(e.GetAttribute("length"));
else if (e.HasAttribute("end"))
length = int.Parse(e.GetAttribute("end")) - start;
else
length = 1;
int.TryParse( e.GetAttribute("x"), out Hotspot.X );
int.TryParse( e.GetAttribute("y"), out Hotspot.Y );
}
public Sprite GetSprite(int frame)
{
return sprites[(frame % length) + start];
}
}
}