Files
OpenRA/OpenRA.Mods.Cnc/Widgets/CncMenuLogic.cs
2011-05-21 16:27:37 +12:00

103 lines
3.0 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.FileFormats;
using OpenRA.Network;
using OpenRA.Server;
using OpenRA.Widgets;
using System;
using System.Drawing;
using System.Linq;
using OpenRA.GameRules;
namespace OpenRA.Mods.Cnc.Widgets
{
public class CncMenuLogic : IWidgetDelegate
{
enum MenuType
{
Main,
Multiplayer,
Settings,
None
}
MenuType Menu = MenuType.Main;
[ObjectCreator.UseCtor]
public CncMenuLogic([ObjectCreator.Param] Widget widget)
{
// Root level menu
var mainMenu = widget.GetWidget("MAIN_MENU");
mainMenu.IsVisible = () => Menu == MenuType.Main;
mainMenu.GetWidget<CncMenuButtonWidget>("SOLO_BUTTON").OnClick = StartSkirmishGame;
mainMenu.GetWidget<CncMenuButtonWidget>("MULTIPLAYER_BUTTON").OnClick = () => Menu = MenuType.Multiplayer;
mainMenu.GetWidget<CncMenuButtonWidget>("SETTINGS_BUTTON").OnClick = () => Menu = MenuType.Settings;
mainMenu.GetWidget<CncMenuButtonWidget>("QUIT_BUTTON").OnClick = Game.Exit;
// Multiplayer menu
var multiplayerMenu = widget.GetWidget("MULTIPLAYER_MENU");
multiplayerMenu.IsVisible = () => Menu == MenuType.Multiplayer;
multiplayerMenu.GetWidget<CncMenuButtonWidget>("BACK_BUTTON").OnClick = () => Menu = MenuType.Main;
multiplayerMenu.GetWidget<CncMenuButtonWidget>("JOIN_BUTTON").OnClick = () =>
{
Menu = MenuType.None;
Widget.OpenWindow("SERVERBROWSER_PANEL", new Dictionary<string, object>()
{
{"onExit", new Action(() => { Menu = MenuType.Multiplayer; Widget.CloseWindow(); })}
});
};
// Settings menu
var settingsMenu = widget.GetWidget("SETTINGS_MENU");
settingsMenu.IsVisible = () => Menu == MenuType.Settings;
settingsMenu.GetWidget<CncMenuButtonWidget>("BACK_BUTTON").OnClick = () => Menu = MenuType.Main;
}
void StartSkirmishGame()
{
var map = Game.modData.AvailableMaps.FirstOrDefault(m => m.Value.Selectable).Key;
var settings = Game.Settings;
settings.Server.Name = "Skirmish Game";
// TODO: we want to prevent binding a port altogether
settings.Server.ListenPort = 1234;
settings.Server.ExternalPort = 1234;
Game.CreateAndJoinServer(settings, map);
Menu = MenuType.None;
Game.OpenWindow("SERVER_LOBBY", new Dictionary<string, object>()
{
// Returning to main menu
{"onExit", new Action(() =>
{
Game.DisconnectOnly();
Menu = MenuType.Main;
Widget.CloseWindow();
})
},
// Starting a game: remove all shellmap ui
{"onStart", new Action(() =>
{
Widget.CloseWindow();
Widget.RootWidget.RemoveChild(Widget.RootWidget.GetWidget("MENU_BACKGROUND"));
})
}
});
}
}
}