Files
OpenRA/OpenRA.Game/Graphics/Sheet.cs
2013-05-15 19:24:19 +12:00

130 lines
2.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using System.Drawing.Imaging;
using OpenRA.FileFormats;
using OpenRA.FileFormats.Graphics;
namespace OpenRA.Graphics
{
public class Sheet
{
ITexture texture;
bool dirty;
public byte[] Data { get; private set; }
public readonly Size Size;
public Sheet(Size size)
{
Size = size;
Data = new byte[4*Size.Width*Size.Height];
}
public Sheet(string filename)
{
var bitmap = (Bitmap)Image.FromStream(FileSystem.Open(filename));
Size = bitmap.Size;
Data = new byte[4*Size.Width*Size.Height];
var b = bitmap.LockBits(bitmap.Bounds(),
ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
unsafe
{
int* c = (int*)b.Scan0;
for (var x = 0; x < Size.Width; x++)
for (var y = 0; y < Size.Height; y++)
{
var i = 4*Size.Width*y + 4*x;
// Convert argb to bgra
var argb = *(c + (y * b.Stride >> 2) + x);
Data[i++] = (byte)(argb >> 0);
Data[i++] = (byte)(argb >> 8);
Data[i++] = (byte)(argb >> 16);
Data[i++] = (byte)(argb >> 24);
}
}
bitmap.UnlockBits(b);
}
public ITexture Texture
{
get
{
if (texture == null)
{
texture = Game.Renderer.Device.CreateTexture();
dirty = true;
}
if (dirty)
{
texture.SetData(Data, Size.Width, Size.Height);
dirty = false;
}
return texture;
}
}
public Bitmap AsBitmap()
{
var b = new Bitmap(Size.Width, Size.Height);
var output = b.LockBits(new Rectangle(0, 0, Size.Width, Size.Height),
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
unsafe
{
int* c = (int*)output.Scan0;
for (var x = 0; x < Size.Width; x++)
for (var y = 0; y < Size.Height; y++)
{
var i = 4*Size.Width*y + 4*x;
// Convert bgra to argb
var argb = (Data[i+3] << 24) | (Data[i+2] << 16) | (Data[i+1] << 8) | Data[i];
*(c + (y * output.Stride >> 2) + x) = argb;
}
}
b.UnlockBits(output);
return b;
}
public Bitmap AsBitmap(TextureChannel channel, Palette pal)
{
var b = new Bitmap(Size.Width, Size.Height);
var output = b.LockBits(new Rectangle(0, 0, Size.Width, Size.Height),
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
unsafe
{
int* c = (int*)output.Scan0;
for (var x = 0; x < Size.Width; x++)
for (var y = 0; y < Size.Height; y++)
{
var index = Data[4*Size.Width*y + 4*x + (int)channel];
*(c + (y * output.Stride >> 2) + x) = pal.GetColor(index).ToArgb();
}
}
b.UnlockBits(output);
return b;
}
public void MakeDirty() { dirty = true; }
}
}