Files
OpenRA/OpenRA.Mods.Cnc/Traits/ClassicFacingBodyOrientation.cs
reaperrr c10487d635 Move ClassicFacingFudge support to Mods.Cnc
This moves the TD/RA-specific re-mapping of sprite facings
and coordinates to Mods.Cnc.
2020-04-24 18:22:35 +02:00

33 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Fudge the coordinate system angles like the early games (for sprite sequences that use classic facing fudge).")]
public class ClassicFacingBodyOrientationInfo : BodyOrientationInfo
{
public override int QuantizeFacing(int facing, int facings)
{
return OpenRA.Mods.Cnc.Util.ClassicQuantizeFacing(facing, facings, true) * (256 / facings);
}
public override object Create(ActorInitializer init) { return new ClassicFacingBodyOrientation(init, this); }
}
public class ClassicFacingBodyOrientation : BodyOrientation
{
public ClassicFacingBodyOrientation(ActorInitializer init, ClassicFacingBodyOrientationInfo info)
: base(init, info) { }
}
}