48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using System.Collections.Generic;
|
|
using OpenRa.Game.GameRules;
|
|
|
|
namespace OpenRa.Game
|
|
{
|
|
class PlaceBuilding : IOrderGenerator
|
|
{
|
|
public readonly Player Owner;
|
|
public readonly BuildingInfo Building;
|
|
|
|
public PlaceBuilding(Player owner, string name)
|
|
{
|
|
Owner = owner;
|
|
Building = (BuildingInfo)Rules.UnitInfo[ name ];
|
|
}
|
|
|
|
public IEnumerable<Order> Order(int2 xy, bool lmb)
|
|
{
|
|
if( lmb )
|
|
{
|
|
if( !Game.CanPlaceBuilding( Building, xy, null, true ) )
|
|
yield break;
|
|
|
|
if (!Game.IsCloseEnoughToBase(Owner, Building, xy))
|
|
yield break;
|
|
|
|
yield return OpenRa.Game.Order.PlaceBuilding( Owner, xy, Building.Name );
|
|
}
|
|
else // rmb
|
|
{
|
|
Game.world.AddFrameEndTask( _ => { Game.controller.orderGenerator = null; } );
|
|
}
|
|
}
|
|
|
|
public void Tick()
|
|
{
|
|
var producing = Owner.Producing( Rules.UnitCategory[ Building.Name ] );
|
|
if( producing == null || producing.Item != Building.Name || producing.RemainingTime != 0 )
|
|
Game.world.AddFrameEndTask( _ => { Game.controller.orderGenerator = null; } );
|
|
}
|
|
|
|
public void Render()
|
|
{
|
|
Game.worldRenderer.uiOverlay.DrawBuildingGrid( Building );
|
|
}
|
|
}
|
|
}
|