Files
OpenRA/OpenRA.Game/GameRules/MusicInfo.cs
2018-11-17 17:23:22 +00:00

65 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.IO;
using OpenRA.FileSystem;
namespace OpenRA.GameRules
{
public class MusicInfo
{
public readonly string Filename;
public readonly string Title;
public readonly bool Hidden;
public int Length { get; private set; } // seconds
public bool Exists { get; private set; }
public MusicInfo(string key, MiniYaml value)
{
Title = value.Value;
var nd = value.ToDictionary();
if (nd.ContainsKey("Hidden"))
bool.TryParse(nd["Hidden"].Value, out Hidden);
var ext = nd.ContainsKey("Extension") ? nd["Extension"].Value : "aud";
Filename = (nd.ContainsKey("Filename") ? nd["Filename"].Value : key) + "." + ext;
}
public void Load(IReadOnlyFileSystem fileSystem)
{
Stream stream;
if (!fileSystem.TryOpen(Filename, out stream))
return;
try
{
Exists = true;
foreach (var loader in Game.ModData.SoundLoaders)
{
ISoundFormat soundFormat;
if (loader.TryParseSound(stream, out soundFormat))
{
Length = (int)soundFormat.LengthInSeconds;
soundFormat.Dispose();
break;
}
}
}
finally
{
stream.Dispose();
}
}
}
}