Files
OpenRA/mods/ra/maps/soviet-06b/soviet06b-reinforcements_teams.lua

60 lines
1.3 KiB
Lua

EnemyReinforcements =
{
easy =
{
{ "e1", "e1", "e3" },
{ "e1", "e3", "jeep" },
{ "e1", "jeep", "1tnk" }
},
normal =
{
{ "e1", "e1", "e3", "e3" },
{ "e1", "e3", "jeep", "jeep" },
{ "e1", "jeep", "1tnk", "2tnk" }
},
hard =
{
{ "e1", "e1", "e3", "e3", "e1" },
{ "e1", "e3", "jeep", "jeep", "1tnk" },
{ "e1", "jeep", "1tnk", "2tnk", "arty" }
}
}
EnemyAttackDelay =
{
easy = DateTime.Minutes(5),
normal = DateTime.Minutes(2) + DateTime.Seconds(40),
hard = DateTime.Minutes(1) + DateTime.Seconds(30)
}
EnemyPaths =
{
{ EnemyEntry1.Location, EnemyRally1.Location },
{ EnemyEntry2.Location, EnemyRally2.Location }
}
wave = 0
SendEnemies = function()
Trigger.AfterDelay(EnemyAttackDelay[Map.LobbyOption("difficulty")], function()
wave = wave + 1
if wave > 3 then
wave = 1
end
if wave == 1 then
local units = Reinforcements.ReinforceWithTransport(enemy, "tran", EnemyReinforcements[Map.LobbyOption("difficulty")][wave], EnemyPaths[1], { EnemyPaths[1][1] })[2]
Utils.Do(units, IdleHunt)
else
local units = Reinforcements.ReinforceWithTransport(enemy, "lst", EnemyReinforcements[Map.LobbyOption("difficulty")][wave], EnemyPaths[2], { EnemyPaths[2][1] })[2]
Utils.Do(units, IdleHunt)
end
if not Dome.IsDead then
SendEnemies()
end
end)
end