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c15f66aa62be9af675bccb9e0813dd035da5525e
OpenRA
/
OpenRA.Mods.Common
/
Traits
/
World
History
teinarss
d712bdea85
Locomotor cache should handle custom layers
2019-09-09 21:39:25 +02:00
..
ActorMap.cs
Fixes on blocking logic
2019-08-10 17:34:11 +02:00
ActorSpawnManager.cs
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BridgeLayer.cs
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CliffBackImpassabilityLayer.cs
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CrateSpawner.cs
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CreateMPPlayers.cs
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DomainIndex.cs
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EditorActorLayer.cs
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EditorActorPreview.cs
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EditorResourceLayer.cs
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EditorSelectionLayer.cs
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ElevatedBridgeLayer.cs
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ElevatedBridgePlaceholder.cs
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ExitsDebugOverlayManager.cs
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GameSaveViewportManager.cs
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JumpjetActorLayer.cs
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JumpjetLocomotor.cs
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LegacyBridgeLayer.cs
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LoadWidgetAtGameStart.cs
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LobbyPrerequisiteCheckbox.cs
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Locomotor.cs
Locomotor cache should handle custom layers
2019-09-09 21:39:25 +02:00
MapBuildRadius.cs
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MapCreeps.cs
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MapOptions.cs
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MissionData.cs
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MPStartLocations.cs
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MPStartUnits.cs
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MusicPlaylist.cs
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PaletteFromEmbeddedSpritePalette.cs
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PaletteFromFile.cs
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PaletteFromGimpOrJascFile.cs
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PaletteFromPaletteWithAlpha.cs
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PaletteFromPlayerPaletteWithAlpha.cs
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PaletteFromPng.cs
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PaletteFromRGBA.cs
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PathFinder.cs
Added cache for cell cost and blocking
2019-07-26 15:54:22 +02:00
RadarPings.cs
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ResourceClaimLayer.cs
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ResourceLayer.cs
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ResourceType.cs
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ScriptLobbyDropdown.cs
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Selection.cs
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ShroudPalette.cs
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ShroudRenderer.cs
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SmudgeLayer.cs
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SpawnMapActors.cs
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SpawnMPUnits.cs
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StartGameNotification.cs
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SubterraneanActorLayer.cs
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SubterraneanLocomotor.cs
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TerrainGeometryOverlay.cs
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TerrainRenderer.cs
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TerrainTunnel.cs
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TerrainTunnelLayer.cs
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ValidateOrder.cs
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WarheadDebugOverlay.cs
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WeatherOverlay.cs
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