Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
c1ca55b3032c8a4f00ecbbf890471ef3e6af0302
OpenRA/mods/cnc/rules
History
Matthias Mailänder db1e9b9c24 don't hard-code sounds for one mod to avoid confusion
2014-08-30 10:32:57 +02:00
..
ai.yaml
AI Support Power Meta Data implemented.
2014-08-23 12:01:30 +02:00
aircraft.yaml
Remove repulsion from a10 and c17
2014-07-29 00:18:21 +12:00
civilian-desert.yaml
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
civilian.yaml
Lower BridgeHut Selectable Priority
2014-05-21 00:40:48 -05:00
defaults.yaml
don't hard-code sounds for one mod to avoid confusion
2014-08-30 10:32:57 +02:00
husks.yaml
Updated mods to work with changes.
2014-03-05 17:30:34 -05:00
infantry.yaml
Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover
2014-08-23 14:42:55 -06:00
misc.yaml
Replace CloakCrateAction with upgrades.
2014-08-07 20:44:30 +12:00
player.yaml
Add mission objectives to Lua interface
2014-08-08 13:35:43 +02:00
ships.yaml
Use Prerequisites: ~disabled for unbuildable actors.
2014-06-26 23:14:13 +12:00
structures.yaml
Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
2014-08-27 18:45:09 +12:00
tech.yaml
new trait WithMakeAnimation
2014-07-06 08:24:08 +02:00
trees.yaml
split WithActiveAnimation from SeedsResource
2014-07-06 14:58:29 +02:00
vehicles.yaml
Replace CloakCrateAction with upgrades.
2014-08-07 20:44:30 +12:00
world.yaml
Render smudges beneath resources. Fixes #6270.
2014-08-24 09:15:41 +12:00
Powered by Gitea Version: 1.25.4 Page: 196ms Template: 12ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API