Files
OpenRA/mods/cnc/sequences/misc.yaml
Paul Chote c187d21b95 Remove TD Jungle tileset.
This tileset was community content, and does not have remastered assets.
There is no realistic prospect to creating equivalent remastered assets,
which leaves removal in order to achieve parity between classic and
remastered modes.
2025-04-04 14:29:50 +03:00

886 lines
13 KiB
YAML

fb4:
idle:
Filename: fb4.shp
Length: 4
ZOffset: 1023
fire:
1:
Filename: fire1.shp
Length: *
Offset: 0,-3
ZOffset: 1023
2:
Filename: fire2.shp
Length: *
Offset: 0,-3
ZOffset: 1023
burn-l:
Defaults:
Filename: burn-l.shp
idle:
Length: *
ZOffset: 512
loop:
Start: 16
Length: 44
ZOffset: 512
end:
Start: 60
Length: 6
ZOffset: 512
burn-m:
Defaults:
Filename: burn-m.shp
idle:
Length: *
ZOffset: 512
loop:
Start: 16
Length: 44
ZOffset: 512
end:
Start: 60
Length: 6
ZOffset: 512
burn-s:
Defaults:
Filename: burn-s.shp
idle:
Length: *
ZOffset: 512
loop:
Start: 12
Length: 46
ZOffset: 512
end:
Start: 59
Length: 5
ZOffset: 512
120mm:
idle:
Filename: 120mm.shp
ZOffset: 1023
smoke_m:
Defaults:
Filename: smoke_m.shp
idle:
Length: *
Offset: 2, -5
ZOffset: 512
loop:
Start: 49
Length: 42
Offset: 2, -5
ZOffset: 512
end:
Frames: 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0
Offset: 2, -5
ZOffset: 512
scorch_flames:
large_flame:
Length: *
Combine:
0:
Filename: fire1.shp
Length: *
Offset: 0,-3
1:
Filename: fire1.shp
Length: *
Offset: 0,-3
2:
Filename: fire1.shp
Length: *
Offset: 0,-3
3:
Filename: fire1.shp
Length: *
Offset: 0,-3
4:
Filename: fire2.shp
Length: *
Offset: 0,-3
5:
Filename: fire2.shp
Length: *
Offset: 0,-3
6:
Filename: fire2.shp
Length: *
Offset: 0,-3
7:
Filename: smoke_m.shp
Length: *
Offset: 2, -5
8:
Filename: smoke_m.shp
Start: 49
Length: 42
Offset: 2, -5
9:
Filename: smoke_m.shp
Start: 49
Length: 42
Offset: 2, -5
Scale: 0.75
10:
Filename: smoke_m.shp
Start: 49
Length: 42
Offset: 2, -5
Scale: 0.5
11:
Filename: smoke_m.shp
Start: 49
Length: 42
Offset: 2, -5
Scale: 0.25
medium_flame:
Length: *
Combine:
0:
Filename: fire2.shp
Length: *
Offset: 0,-3
1:
Filename: fire2.shp
Length: *
Offset: 0,-3
2:
Filename: fire2.shp
Length: *
Offset: 0,-3
3:
Filename: fire2.shp
Length: *
Offset: 0,-3
4:
Filename: fire2.shp
Length: *
Offset: 0,-3
5:
Filename: smoke_m.shp
Length: *
Offset: 2, -5
6:
Filename: smoke_m.shp
Start: 49
Length: 42
Offset: 2, -5
Scale: 0.75
7:
Filename: smoke_m.shp
Start: 49
Length: 42
Offset: 2, -5
Scale: 0.5
8:
Filename: smoke_m.shp
Start: 49
Length: 42
Offset: 2, -5
Scale: 0.25
small_flame:
Combine:
0:
Filename: fire3.shp
Length: *
Offset: 0,-3
1:
Filename: fire3.shp
Length: *
Offset: 0,-3
2:
Filename: fire3.shp
Length: *
Offset: 0,-3
3:
Filename: fire3.shp
Length: *
Offset: 0,-3
4:
Filename: fire3.shp
Length: *
Offset: 0,-3
5:
Filename: smoke_m.shp
Length: *
Offset: 2, -5
Scale: 0.75
6:
Filename: smoke_m.shp
Start: 49
Length: 42
Offset: 2, -5
Scale: 0.5
7:
Filename: smoke_m.shp
Start: 49
Length: 42
Offset: 2, -5
Scale: 0.25
Length: *
Offset: 0,-3
tiny_flame:
Combine:
0:
Filename: fire4.shp
Length: *
Offset: 0,-3
1:
Filename: fire4.shp
Length: *
Offset: 0,-3
2:
Filename: fire4.shp
Length: *
Offset: 0,-3
3:
Filename: fire4.shp
Length: *
Offset: 0,-3
4:
Filename: smoke_m.shp
Length: *
Offset: 2, -5
Scale: 0.3
5:
Filename: smoke_m.shp
Start: 49
Length: 42
Offset: 2, -5
Scale: 0.2
Length: *
Offset: 0,-3
smoke:
Combine:
0:
Filename: smoke_m.shp
Length: *
Offset: 2, -5
1:
Filename: smoke_m.shp
Start: 49
Length: 42
Offset: 2, -5
2:
Filename: smoke_m.shp
Start: 49
Length: 42
Offset: 2, -5
Scale: 0.8
3:
Filename: smoke_m.shp
Start: 49
Length: 42
Offset: 2, -5
Scale: 0.6
4:
Filename: smoke_m.shp
Start: 49
Length: 42
Offset: 2, -5
Scale: 0.4
5:
Filename: smoke_m.shp
Start: 49
Length: 42
Offset: 2, -5
Scale: 0.2
laserfire:
idle:
Filename: veh-hit3.shp
Length: *
ZOffset: 511
dragon:
idle:
Filename: dragon.shp
Facings: 32
ZOffset: 1023
smokey:
idle:
Filename: smokey.shp
Length: *
ZOffset: 1023
bomb:
idle:
Filename: bomb.shp
Length: *
ZOffset: 1023
missile:
idle:
Filename: missile.shp
Facings: 32
ZOffset: 1023
patriot:
idle:
Filename: patriot.shp
Facings: 32
ZOffset: 1023
explosion:
Defaults:
Length: *
ZOffset: 2047
nuke_explosion:
Filename: atomsfx.shp
piff:
Filename: piff.shp
piffs:
Filename: piffpiff.shp
chemball:
Filename: chemball.shp
small_napalm:
Filename: napalm1.shp
med_napalm:
Filename: napalm2.shp
big_napalm:
Filename: napalm3.shp
small_frag:
Filename: veh-hit3.shp
med_frag:
Filename: frag1.shp
big_frag:
Filename: frag3.shp
small_poof:
Filename: veh-hit2.shp
poof:
Filename: art-exp1.shp
small_building:
Filename: veh-hit1.shp
building:
Filename: fball1.shp
building_napalm:
Filename: napalm2.shp
FlipX: true
rank:
Defaults:
Filename: rank.shp
Offset: 0, 3
rank-veteran-1:
rank-veteran-2:
Start: 1
rank-veteran-3:
Start: 2
rank-elite:
Start: 3
Offset: 1, 3
rallypoint:
flag:
Filename: flagfly.shp
Length: *
Offset: 10,-5
ZOffset: 2535
circles:
Filename: fpls.shp
Length: *
ZOffset: 2047
beacon:
Defaults:
ZOffset: 2535
arrow:
Filename: mouse2.shp
Start: 5
Offset: 1,-12
circles:
Filename: fpls.shp
Length: *
ZOffset: 2047
airstrike:
Filename: bombicon.shp
Offset: 0,-42
atomic:
Filename: atomicon.shp
Offset: 0,-42
clock:
Filename: beaconclock.shp
Length: *
Offset: 0,-42
select:
repair:
Filename: select.shp
Start: 2
allyrepair:
repair:
Filename: allyrepair.shp
Length: *
Tick: 160
ZOffset: 2047
scrate:
idle:
Filename: scrate.shp
Start: 1
ZOffset: -511
wcrate:
idle:
Filename: wcrate.shp
Start: 1
ZOffset: -511
xcratea:
idle:
Filename: xcrate.shp
ZOffset: -511
xcrateb:
idle:
Filename: xcrate.shp
Start: 1
ZOffset: -511
xcratec:
idle:
Filename: xcrate.shp
Start: 2
ZOffset: -511
xcrated:
idle:
Filename: xcrate.shp
Start: 3
ZOffset: -511
crate-effects:
Defaults:
Length: *
ZOffset: 2047
airstrike:
Filename: deviator.shp
nuke:
Filename: missile2.shp
dollar:
Filename: dollar.shp
reveal-map:
Filename: radarcrate.shp
hide-map:
Filename: empulse.shp
heal:
Filename: healcrate.shp
mine:
Filename: mine.shp
redskull:
Filename: rapid.shp
cloak:
Filename: cloakcrate.shp
levelup:
Filename: levelup.shp
Tick: 200
firepowerup:
Filename: firepowercrate.shp
armorup:
Filename: armorcrate.shp
speedup:
Filename: speedcrate.shp
atomic:
Defaults:
Length: *
ZOffset: 1023
up:
Filename: atomicup.shp
down:
Filename: atomicdn.shp
ionsfx:
idle:
Filename: ionsfx.shp
Length: *
Offset: 0, -78
ZOffset: 1023
bomblet:
idle:
Filename: bomblet.shp
Length: *
ZOffset: 1023
mpspawn:
idle:
Filename: mpspawn.shp
Length: *
waypoint:
idle:
Filename: waypoint.shp
Length: *
camera:
idle:
Filename: camera.shp
Length: *
clock:
idle:
Filename: hclock.shp
Length: *
pips:
Defaults:
Filename: pips.shp
pip-empty:
pip-green:
Start: 1
pip-yellow:
Start: 2
pip-gray:
Start: 3
pip-red:
Start: 4
pip-blue:
Start: 5
pip-heal:
Filename: pip-heal.shp
Offset: -1, 1
groups:
Filename: pdigits.shp
Length: *
Offset: 9, 5
Frames: 1, 2, 3, 4, 5, 6, 7, 8, 9, 0
pip-hazmat:
Filename: pip-hazmat.shp
Offset: -3, 0
overlay:
Defaults:
Filename: trans.icn
build-valid:
build-invalid:
Start: 2
target-valid:
target-select:
Start: 1
target-invalid:
Start: 2
editor-overlay:
Defaults:
Filename: trans.icn
copy:
paste:
Start: 2
poweroff:
offline:
Filename: poweroff.shp
Length: *
Tick: 160
ZOffset: 2047
icon:
airstrike:
Filename: bombicnh.tem
ioncannon:
Filename: ionicnh.tem
abomb:
Filename: atomicnh.tem
moveflsh:
idle:
Filename: moveflsh.shp
Length: *
Tick: 80
ZOffset: 2047
resources:
Defaults:
Length: *
ti1:
TilesetFilenames:
DESERT: ti1.des
WINTER: ti1.win
SNOW: ti1.sno
TEMPERAT: ti1.tem
ti2:
TilesetFilenames:
DESERT: ti2.des
WINTER: ti2.win
SNOW: ti2.sno
TEMPERAT: ti2.tem
ti3:
TilesetFilenames:
DESERT: ti3.des
WINTER: ti3.win
SNOW: ti3.sno
TEMPERAT: ti3.tem
ti4:
TilesetFilenames:
DESERT: ti4.des
WINTER: ti4.win
SNOW: ti4.sno
TEMPERAT: ti4.tem
ti5:
TilesetFilenames:
DESERT: ti5.des
WINTER: ti5.win
SNOW: ti5.sno
TEMPERAT: ti5.tem
ti6:
TilesetFilenames:
DESERT: ti6.des
WINTER: ti6.win
SNOW: ti6.sno
TEMPERAT: ti6.tem
ti7:
TilesetFilenames:
DESERT: ti7.des
WINTER: ti7.win
SNOW: ti7.sno
TEMPERAT: ti7.tem
ti8:
TilesetFilenames:
DESERT: ti8.des
WINTER: ti8.win
SNOW: ti8.sno
TEMPERAT: ti8.tem
ti9:
TilesetFilenames:
DESERT: ti9.des
WINTER: ti9.win
SNOW: ti9.sno
TEMPERAT: ti9.tem
ti10:
TilesetFilenames:
DESERT: ti10.des
WINTER: ti10.win
SNOW: ti10.sno
TEMPERAT: ti10.tem
ti11:
TilesetFilenames:
DESERT: ti11.des
WINTER: ti11.win
SNOW: ti11.sno
TEMPERAT: ti11.tem
ti12:
TilesetFilenames:
DESERT: ti12.des
WINTER: ti12.win
SNOW: ti12.sno
TEMPERAT: ti12.tem
bti1:
Filename: rtib1.tem
TilesetFilenames:
DESERT: rtib1.des
bti2:
Filename: rtib2.tem
TilesetFilenames:
DESERT: rtib2.des
bti3:
Filename: rtib3.tem
TilesetFilenames:
DESERT: rtib3.des
bti4:
Filename: rtib4.tem
TilesetFilenames:
DESERT: rtib4.des
bti5:
Filename: rtib5.tem
TilesetFilenames:
DESERT: rtib5.des
bti6:
Filename: rtib6.tem
TilesetFilenames:
DESERT: rtib6.des
bti7:
Filename: rtib7.tem
TilesetFilenames:
DESERT: rtib7.des
bti8:
Filename: rtib8.tem
TilesetFilenames:
DESERT: rtib8.des
bti9:
Filename: rtib9.tem
TilesetFilenames:
DESERT: rtib9.des
bti10:
Filename: rtib10.tem
TilesetFilenames:
DESERT: rtib10.des
bti11:
Filename: rtib11.tem
TilesetFilenames:
DESERT: rtib11.des
bti12:
Filename: rtib12.tem
TilesetFilenames:
DESERT: rtib12.des
shroud:
Defaults:
Filename: shadow.shp
Length: 12
shroud-typea:
shroud-typeb:
Start: 12
shroud-typec:
Start: 24
shroud-typed:
Start: 36
shroud-full:
Filename: fullshroud.shp
Length: 1
fog-typea:
Alpha: 0.5
fog-typeb: shadow
Alpha: 0.5
Start: 12
fog-typec: shadow
Alpha: 0.5
Start: 24
fog-typed: shadow
Alpha: 0.5
Start: 36
fog-full:
Filename: fullshroud.shp
Length: 1
Alpha: 0.5
# Note: The order of smudges and craters determines
# the index that is mapped to them in maps
scorches:
Defaults:
Length: *
sc1:
TilesetFilenames:
DESERT: sc1.des
WINTER: sc1.win
SNOW: sc1.sno
TEMPERAT: sc1.tem
sc2:
TilesetFilenames:
DESERT: sc2.des
WINTER: sc2.win
SNOW: sc2.sno
TEMPERAT: sc2.tem
sc3:
TilesetFilenames:
DESERT: sc3.des
WINTER: sc3.win
SNOW: sc3.sno
TEMPERAT: sc3.tem
sc4:
TilesetFilenames:
DESERT: sc4.des
WINTER: sc4.win
SNOW: sc4.sno
TEMPERAT: sc4.tem
sc5:
TilesetFilenames:
DESERT: sc5.des
WINTER: sc5.win
SNOW: sc5.sno
TEMPERAT: sc5.tem
sc6:
TilesetFilenames:
DESERT: sc6.des
WINTER: sc6.win
SNOW: sc6.sno
TEMPERAT: sc6.tem
craters:
Defaults:
Length: *
cr1:
TilesetFilenames:
DESERT: cr1.des
WINTER: cr1.win
SNOW: cr1.sno
TEMPERAT: cr1.tem
cr2:
TilesetFilenames:
DESERT: cr2.des
WINTER: cr2.win
SNOW: cr2.sno
TEMPERAT: cr2.tem
cr3:
TilesetFilenames:
DESERT: cr3.des
WINTER: cr3.win
SNOW: cr3.sno
TEMPERAT: cr3.tem
cr4:
TilesetFilenames:
DESERT: cr4.des
WINTER: cr4.win
SNOW: cr4.sno
TEMPERAT: cr4.tem
cr5:
TilesetFilenames:
DESERT: cr5.des
WINTER: cr5.win
SNOW: cr5.sno
TEMPERAT: cr5.tem
cr6:
TilesetFilenames:
DESERT: cr6.des
WINTER: cr6.win
SNOW: cr6.sno
TEMPERAT: cr6.tem
smokland:
Defaults:
Filename: smokland.shp
open:
Length: 72
Tick: 120
ZOffset: 1023
idle:
Start: 72
Length: 20
Tick: 120
ZOffset: 1023
airstrikedirection:
arrow-t:
Filename: mouse2.shp
Start: 1
Offset: 0, -15, 0
arrow-tr:
Filename: mouse2.shp
Start: 2
Offset: 7, -7, 0
arrow-r:
Filename: mouse2.shp
Start: 3
Offset: 12, 0, 0
arrow-br:
Filename: mouse2.shp
Start: 4
Offset: 7, 7, 0
arrow-b:
Filename: mouse2.shp
Start: 5
Offset: 0, 15, 0
arrow-bl:
Filename: mouse2.shp
Start: 6
Offset: -7, 7, 0
arrow-l:
Filename: mouse2.shp
Start: 7
Offset: -12, 0, 0
arrow-tl:
Filename: mouse2.shp
Start: 8
Offset: -7, -7, 0