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c1b894959e4baaeaee622e0b5a9cb4bdec9fca1d
OpenRA/OpenRA.Game/Traits
History
Paul Chote 45ccf0035e Only render the frozen actors that are visible. Fixes #4300.
2013-12-13 22:36:25 +13:00
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Player
Only render the frozen actors that are visible. Fixes #4300.
2013-12-13 22:36:25 +13:00
Render
Remove unused usings
2013-11-12 19:39:33 +13:00
World
Only render the frozen actors that are visible. Fixes #4300.
2013-12-13 22:36:25 +13:00
Activity.cs
Remove unused usings
2013-11-12 19:39:33 +13:00
Armor.cs
…
BodyOrientation.cs
Remove unused usings
2013-11-12 19:39:33 +13:00
CreatesShroud.cs
…
DebugPauseState.cs
Remove unused usings
2013-11-12 19:39:33 +13:00
DrawLineToTarget.cs
Remove unused usings
2013-11-12 19:39:33 +13:00
EditorAppearance.cs
…
EditorTilesetFilter.cs
…
Health.cs
Move HealthExts.IsDead and Kill to Actor.
2013-12-01 00:14:47 +13:00
LintAttributes.cs
…
RejectsOrders.cs
Remove unused usings
2013-11-12 19:39:33 +13:00
RevealsShroud.cs
…
Selectable.cs
Added 2 settings for unit health bars: always show unit health, and team health bar colors
2013-11-24 12:12:52 -07:00
SelectionDecorations.cs
Remove some misc redundancies
2013-11-12 19:39:39 +13:00
Target.cs
Remove some misc redundancies
2013-11-12 19:39:39 +13:00
TraitsInterfaces.cs
Move ShroudRenderer into a trait.
2013-12-11 19:22:55 +13:00
Util.cs
Remove some misc redundancies
2013-11-12 19:39:39 +13:00
ValidateOrder.cs
…
Waypoint.cs
Track actor positions in ActorMap.
2013-09-27 15:36:51 +12:00
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