152 lines
4.5 KiB
C#
Executable File
152 lines
4.5 KiB
C#
Executable File
using System.Drawing;
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using System.Windows.Forms;
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using OpenRa.FileFormats;
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using OpenRa.Game.Graphics;
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using System.Runtime.InteropServices;
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namespace OpenRa.Game
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{
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class MainWindow : Form
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{
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readonly Renderer renderer;
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static Size GetResolution(Settings settings)
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{
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var desktopResolution = Screen.PrimaryScreen.Bounds.Size;
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return new Size(
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settings.GetValue("width", desktopResolution.Width),
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settings.GetValue("height", desktopResolution.Height));
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}
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[DllImport("user32")]
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static extern int ShowCursor([MarshalAs(UnmanagedType.Bool)] bool visible);
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public MainWindow(Settings settings)
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{
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FileSystem.Mount(new Folder("../../../../"));
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FileSystem.Mount(new Package("redalert.mix"));
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FileSystem.Mount(new Package("conquer.mix"));
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FileSystem.Mount(new Package("hires.mix"));
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FileSystem.Mount(new Package("general.mix"));
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FileSystem.Mount(new Package("local.mix"));
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FileSystem.Mount(new Package("sounds.mix"));
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FileSystem.Mount(new Package("speech.mix"));
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FileSystem.Mount(new Package("allies.mix"));
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FileSystem.Mount(new Package("russian.mix"));
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FormBorderStyle = FormBorderStyle.None;
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BackColor = Color.Black;
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StartPosition = FormStartPosition.Manual;
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Location = Point.Empty;
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Visible = true;
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bool windowed = !settings.GetValue("fullscreen", false);
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renderer = new Renderer(this, GetResolution(settings), windowed);
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SheetBuilder.Initialize(renderer);
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UiOverlay.ShowUnitDebug = settings.GetValue("udebug", false);
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UiOverlay.ShowBuildDebug = settings.GetValue("bdebug", false);
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WorldRenderer.ShowUnitPaths = settings.GetValue("pathdebug", false);
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Game.timestep = settings.GetValue("rate", 40);
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Game.Replay = settings.GetValue("replay", "");
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Game.NetworkHost = settings.GetValue( "host", "" );
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Game.NetworkPort = int.Parse( settings.GetValue( "port", "0" ) );
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Game.Initialize(settings.GetValue("map", "scm12ea.ini"), renderer, new int2(ClientSize),
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settings.GetValue("player", 1));
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SequenceProvider.ForcePrecache();
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Game.world.Add( new Actor( "mcv", Game.map.Offset + new int2( 5, 5 ), Game.players[ 1 ]) );
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Game.world.Add( new Actor( "mcv", Game.map.Offset + new int2( 7, 5 ), Game.players[ 2 ] ) );
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Game.world.Add( new Actor( "mcv", Game.map.Offset + new int2( 9, 5 ), Game.players[ 0 ] ) );
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Game.world.Add( new Actor( "jeep", Game.map.Offset + new int2( 9, 14 ), Game.players[ 1 ] ) );
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Game.world.Add( new Actor( "3tnk", Game.map.Offset + new int2( 12, 7 ), Game.players[ 1 ] ) );
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Game.world.Add(new Actor("apc", Game.map.Offset + new int2(13, 7), Game.players[1]));
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Game.world.Add(new Actor("ca", Game.map.Offset + new int2(40, 7), Game.players[1]));
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Game.world.Add(new Actor("e1", Game.map.Offset + new int2(9, 13), Game.players[1]));
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Game.world.Add(new Actor("arty", Game.map.Offset + new int2(10, 13), Game.players[1]));
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Game.world.Add(new Actor("heli", Game.map.Offset + new int2(11, 12), Game.players[1]));
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renderer.BuildPalette(Game.map);
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ShowCursor(false);
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Game.ResetTimer();
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}
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internal void Run()
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{
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while (Created && Visible)
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{
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Game.Tick();
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Application.DoEvents();
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}
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}
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int2 lastPos;
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protected override void OnMouseDown(MouseEventArgs e)
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{
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base.OnMouseDown(e);
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lastPos = new int2(e.Location);
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Game.viewport.DispatchMouseInput(new MouseInput
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{
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Button = e.Button,
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Event = MouseInputEvent.Down,
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Location = new int2(e.Location)
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});
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}
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protected override void OnMouseMove(MouseEventArgs e)
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{
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base.OnMouseMove(e);
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if (e.Button == MouseButtons.Middle)
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{
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int2 p = new int2(e.Location);
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Game.viewport.Scroll(lastPos - p);
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lastPos = p;
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}
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Game.viewport.DispatchMouseInput(new MouseInput
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{
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Button = e.Button,
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Event = MouseInputEvent.Move,
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Location = new int2(e.Location)
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});
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}
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protected override void OnMouseUp(MouseEventArgs e)
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{
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base.OnMouseUp(e);
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Game.viewport.DispatchMouseInput(new MouseInput
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{
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Button = e.Button,
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Event = MouseInputEvent.Up,
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Location = new int2(e.Location)
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});
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}
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protected override void OnKeyPress(KeyPressEventArgs e)
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{
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base.OnKeyPress(e);
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if (e.KeyChar == '\r')
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Game.chat.Toggle();
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else if (Game.chat.isChatting)
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Game.chat.TypeChar(e.KeyChar);
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}
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}
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struct MouseInput
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{
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public MouseInputEvent Event;
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public int2 Location;
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public MouseButtons Button;
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}
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enum MouseInputEvent { Down, Move, Up };
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}
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